19
February
2010
  • "ASBOrometer is a mobile application that measures levels of anti-social behaviour at your current location (within England and Wales) and gives you access to key local ASB statistics… This app was created by Jeff Gilfelt and made possible by the data.gov.uk initiative, which is opening up UK government data for public reuse." What sensationalist rot; no number of pretty visualisations make this kind of fearmongering acceptable. It's nice that the data is open; it's a shame this is the best thing people can think to do with it. Whether you like it or not, this information is very, very loaded.
18
January
2010

games

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Eurogamer in 2009: Score Analysis

eg2k9.png

I really liked last.fm’s end-of-year charts. I also really liked this analysis of Pitchfork’s scoring in 2009, just for the statistical fun. And then I thought about my favourite score-oriented website, and wondered why no-one’s done this for Eurogamer yet. I’d be the first to argue that scores in reviews aren’t that important – but everybody loves arguing about them in comments threads, and besides, they make for interesting statistics. What I’d really like would be something like the Pitchfork analysis, but looking a bit more like the last.fm site.

And then after two days I just decided to build it myself.

It’s relatively straightforward: a small app to explore a year’s worth of review scores, built around the pillars of reviews, writers, and scores. Most blue things are clickable; writers have pages that show their reviews, as well as their own averages, deviance from EG’s norm, and the scale of their contribution to the overall average. That latter figure is something I call influence; it took a long while to get to, and I write about it more here. Here’s Simon Parkin’s page as a good example of a writer’s page.

Reviews also have pages – here’s one for Modern Warfare 2, which show how the review compares to the site’s average, the writer’s average, and also to Metacritic. And, of course, you can see just how many games scored 7 – or any other score – if you want. Basically: have a click around.

I started two weeks ago, and guess I stopped committing in the middle of last week, but towards the endit was just front-end tweaks. It’s not been a big project at all – about an hour or two’s work a day on average, in evenings, and lunch-hours, over about ten days.

It’s not a very advanced project, and touches lots of bases I’m working with a lot right now – data analysis, visualisation, scraping. That said, it’s got some interesting stuff under the hood. I’m using Typekit for the attractive type, and it’s been a pleasure to work with. The graphs are a combination of the Google Charts API and gRaphaël, which I’ve had reasonable results from recently. gRaphaël’s strength are beautiful visualisations, rather than ultra-accurate charting, so the pair of tools are used for their strengths. Finally, it’s all deployed on Heroku, which has been a joy as ever; cloud deployment of databased apps, on dynamic hosting, as simple as pushing to a new git repo. And, for the scale of the Eurogamer tool, totally free.

So there you go. A little exploration of some numbers, which bring some interesting figures to light, and was also fun to build. It only felt right to share it. As the site says, scores aren’t everything – you should read reviews too, folks – but when you’ve got numerical data, it seems a shame not to do anything with it.

31
December
2009
  • "With every piece of metadata that you don’t throw away, you gain a factor more potential ways of slicing through your content and delivering it as a separate product, simply as a result of a database lookup. In the case of Vogue today, say, commissioning an editorial product that simply shows every dress designed by Christian Dior that appears in the archive would involve weeks of intern-work, instantly making it unprofitable or too late. A metadata-complete archive in the future would give you that with a single line of code." Hammersley on the value to journalism of sensible datastorage. Data-driven journalism in the sense that it is not *about* data, but in that it is *treated as data* – and from this more stories can flow.
24
September
2009

Links

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  • "Lose/Lose is a simple vertical-scrolling shoot'em up with a twist — each alien appearing on your screen represents a random file on your computer. Thus, each time you kill an alien, the game will delete that sprite's associated file. If the aliens manage to destroy your ship, the Lose/Lose application is deleted." Way to make a point, but, you know, *blimey*.

Links & notes for this month

Endnotes