-
Open-source e-reader hardware. I particularly love the back of the circuitboard – reminded me of George and Adrian's work on the Museum In A Box pcb.
-
Lovely writeup of a chonker of a matte painting – the final pullback in Die Hard 2. Love hearing about the very end of the pre-digital matte era.
-
"So, given this [zero-button, move and look] interface, whence interactivity in Dear Esther? I say: from an understated but deadly-precise sense of attention design through spatial design.
You walk along the beach; a path goes up the bluff, another along the strand. You go one way or the other. There are no game-mechanics associated with the choice, and a plot-diagram analysis would call them "the same place" — you can try either, back up, and go the other way. But this misses the point. Precisely because the game lacks keys, switches, stars, and 1ups, it has no implicit mandate to explore every inch of territory. Instead, you want to move forward. Backtracking is dull. Worse: given the game's sedate walking pace, it's slightly frustrating. (They left out the run button for a reason, see?) Moving into new territory is always the best-rewarded move, and therefore your choice of path is a choice. You will not (unless you thrash hard against the game's intentions) see everything in your first run-through." Cracking writing about immersive, environmental storytelling in Dear Esther, and why it's clearly a game.
-
"…he still remembers his frustration at encountering "sliced-up ghettos of thought" – sculpture, architecture, fashion, embroidery, metalwork, product and furniture design all in separate departments – "which I don't believe are absolute. It's just the way we categorise things and the way we chose to educate people."" Quite excited to see the Heatherwick show.
-
"Super-simple baseline .mobi templates. Here ya go."
-
It's basically a satellite that's an external Android peripheral, and they're chucking it into space with a phone attached. Impressive.
-
"Obama Says: Yes We Can is a Simon Says game based on Barack Obama's New Hampshire Primary speech, as later turned into song by will.i.am. Watch the game create a pattern of button and direction presses, and repeat that pattern correctly to score! The more you get correct, the harder the patterns become – can you keep up?" Oh blimey.
-
Lots of good stuff in here I didn't know about, all for your DS, and all not illegal. Hurrah for homebrew.
-
"With DS Reader you can read any e-book (or text file) on your DS. It even has a great little bookmarking function to keep track of your progress." Ooh.
-
"Game Trivia Catechism is a multiple-choice trivia game, testing your knowledge of video gaming. It can be played as straight trivia, or as part of a story that follows Al and Sally as they compete in the King of Game Trivia Tournament." Looks awesome.
-
"Current mass-market games present simulations of incredible fidelity. Many of these titles also push genre boundaries and offer new mechanics to players. The problem, argues Ubisoft’s Patrick Redding (FAR CRY 2), is that these two developments are disconnected. Game output appears information-rich, but how much of that information can the player actually use to play better, and how much of it is just there to be spectacular or cinematic?" I would pretty much kill to see this. Gah.
-
For those of you who might not be aware of its size, James has put the size of Gaza in context through comparing it to maps of other cities. Simple, effective communication.
-
That they are. Got to love the type on these.
-
"Cosmovox is a unique and innovative musical instrument for the iPhone and iPod touch." Nearly a theremin. Nearly.
-
"Tim, or perhaps T.J. (we were at the pudding stage), began talking about the experience of editing Cliffhanger (the edition we were going to print), and about some of the material that had to be changed or cast away – characters’ names, a lesbian sex scene, the ending itself – and we wondered whether, in a born-digital text, these sloughed-off palimpsests acquired an existence of their own, beyond the shadows of an HFS hard drive; in a library run by Veet Voojagig, perhaps." Picador publish both the final version of the book in print – and the urtext as a separate digital product. Fun.
-
"The time comes again. Here’s the first five pages from the first issues of PHONOGRAM: THE SINGLES CLUB. Not only that, but we include seven sample B-side pages, plus a little introduction about what they’re all about, like." Looking jolly good, and am rather excited by the B-sides.
-
Wonderful pastiches of popular US newstand titles to promote the new season of Dexter. The New Yorker pastiche is particularly superb.