-
This is very good stuff from Kars: from the challenges of designing with machine learning through to Value Sensitive Design and the complexity of good work.
-
"There are 1868 cars on the highway right now. You can watch them drive by, or draw your own and it will join the front of the line. Where are they going? The journey is yours." Progressive's annual report is done vy an artist each year; this year's is a lovely Aaron Koblin piece.
-
"The choice for light as a medium is the result of a systematic exploration of what kinds of stimuli pigs respond to. We were aware of some evidence indicating pigs enjoy light. But when we saw how they reacted to a laser pointer, we knew we were on to something." Kars' frankly crazy game for pigs and people is in video form now, but he's deadly serious about it existing. I'm quite excited for him.
-
Kars' "hypertext remix" of his marvellous dConstruct talk. It was sensitive and well thought-through, and appealed to me as both a designer and game maker. Very much worth your time.
-
"With the full avatar spritesheets available in the API, we dream of Glitch characters overflowing the bounds of the browser —and even the game itself— to find new adventures, anywhere people can take them. To this end, our new developer site is chock-full of resources to enable web/HTML5, iOS, and Android developers to build interesting applications leveraging Glitch APIs." Full spritesheets! Gorgeous. But really: this has the potential to be super-brilliant, and it's nicely designed. Hopefully more conventional developers will get on this sort of thing at some point. Bungie? Valve? Blizzard? Watch out.
-
"In recent releases, Safari has been re-architected, with some of the work farmed out to a thing called “WebProcess”. This doesn’t seem to be working out that well." Much as I was excited about Safari 5's re-architecting, I must admit: I've seen everything Tim says, and it's driving me nuts.
-
Kars on games, cities, and biology. Lovely. And: he's exploring game-design for *pigs*, which makes me impossibly excited.
-
"After some delay I am now proud to announce that the complete Permanent Death saga is available for download. This definitive PDF version of the story, novel, machinima, whatever you want to call it, is something I am immensely proud of. I feel it eclipses both the scope and quality of anything I’ve ever produced before." It was a lovely endeavour, and still one of my favourite games – certainly of the decade, and perhaps ever.
-
"AquaPath is a free Cocoa-based developer tool for Mac OS X Tiger that allows you to evaluate XPath 2.0 expressions against any XML document and view the result sequence in a dynamic, intuitive tree representation." It is really good, and has already saved my bacon today.
-
Spotify playlists of videogame soundtracks, and links to soundtrack albums as well.
-
Photoshoot for Empire; actors pose in pastiches of scenes for which they are famous. But with the emphasis on looking hot. Some are weak, but Christian Bale and his fireaxe, and Jodie Foster/Anthony Hopkins, are great.
-
"Natural Earth is a public domain map dataset available at 1:10m, 1:50m, and 1:110m scales. Featuring tightly integrated vector and raster data, with Natural Earth you can make a variety of visually pleasing, well-crafted maps with cartography or GIS software." Oooh.
-
"Perhaps the Shoreditch startups are more effective than their Dutch counterparts not just because they do more with less… but because they are in London. A city at a different scale than Amsterdam or for that matter the greater Amsterdam area, the Randstad as we call it around these parts. A city with a more diverse ecosystem of services and things, smaller services, more specialised services, ready to be employed by companies like BERG and RIG and Tinker, enhancing their abilities when needed."
-
"We create physical, social games for public space. Our games get people moving and talking. They stimulate their creativity and get them to connect." Kars has a name for his new venture.
-
"The interesting, or arguably uninteresting, thing about this programme is that it is completely lacking in any sort of narrative arc. All the other programmes on Saturday night are a gift for a narratologist: with their judges’ scores, audience votes and dance-offs/sing-offs, they are all crisis, crescendo and narrative resolution. But Hole in the Wall is different. It’s just celebrities going through these differently-shaped holes in the wall, again and again and again… Hole in the Wall is the groundhog day of Saturday evening light entertainment." Saturday-night audiences like a good plot.
-
A nice post to end the year from Kars – it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
-
"Today is a fairly momentous day in the history of Ruby web frameworks. You will probably find the news I’m about to share with you fairly shocking, but I will attempt to explain the situation." Yehuda Katz weighs in with a great, informative post.
-
"Merb and Rails already share so much in terms of design and sensibility that joining forces seemed like the obvious way to go. All we needed was to sit down for a chat and hash it out, so we did just that." No, really. Not an April Fool. It sounds like the architecture changes that are going to be made are going to be a big win for Rails 3. Looking forward to it.
-
Not concerned with the Javascript bundle, but the Vibrant Ink syntax-highlighting link is lovely.
-
Kars releases the source for his travel-time map of the Netherlands. Nice to see the artefact-as-code, as well as the artefact-as-design.
-
"Apple’s current practice of rejecting certain applications at the final hurdle – submission to the App Store – is disastrous for investor confidence. Developers are investing time and resources in the App Store marketplace and, if developers aren’t confident, they won’t invest in it." Fraser Speirs hits the nail on the head over the problems with the current App Store model.