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  • NEVVER.COM
    "An image a day and an MP3 to go with it, for no obvious reason." And no RSS, so you'll just have to turn up every day. Lovely concept.
    (tags: blog music photography film mp3 still )
  • Hit Self-Destruct: Domestic City, Part One
    Wonderful, delightful, charming writing from Duncan Fyfe; this, and the eight chapters that follow it, are pretty essential, and they're nice and brief. Speculative fiction about games, culture, and the future. And fandom.
    (tags: games writing culture society lovely speculativefiction duncanfyfe )
  • The shape and the sound: Steph Thirion's iPhone debut, Eliss – Offworld
    Gosh, that looks lovely – and bonus points for a preview video that films the iPhone, showing the way fingers work on its surface, rather than just showing the results of interactions.
    (tags: games iphone beautiful offworld abstract eliss )
  • 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1 of 7
    "for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the – playable – origins of World of Goo. Game devs: more like this, please.
    (tags: games development process prototyping worldofgoo evolution 2dboy )
  • jQuery Sparklines
    "This jQuery plugin generates sparklines (small inline charts) directly in the browser using data supplied either inline in the HTML, or via javascript." Nifty.
    (tags: infographics visualization jquery plugin charts graphs sparklines )
  • The Brainy Gamer: Put away your popcorn
    "…when we step into the shoes of that avatar, be it 1st-person, 3rd-person or otherwise, we exit the darkened movie theater paradigm and enter an intricate, performative, exploratory lab of untested ideas and speculation. We enter a playful space that feels and responds much more like a live theater rehearsal than an interactive movie or a triggered series of movie clips." Michael debunks the games-as-cinema analogy with an interesting take that considers them as more like theatre rehearsal.
    (tags: games michaelabbott analogy cinema theatre rehearsal stage )
  • Grand Text Auto » The Tell-Tale Brick
    "This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
    (tags: games writing criticism books arcade davidsurnow ethnography breakout )
  • scraplab : s3 fm is new thing i've built…
    "[s3fm]… lets anyone run a streaming radio station, with just a folder of MP3s. Put those MP3s in an Amazon S3 bucket, and give your friends the S3 FM link."
    (tags: music tomtaylor streaming radio aws mp3 s3 )
  • Matt Webb – Lift conferences, webcams & interviews
    Matt's talk (in English) from Lift 09, on scientific fiction, stories, and the design process. Good stuff – not too long – and wonderfully filmed: the cameraman focuses on his hands as much as his face, which is just perfect.
    (tags: design video creation process mattwebb drawing schulzeandwebb evolution lift lift09 )
  • LittleBigWatch: the NeoGAF hive-mind's LittleBigContra – Offworld
    NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
    (tags: games ugc amazing creation littlebigplanet demake remake contra )
  • Etsy :: geekdetails :: Main and Alt drinking glasses
    "Perfect gift for any World of Warcraft player or other MMORPGer in general. You get one "main" glass and one "alt" glass. Serving idea: fill your main with your alcoholic beverage and your alt with your chaser since mains are typically stronger than alts." Oh dear. (But: good gag, and dangerous for drinking games).
    (tags: funny wow worldofwarcraft joke glassware drinking paceyourself )
  • SF0
    "SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
    (tags: games play art sf cities urban open collaboration sanfrancisco sf0 )
  • Wolfram Blog : Exploring Logo Designs with Mathematica
    "One of my enduring passions is exploring graphic design with programmatic and generative systems. While some aspects of design require the skilled hand of the designer, others can be formalized and explored by computer. For those tasks, Mathematica is an exceptional tool." Some lovely thinking around generative design.
    (tags: design development generative branding code mathematica )
  • brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.
    "…never, in all those years, did I imagine the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
    (tags: music mario mountaingoats nintendo delightful games awesome )
  • Seed: The Creation Simulation
    "Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways." Rather fine SEED cover article from Margaret, on Spore and just how scientific it is (and if it really matters). Some lovely stuff in here (and a cracking conclusion).
    (tags: spore games science willwright play intelligentdesign creation creativity evolution seedmagazine )

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