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  • World of Warcraft helps fight crime in LA | Technology | The Guardian
    '"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
    (tags: data groups community games wow gangs social analysis )
  • Building Rome in a Day
    "In this project, we consider the problem of reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed system that downloads all the images associated with a city, say Rome, from Flickr.com. After downloading, it matches these images to find common points and uses this information to compute the three dimensional structure of the city and the pose of the cameras that captured these images. All this to be done in a day." Woah.
    (tags: 3D photography programming modelling architecture flickr generation )
  • BBC NEWS | Technology | Tech Know: Kinky boot that whips
    "This is my boot fetish Pong game". I first saw James at OpenTech demonstrating his prawn-sandwich powered BBC Micro clock. It is good to know he is still building brilliant things. And: more Ellie Gibson interviews in the world is never, ever a bad thing.
    (tags: jameslarsson technology video interview pong mad elliegibson )
  • SingStar: Past, Present and Future Article – Page 1 // PS3 /// Eurogamer – Games Reviews, News and More
    "The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
    (tags: gaas games services singstar entertainment play )
  • re: diverselessness (tecznotes)
    "I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
    (tags: mikemigurski culture monoculture groups community balance elites invisiblecolleges )
  • GameSetWatch – The Game Developer Archives: 'Postmortem: Star Wars: Shadows Of The Empire'
    A wonderful old postmortem – on Shadows of the Empire for the N64. As a launch title, there was lots of working with unfinished hardware, prototype controllers, and SGI workstations; it's long and detailed, and a fantastic portal to a world that seems eons ago, even if it was only 12 years away.
    (tags: games n64 development history postmortem starwars lucasarts sgi historiography )
  • UFO-SCIENCE – No, this is not antigravitation
    "In fact the propeller is really rotating. Russians fix a magnet on their helicopter blades. The device sends a signal to synchronize a movie camera, allowing to visualize efforts and deformations on the blades." Hypnotic, and unnerving.
    (tags: russia helicopter video )
  • The Game Industry – Push cx
    "Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
    (tags: games industry management work overtime crunch lunacy )
  • Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion
    "Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
    (tags: programming discussion argument rhetoric criticism conversation writing alexpayne )
  • Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
    Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
    (tags: presentations ubicomp design hardware mikekuniavsky )
  • What Happened to my Laptop « xkcd
    "…yes, if I’d gotten a Lenovo when you all suggested it, I’d have a spill-proof keyboard with drains. That’s my plan for the next time something horrible happens to my laptop, which should be any day now." Randall Munroe's laptop died. I blame the package management, rather than the milk, personally.
    (tags: xkcd randallmunroe debian ubuntu packagemanagement )
  • YouTube – 28 West Side Days Later Story
    "They took the trailer from "WestSide Story" and made it look like "28 days Later", hillarity ensues." No, that's bloody brilliant.
    (tags: zombies westsidestory 28dayslater pastiche trailer )
  • Secret Britain travel guide part one: Photographer Martin Parr on the beauty of everyday objects | Travel | The Guardian
    "I would urge everyone to start looking at the world in a different way. Spend some time looking at everyday objects, at their design, their shape, their individual characteristics. Think ahead and imagine their significance. Many are interesting and aesthetically pleasing in their own right, if you just give them some attention." Martin Parr on noticing the everyday.
    (tags: martinparr photography quotidien everyday noticings )
  • 1UP's Retro Gaming Blog : Something Old, Something Blu: Quantum of Solace
    "The problem is that what made GoldenEye so good was a fleeting, transient quality that can never be grasped again: it's not that the game was especially brilliant by modern standards, but rather that it utterly eclipsed its contemporaries. These days, the FPS is as comfortable on consoles as it is on Windows, and for a Bond shooter to have the same impact as GoldenEye it would have to outperform Call of Duty 4, Halo 3, BioShock, and Half-Life 2. In short, it would have to be revolutionary." Although: a big part of what made it so good was the social side of the jerky split-screen multiplayer, and Live just isn't the same. Yes, there was the context, but there was also some kind of magical glue holding it all together. Still, there are lots of smart, sensible points here, about emerging from the shadow of Goldeneye.
    (tags: games n64 goldeneye fps consoles jamesbond quality )
  • How Not To Sort By Average Rating
    "You are a web programmer. You have users. Your users rate stuff on your site. You want to put the highest-rated stuff at the top and lowest-rated at the bottom. You need some sort of "score" to sort by."
    (tags: programming statistics ranking algorithm via:jerakeen rating )
  • check out my combo moves [t-shirt] on [technabob]
    When this is on Threadless, I am getting it ASAP. (Although: Ken's super should be a Shoryureppa, not the Shinkuu Hadouken that belongs to Ryu). I think this might be called "splitting hairs", though.
    (tags: design games tshirt streetfighter2 pretty )
  • danielheaf.com: Building participatory democracies
    Some great notes from Dan Heaf on Clay Shirky's talk a week or two ago; I particularly like the notions of building not-quite end-to-end functionality, forcing the user to do something for themselves.
    (tags: barackobama empowerment userexperience democracy groups clayshirky lobbying )
  • Review: The User Illusion
    "“The User Illusion” is what Alan Kay and the PARC designers called “the simplified myth everyone builds to explain (and make guesses about) the system’s actions and what should be done next.” Nørretranders says the user illusion is “a good metaphor for consciousness. Our consciousness is our user illusion for ourselves and our world.” The world we experience is really an illusion; colors, sounds, smells, tastes, etc. are interpretation made by our brain." This sounds interesting, if a challenging read.
    (tags: interaction experience psychology behaviour senses consciousness brain )
  • Blue Lacuna: An Interactive Novel by Aaron A. Reed
    This looks very, very interesting. Yes, it's IF, but it looks like it's pushing that genre quite far.
    (tags: games storytelling narrative story interactivefiction if )
  • GameSetWatch – Column: 'Homer In Silicon': Blue Lacuna
    "There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
    (tags: games writing storytelling narrative interactivefiction if bluelacuna )
  • TIGsource Demake Competition – Results
    The results are now out. No surprises that Soundless Mountain II wins, but nice to see a late entry from the entertainingly Crush pastiche, "Squish". In Squish, a 2D game gets flattened to a 1D game at the touch of a button! Brilliant.
    (tags: games demake competition results tigsource )
  • Photo Essay: The Denim Factory – David Friedman Photography: Blog
    "I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
    (tags: jeans fashion denim manufacturing clothing distressing wear making )
  • Screen Shots – Bulk Rename Utility
    "The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
    (tags: ui utility pc windows interface amazing )
  • Gamasutra – EA Cancels Tiberium , Cites Quality Issues
    …and then a massive anonymous slagging-match and name-calling session begins in the comments. Some reasonable commentary in amongst a lot of mud-slinging about the state of EALA…
    (tags: eala management ea games gamasutra cancellation comments mudslinging )
  • Nike Playmaker
    "Take the hassle out of organising football". It's been done before, but perhaps the brand, mobile experience, and quality of product will win out for Nike's team-management app. They showed us the MMO with Nike+; now they're doing guild management for the masses.
    (tags: nike services team sport groups application football management )
  • Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
    "In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
    (tags: pure games physics emotion evocation play simulation expressionism )

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