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  • Pig in Boots: The world's only porker who is afraid of mud | Mail Online
    Contains photographs of a PIG in TINY WELLINGTON BOOTS.
    (tags: pig boots farming amazing )
  • Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art
    "The problem with all this is that we're asking the wrong question. The “are games art?” question is boring…
    The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
    (tags: art videogames criticism games iroquoispliskin writing citizenkane )
  • pats_quinade: But there's no timer, see, and… okay, I'll stop.
    "Clearly we had not been invested enough in the narrative."
    (tags: games play children story narrative mechanics )
  • I Hate Woods t-shirt
    Francis has gained his own clothing line, and I need this shirt like a red wizard needs food.
    (tags: games apparel tshirt francis left4dead hatred valve awesome )
  • Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said
    "I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
    (tags: willwright gdc09 iroquoispliskin games learning mastery education )
  • Versus CluClu Land: I Went to the GDC and I Learned How to Make Broad Cultural Generalizations
    "…after spending this weekend fighting Resident Evil 5's grabasstical interface I am somewhat persuaded that there's a real divide when it comes to eastern and western design sensibilities, and this divide has everything to do with the design-centric and productivity-centric tendencies of North American tech culture." Which is an interesting way of looking at it; I'm going to hold my thoughts until Iroquois has written more on this. Manveer Heir (of Raven Software) leaves an interesting comment on the post.
    (tags: games design culture programming development eastwest iroquoispliskin productivity interaction )
  • Playdar – Music Content Resolver
    "Playdar is a music content resolver service – run it on every computer you use, and you'll be able to listen to all the songs you would otherwise be able to find manually by searching though all your computers, hard disks, online services, and friends' music collections." Feels a lot like Audioscrobbler did when that first launched; it'll be interesting to see what user-friendly services get wrapped around it.
    (tags: music audio playdar lastfm resolver server access listening )
  • PushButton Game Engine
    "The PushButton Engine is an open-source game engine and framework that's designed for a new generation of games. This game engine helps you spend less time with code conventions and more time designing fun experiences." Flash and Box2D from the looks of things. This could be really, really interesting.
    (tags: flash games programming development engine actionscript )
  • Commissioning for Attention Part 1 – Read Me! « TEST
    "…these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator – taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
    (tags: mattlocke crossplatform media design comissioning planning trends advice data platform )
  • GameSetWatch – GDC: Keita Takahashi – The Complete GDC Lecture
    Takahashi being wonderfully perceptive and making some interesting observations. Also, describing some lovely design decisions in the beautiful, soothing, and bonkers Noby Noby Boy. I still need a soundtrack CD for that game.
    (tags: keitatakahashi nobynobyboy ps3 psn development design games play fun )
  • It's not a race (Phil Gyford’s website)
    "Sheeeeeeeeeeeeit! BBC, you just don’t deserve to get your hands on these shows." Yes – whilst we all binged on the Wire when we had it on DVD, that doesn't mean that the "binge" is the correct method of consumption. 60 episodes across 12 weeks? Madness, and I say that as a Wire fan.
    (tags: tv thewire bbc scheduling madness )
  • Dave Gorman: When Twitter Gets Weird…
    "Which I think meant they were telling me they'd be happy if I pretended to follow them but then used technology to ignore them in favour of other people. What? So not only would they rather I pretended to follow them they wanted to explain to me how this dishonest artifice could easily be achieved." Dave Gorman on a kind of pretend-following, usage patterns of Twitter, and keeping tools useful for yourself (amongst other stuff; this is very good).
    (tags: davegorman twitter culture mores etiquette socialsoftware manners )
  • Liking something the wrong way (Phil Gyford’s website)
    "…I never thought I’d be banned from something for liking it in the wrong way. It’s interesting to discover completely different attitudes to these new ways of interacting online." Yes, I find this a lot; my actions and behaviours are shaped in a particular way, to the point that I've found myself recently (in the case of Twitter) recommending a totally opposite manner of usage to a friend.
    (tags: behaviour interaction design socialsoftware twitter flickr manners mores online )
  • Fall Out Boy Trail
    It's Oregon Trail, but where you take everybody's favourite emo band on tour of the states. Surprisingly deep and detailed, an affectionate tribute to Apple II entertainment and the rigours of being a touring rock band. It is very silly, and somewhat ace, and will be getting a blog post in due course.
    (tags: games music parody pastiche retro falloutboy oregontrail affectionate appleii )
  • YouTube – A Master Class for Ken (SF4)
    "Tips and tricks only the pros knew, UNTIL NOW! Get ready to PWN up some NUBS on Xbox Live and get some MAD BP'S BRO!" I'm pretty sure I've played this guy.
    (tags: games video streetfighter4 ken kenfighterken sf4 )
  • Outtakes from the businessbib process – a set on Flickr
    "These are just various photos taken during the development cycle of the businessib. Enjoy them. We hope you think they are as hilarious as we do." Oh my word.
