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  • Jökulhlaup – Wikipedia, the free encyclopedia
    Because I've never known how to spell it until now, and it's one of my favourite words.
    (tags: glaciers flooding jokulhlaup )
  • Rolando
    Very beautiful, and, so far, very sensible implementation of touch interactions. Looking forward to playing much more of this over the holidays.
    (tags: games rolando iphone touchscreen )
  • Lookspring » Snapping point
    "Tears shouldn’t be our goal. Stories don’t need to be our tools. The majority of art forms don’t rely on narrative for their emotional impact. Stop and think about that for a second. The games industry tends to draw on such an amazingly limited roster of inspirations that it’s easy to forget it. But our obsession with linear, story-based – word-based, even – non-participatory art at the expense of all the other forms makes life so much harder for games, and it makes me crazy."
    (tags: games art narrative story emotion )
  • Periodic Table of Awesoments
    "Modern day awesominers know there are actually 118 fundamental "awesoments" that compose all good things. The Periodic table of Awesoments can be a very useful tool. It's designed to show the relationships between awesoments, and often one can even predict how awesoments interact simply by their positions on the table."
    (tags: humour visualization awesome dorky periodictable )
  • Improve your jQuery – 25 excellent tips
    Very good – some good stuff around how the library works, but also lots of basics around how to optimise Javascript.
    (tags: javascript programming development tips jquery advice )
  • Left 4 Dead Review | My Chemical Romance
    Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
    (tags: games awesome review left4dead mcr mychemicalromance dontcrossthestreams )
  • Haiku | My Chemical Romance
    "Left 4 Dead is out
    Friends kill zombies together
    Is it worth getting?"
    Yes Gerard, it is.
    (tags: games left4dead haiku mcr mychemicalromance )
  • How I Turned Down $300,000 from Microsoft to go Full-Time on GitHub
    "If you want a recipe for restless sleep, I can give you one. Add one part “what will my wife think” with 3,000 parts Benjamin Franklin; stir in a “beer anytime you damn well please” and top with a chance at financial independence."
    (tags: microsoft development business software github )
  • TIGsource Demake Competition – Results
    The results are now out. No surprises that Soundless Mountain II wins, but nice to see a late entry from the entertainingly Crush pastiche, "Squish". In Squish, a 2D game gets flattened to a 1D game at the touch of a button! Brilliant.
    (tags: games demake competition results tigsource )
  • Photo Essay: The Denim Factory – David Friedman Photography: Blog
    "I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
    (tags: jeans fashion denim manufacturing clothing distressing wear making )
  • Screen Shots – Bulk Rename Utility
    "The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
    (tags: ui utility pc windows interface amazing )
  • Gamasutra – EA Cancels Tiberium , Cites Quality Issues
    …and then a massive anonymous slagging-match and name-calling session begins in the comments. Some reasonable commentary in amongst a lot of mud-slinging about the state of EALA…
    (tags: eala management ea games gamasutra cancellation comments mudslinging )
  • Nike Playmaker
    "Take the hassle out of organising football". It's been done before, but perhaps the brand, mobile experience, and quality of product will win out for Nike's team-management app. They showed us the MMO with Nike+; now they're doing guild management for the masses.
    (tags: nike services team sport groups application football management )
  • Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
    "In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
    (tags: pure games physics emotion evocation play simulation expressionism )

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