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  • Bacon Explosion: The BBQ Sausage Recipe of all Recipes
    "I have plenty of great uses for bacon in a barbecue pit, but the longer I thought about it, the more I wanted to step it up a notch and clog a few arteries for those guys. Behold, BACON EXPLOSION!!!" Oh sweet jesus.
    (tags: bacon recipes bbq coronary )
  • ivan krstić · code culture » How Porsche hacked the financial system and made a killing
    "Porsche’s move took three years of careful maneuvering. It was darkly brilliant, a wealth transfer ingeniously conceived like few we’ve ever seen. Betting the right way, Porsche roiled the financial markets and took the hedge funds for a fortune. Betting the wrong way, Adolf Merckle took his life." A powerful example of how much you can lose when shorting goes wrong.
    (tags: finance trading shares markets shorting volkswagen porsche )
  • Whopper Sacrifice: Ditch 10 Friends, Get a Free Whopper | So Good
    "Instead of encouraging you to join a group, find new friends, or spread the word, Burger King’s new Whopper Sacrifice Application is offering you a free Whopper if you DE-FRIEND 10 people from your friend list." Um.
    (tags: marketing advertising facebook friending burgerking insidious )
  • Losing Is Fun, Learning is Better: DF UltraTutorials | Rock, Paper, Shotgun
    Two hours of HD Dwarf Fortress tutorials. Will they make it any easier? No idea, but it's got to be a start.
    (tags: games tutorial video guide dwarffortress )
  • One More Go: Donkey Kong Jungle Beat – Offworld
    "We spend a lot of time talking about games and films, but a much more useful corollary is music. The processes are spookily similar. Creators devise an experience, and commit it to code. The code then sits there, lifeless, until a performer picks it up. Then, through a complex tool which requires substantial manual dexterity to master, the performer interprets the experience the creator devised. No two people will play the code the same way. Some players will perform better than others. Some will get stuck and give up before the end."
    (tags: games music play writing performance interpretation )
  • Braid: Unforgiven. (Semifat Sediment)
    "Being able to go back and fix your mistakes is not the same as being forgiven for them. Maybe that’s what all those storybooks were trying to tell us." Lovely.
    (tags: braid difficulty games writing )
  • Social Networks: The Case for a "Pause" Button | 43 Folders
    "If you’re an adult who’s at a place in life where you need to pretend you’re interested in people whom you are not actually interested in, then “fake following” should be more than adequate for your needs. But, if you’re here to actually read things and to enjoy the thoughts, photos, and opinions of actual people who have good and bad streaks, it wouldn’t hurt to have an easy way to hit “snooze” for a while." Merlin Mann is very sensible.
    (tags: friendfeed socialnetworking friends friending interaction broken fixed merlinmann )
  • Feministe » Hair-pulling and braid-weaving
    "It seems to me that Tim and the nameless characters of the epilogue represent archetypes of some kind. They don’t stand in for every man and woman, certainly, but they’re emblematic of a certain kind of dysfunctional relationship, one where “I’ll protect you” turns into “I’ll control you.”" A smart, sharp reading of Braid, that understands its gameiness.
    (tags: braid games criticism writing critique narrative )
  • QuirksBlog: iPhone events
    "The mouse is a continuous pointing device; the finger is discontinuous. That’s a profound difference that I wish I were able to clearly understand and explain." PPK on how MobileSafari responds to Javascript's mouse actions.
    (tags: webkit safari iphone javascript interaction )
  • Morality Tales – BioWare Versus The Issues | Rock, Paper, Shotgun
    "I think, in these fleshed out circumstances, an RPG could be the most remarkable place for getting to grips with matters like abortion and euthanasia. I think _because_ they’re the sorts of subjects it’s completely pointless to talk about in the pub, because it inevitably descends into people entrenching themselves in their currently held position and then hurling stones at the other side, that the RPG would be a space in which the emphasis of thought and consideration would be squarely on you." John Walker on the problem with BioWare's attitude to morality, and some potential solutions.
    (tags: bioware rpg writing morality narrative games choice play debate issues )
  • Opentape
    "Opentape is a free, open-source package that lets you make and host your own mixtapes on the web. Upload songs (via web or FTP), reorder, rename, customize the style, and share what you like on other sites with an embeddable player."
    (tags: php webapp muxtape music sharing streaming )
  • Versus CluClu Land: I Pay Tribute to the Master Chief
    "I've heard that Japanese developers, who have traditionally held American game development in low esteem, have a great deal of respect for Bungie, and you can understand why. Bungie has done for shooters what Nintendo did for platformers: they've turned the visceral joys control and motion into the centerpiece of the game."
    (tags: bungie halo games interaction physics motion control embodiment )
  • The Diver’s View – Interactive Feature – NYTimes.com
    "Thomas Finchum, an American diver competing in Beijing, describes the view from the 10-meter platform at the Water Cube." Incredible, interactive panorama from the top board in the Water Cube.
    (tags: diving olympics photography interactive panorama )
  • uxweek 2008 (tecznotes)
    "Greebles are the parts that "look cool, but don't actually do anything". There's an entire discipline here composed of special effects artists and asset designers working to hide the plywood spaceships and simple game world polygons beneath an encrusted surface texture." And this is the trick to make the little bits look like part of a whole. Lovely talk from Mike at UXWeek.
    (tags: uxweek mikemigurski information data effects greebling bumpmapping mapping visualisation surface webofdata credibility )
  • Fake following
    "One of the new features of FriendFeed (a Twitter-like thingie) is "fake following". That means you can friend someone but you don't see their updates… It's one of the few new social features I've seen that makes being online buddies with someone manageable and doesn't just make being social a game or competition."
    (tags: socialnetworking socialsoftware interaction design friendfeed )

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