    (tags: tailoring suits businessbibs abusrd )
  • Versus CluClu Land: La Comedie Post-Humaine
    "If you keep the city and concentrate on putting more world into it, imaginativeness becomes the primary obstacle– you can add things into this city without having to add much physical space and new assets. There's legions of empty storefronts and empty buildings, waiting to be filled. And media– web sites, radio stations, tv shows– don't take up space either. Think of this cheap empty space as a place to tell new stories, because as a developer, you are good at this." Iroquois, hitting many nails on the head all at once, again.
    (tags: games narrative stories iroquoispliskin dlc gtaiv gaas balzac universe )
  • The Guardian Open Platform | guardian.co.uk
    The Guardian Open Platform launches, with their Content API, their Data Store, and a selection of client libraries for the API (one of which I did a smidge of work on). This is not just a good thing, it's a good thing Done Right, and I'm looking forward to what's next from the Open Platform team.
    (tags: platform web guardian data journalism api content openplatform )
  • Matthew Bloch – accidents
    "A collection of accidents that happened while working on maps and other graphics." Bloopers from interactive infographics. Delightful; the patina and happy accidents of the 21st century.
    (tags: infographics maps data visualisation error happyaccident bloopers )
  • james's custodian at master – GitHub
    Custodian is the Ruby gem for accessing the Guardian Open Platform Content API that James Darling, Kalv Sandhu, and I (although my contribution was minor) built. There's a Google Code link to it, but I'd imagine the github version is where the action will be.
    (tags: programming ruby gem library guardian api code module openplatform contentapi )
  • CR Blog » Blog Archive » Meet Mr Chicken
    "You may not know his name but you will certainly know his work: Morris Cassanova (aka Mr Chicken) designs and makes signs for most of the fried chicken shops in the UK." That's a good market to have sewn up, I'd imagine.
    (tags: design uk food culture branding signage friedchicken )
  • Obsessed with the production design of The President’s Analyst « Magical Nihilism
    Jones annotates his screengrabs from the James Coburn classic; lovely to see it all captured so well, even if I'd disagree that the plot is a thing of "gossamer" – it's a _tiny_ bit thicker, surely?
    (tags: mattjones movies cinematography stills jamescoburn thepresidentsanalyst productiondesign )
  • Goodbye Dubai | Smashing Telly – A hand picked TV channel
    "Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
    (tags: culture recession cities business economics building dubai collapse )
  • The Space Game – Real Time Strategy Game by David Scott – Candystand.com
    Very, very good – reminds me a bit of Galcon, but it's much more resource-driven and less twitchy. Nice and simple, and well-executed.
    (tags: flash games strategy spcae resourcemanagement )
  • SupersizedMeals.com – The Meat Ship
    "Arrrr me harteys. Thar be a meatship ahead in the oven…. Floating high on the 17,000 calorie seas, made with Bacon, sausages, pastry, mince, it's all meat, and it's coming to rape and pillage your arteries! Har har!" Uh-oh.
    (tags: bacon food cooking meat heartattack )
  • Versus CluClu Land: The Game as Total Artwork
    "The key point, it seems to me, is to recognize that gameplay has tonality. Just as music, a non-representational medium, can evoke certain moods and emotions, game mechanics can elicit emotional states." Some good thoughts here about games as Gesamtkunstwerk.
    (tags: games iroquoispliskin mechanics wagner gesamtkunstwerk tonality thought )
  • Adactio: Journal—Magnoliloss
    "The only difference between the end of Pownce and the end of Magnolia was that just one of those pieces of plug-pulling was planned. From the perspective of the people running those services, that’s a huge difference. From my perspective as an avid user of both services, it felt the same."
    (tags: community socialcontract users dataloss recovery shutdown ending magnolia pownce )
  • The spaces between: the iPhone's first design-nerd game, Kern – Offworld
    "The game's hook is quite simple: upper-case Helvetica words fall slowly from the top of the screen, and you drag a missing letter from each to its properly kerned spot. The closer you are and the faster you manually drop the word, the better you do. Miss your goal by an inch and you lose a life… errr, ligature, which you can gain back by being right on the spot." Hah! Must try that.
    (tags: games iphone type typography kerning )
  • pup 15
    Pup ponders the heat-death of the universe. Beautiful, and a lovely use of space, too.
    (tags: art space comics astronomy webcomic )
  • Crew Resource Management – Wikipedia, the free encyclopedia
    "CRM training encompasses a wide range of knowledge, skills and attitudes including communications, situational awareness, problem solving, decision making, and teamwork; together with all the attendant sub-disciplines which each of these areas entails. CRM can be defined as a management system which makes optimum use of all available resources – equipment, procedures and people – to promote safety and enhance the efficiency of flight operations."
