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  • Whiskey Media Developer Site
    "Whiskey Media provides fully structured data APIs for the following: Giant Bomb (games) Comic Vine (comics) Anime Vice (anime/manga)". This is a really good page for both explaining what you can and can't do, and explaining what the damn thing is. Wonder how good the data is?
    (tags: games ugc development api comics content manga )
  • Giant Bomb API Now Available –
    "Have you ever wanted to sink your hooks into a gaming database full of release dates, artwork, games, platforms, and other sorts of related data? I'm going to guess that, for the bulk of you, the answer's probably no. But if you're out there wondering what to do next with your developer-savvy smarts, you've got another big source to pull data from. The Giant Bomb API is now available for non-commercial use." Giant Bomb really are doing some pretty interesting stuff, alongside their more traditional content.
    (tags: games api resource database giantbomb )
  • Dangerous High School Girls In Award Ceremonies | Rock, Paper, Shotgun
    "Customers seem to respond better to the Sims than all the adventure games ever made combined together. Then there are Bejeweled and Peggle and other game games. Who needs a stink’n story? I prefer making interactive stories." The writer of "Dangerous High School Girls in Trouble", interviewed on RPS, drops an interesting one.
    (tags: games writing rockpapershotgun dhgit )
  • Noisy Decent Graphics: All the ephemera that's fit to print *
    "The baseline grid. Oh yes, the baseline grid. Let's be honest this is the sort of thing you know you need to know about. And you do know about, you know, sort of. But. Do you really know about it? Of course you do if you work on a magazine or a newspaper, but when was the last time you used one? I almost re-taught myself how to use a baseline grid. I certainly re-read all about it and it pretty much saved my life." Ben, on the details of The Paper. Good stuff in here.
    (tags: design publishing printing layout interprint )
  • 12 resources for getting a jump on HTML 5 ~ Authentic Boredom
    "This is by no means an exhaustive list, just a start. In each of these you’ll find other resources to help you dig deeper." Which, right now, is what I need. For a former front-end-dev, I'm a bit behind the curve.
    (tags: tips development web markup resources html5 dev )
  • philosecurity » Blog Archive » Interview with an Adware Author
    "So we’ve progressed now from having just a Registry key entry, to having an executable, to having a randomly-named executable, to having an executable which is shuffled around a little bit on each machine, to one that’s encrypted– really more just obfuscated– to an executable that doesn’t even run as an executable. It runs merely as a series of threads." Fascinating interview with a smart guy, who at one point in his life, did some bad (if not entirely unethical) work.
    (tags: programming interview security windows adware scheme exploits )
  • The “Guitar Hero” Answers Your Questions – Freakonomics Blog – NYTimes.com
    "I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
    (tags: design interaction games interview rockband guitarhero product alexrigopulos )
  • Diego Goldberg :: The Arrow of Time
    "On June 17th, every year, the family goes through a private ritual: we photograph ourselves to stop, for a fleeting moment, the arrow of time passing by." Perfectly executed.
    (tags: photography time process change passage repetition )
  • Bop It – Technical music and vocal details – Wikipedia, the free encyclopedia
    "The Bop It commands are called out in different tones. These tones differ from version to version as well. In Bop It Blast, distinct tones are employed by both male and female speakers." I did not know that.
    (tags: play audio toys sound hasbro bopit )
  • A Sarsen Amongst Dirt: Experimental Type & Design — Bookkake
    "A couple of other examples of this kind of thing we like, are the bookish experimentations of B.S. Johnson, whose second novel Alberto Angelo contains both stream-of-conciousness marginalia, and cut-through pages enabling the reader to see ahead – possibly the most radical act I know in experimental books." Yes! And which I bang on about interminably. I love this stuff.
    (tags: design publishing books literature book print bsjohnson nonlinear )
  • Code: Flickr Developer Blog » On UI Quality (The Little Things): Client-side Image Resizing
    "IE 6 is a riskier proposition, but can show improved image resizing when the AlphaImageLoader CSS filter is applied, the same filter commonly used for properly displaying PNGs with alpha transparency." Oh, that's interesting.
    (tags: ui polish ie6 ie internetexplore web development image sizing )
  • ME 2D Beta at Borne Games
    Mirror's Edge 2D flash game – which look, by all accounts, to be an official spin-off. Can't wait to see the full version; it's a very impressive little game.
    (tags: mirrorsedge games flash online free )
  • Abstract Heresies
    "You want to know what I think? I'll tell you what I think. Here's what I think: Java Java Java is is is too too too damn damn damn verbose verbose verbose. That's what I think. And I'm sticking to it. So there."
    (tags: java criticism formfollowsfunction programming development )
  • The Nietzsche Family Circus
    "The Nietzsche Family Circus pairs a randomized Family Circus cartoon with a randomized Friedrich Nietzsche quote." This one is particularly good.
    (tags: comics webcomics nietzsche )
  • Video: Stop-motion cutout Mega Man versus LEGO, pasta – Boing Boing Gadgets
    Wonderful, wonderful, stop-motion trailer for a Megaman 9 built out of the real world. Hypnotic, and lovely.
    (tags: games megaman rockman stopmotion animation lovely )
  • Scott To Pass Go For Monopoly Movie
    "Director Ridley Scott will helm the bizarre big screen adaptation of popular boardgame Monopoly… According to the Hollywood Reporter, Ridley will give the Monopoly movie a futuristic edge akin to his 1982 epic Blade Runner… The unlikely subject matter is just one in a line of Hasbro games to get big screen makeovers as part of an exclusive pairing with Universal Studios… Transformers filmmaker Michael Bay is producing a Ouija Board feature, while a film version of beloved classic Battleship is also in development." I know what "development" means, but still, this is the craziest games-to-film news I've seen for quite some time. Hollywood is strange.
    (tags: boardgames hasbro ridleyscott movies films hollywood crazy monopoly battleship adaptation )

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