    (tags: management communication safety crm )
  • The little page of TRANSPORT CHAOS
    Scrapes lots of things, produces a useful page which actually manages to stay up. Also, it spells TRANSPORT CHAOS the only way it should be spelt: in capitals.
    (tags: information uk funny scraping travel useful transportchaos transport )
  • 1854 – the blog of the British Journal of Photography
    Named for the year the BJP was founded; nicely written, and not just a fast-moving press release stream.
    (tags: blog uk photography bjp )
  • ABA | wonderfl build flash online
    All Kenta Cho's code on wonderfl.
    (tags: programming flash games web kentacho code )
  • forked from: forked from: forked from: AAShip | wonderfl build flash online
    Kenta Cho's making stuff on wondfl, in ActionScript. This example is ASCII-based bulletty goodness.
    (tags: flash shmup game kentacho via:offworld )
  • Versus CluClu Land: The Game Made Me Do It
    "So perverse as it might sound, I'm going to plead for less choice in video games. It's a paradox: by limiting the player's discretion, you can expand the narrative possibilities of the medium. Coercion can create a kind of emotional heft that you can't achieve within the confines of the empowerment-myth." All true, and FC2 is a fantastic example of this. But: this is just one way of making games. More of this, yes, but don't forget all the other approaches.
    (tags: games farcry2 choice freedom iroquoispliskin coercion )
  • wonderfl build flash online
    "write Actionscript3 code in a textarea, and your code will be compiled server side. Your compiled Flash will be reloaded automatically in the right side of the page, so write code and see it real-time." And you can fork other people's code. It's like github and Heroku all at once, but for Flash.
    (tags: programming flash online actionscript )
  • Versus CluClu Land: How it is that Games Teach you Things
    "And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
    (tags: games learning difficulty roguelike instruction iroquoispliskin worldofgoo expectations shirenthewanderer )
  • Twitter / gothdobby
    "Bio i am a house elf but no one understands me. i like wearing black tea cozies, listening to my chemical romance, and bdsm. sometimes i do emo weed with hermione." Fanfic invades Twitter.
    (tags: fiction twitter harrypotter fanfic emo )
  • Jump London
    In its entirety, on Google Video.
    (tags: london video space cities parkour documentary urban )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • Aspect of the Hare: Pike's World of WarCraft Blog: so you want to play a hunter
    Big guide to levelling hunters. Lots of good hunter stuff on here, actually, which muggins needs to learn quite fast.
    (tags: hunter wow worldofwarcraft games guides )
  • Versus CluClu Land: Essential Jargon: Procedural Rhetoric
    "What I like about the rhetoric idea is that it places the accent on how the work operates on the player, and this is essential for an interactive medium. What I don't like is that it's a resolutely utilitarian framework for critical analysis: it focuses in on the way that games might change our opinions for good or ill at the expense of the way games might transport, entertain, humiliate, and ravish their users." Pliskin on Bogost's Procedural Rhetoric; both the post and its comments are smart, nuanced discussion around the idea.
    (tags: games criticism rhetoric ianbogost iroquoispliskin proceduralrhetoric )
  • Strategic video game improves critical cognitive skills in older adults
    "There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some – seemingly those involving task and process management.
    (tags: videogames research learning education science memory cognitive skills )
  • rodcorp: History painting permutations
    "Regardless of the dubious value of trying to dubiously value the art, one thing is immediately clear: in a reversal of casino logic, we value the rarity of the green stripe: 0, house wins."
    (tags: keithtyson art generative )
  • Tina Fey's Pinball Past – Giant Bomb
    "Even sweeter, the folks at Pinball News have a clip from Pinball Expo 2004 where Medieval Madness sound designer Dan Forden plays a few takes of a mid-20s Tina Fey that didn't make it into the game. It's all a little too perfect, you know?" Super-awesome.
    (tags: games pinball voiceacting voiceover tinafey )
  • At 10:10, a watch smiles
    "Timex sets their watches to precisely 10:09:36 while Rolex waits almost a minute until 10:10:31." Some lovely observations collated by Kottke.
    (tags: clocks watches timepieces advertising branding marketing )
  • Versus CluClu Land: Is Death the Mother of Beauty?
    "Prince of Persia isn't Ninja Gaiden, and this is OK, because it's not aiming for the same tension-filled experience. It's a game that wants to be lyrical. It wants to be an musical instrument rather than a crucible, and it succeeds in this goal." Point taken. I might end up giving the Prince a chance, when my current crop of challenge-heavy games is worn down.
    (tags: games princeofpersia ubisoft criticism iroquoispliskin stylisation lyricism )
  • ZAPM
    "Zapm is a science fiction roguelike game by Cyrus Dolph. It's my humble attempt to create "the sci-fi Nethack". It is very much a work in progress."
    (tags: roguelike games exploration terminal )
earlier posts tagged as 'iroquoispliskin'

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