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"We always knew Magic: the Gathering was a complex game. But now it's proven: you could assemble a computer out of Magic cards." Oh lordy. Via Aanand, this proof that you can make a Turing Machine out of Magic The Gathering.
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"Perhaps the best Wii idea of all, and one too little copied in other consumer electronics, was that the device itself lit up when something important had happened to it. If a friend sent you a message or if a game needed an update, the system would start emitting a blue glow from its disc drive. You didn't have to turn the Wii on to know something was ready for your attention; the device's light pattern showed it. Most inert consumer electronics do nothing like this, which is a pity. What a disappointing failure that we don't have more electronics that make themselves useful even while they are more or less turned off." Steven Totilo's farewell to the Wii is full of some lovely thought and analysis – as well as great game write-ups – but this in particular bears repeating. (It drove me mad, but, still).
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"It’s hard to believe that there was a time when any of these weren’t conventional wisdom, but there was such a time. Unix combines more obvious-in-retrospect engineering design choices than anything else I’ve seen or am likely to see in my lifetime.
It is impossible — absolutely impossible — to overstate the debt my profession owes to Dennis Ritchie. I’ve been living in a world he helped invent for over thirty years."
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List of all 58 fonts now in iOS, mainly for reference. (Although, eesh, Zapfino AND Papyrus? Really?)
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Critical, critical, to the world we live in today.
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"And all this time I can’t help thinking that this was because I’m working with games. If I was a fimmaker, this is issue would never crop up. But games have to constantly defend their status as a way of creative expression. When creating games, you are by default suspected of either selling out or producing nothing of value what so ever. Or both." Seriously, Vimeo need to sort this out: it's embarrassing, and contrary to the messages they send out.
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"I wanted to talk about the Occupy $CITY movement here (in fact, that’s where this post started); a protest movement that is not about the event, or the movement through the city, or even the disruption per se. It is protest as part of the fabric of the city; a constant questioning and reassessment of a conversation with both the fabric of the city physically, economically and politically; taking the concept of Wall St and Main St and making it suddenly concrete, forcing a conversation to take place."
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"If this doesn’t seem like a big issue imagine the state of cinema if film students were only able to study films made in the last two decades? Or if English Literature students no longer have the ability to examine the works of Shakespeare or Twain? What might be lost?" Seriously, companies: stop turning servers off. Processor power is cheap.
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"Q: I don't imagine that a design meeting with Takahashi is a typical PowerPoint affair.
A: He has singlehandedly invented the animated GIF as the design spec. It's fucking hilarious." Animated GIF as design spec. Superb. (And: nice interview with Stuart Butterfield about Glitch).
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Just beautiful: an implementation of a Turing Machine, as described by Turing; not only is it ingenious – reading characters written on tape with pen via OCR – but it's also a beautiful piece of hardware; it feels as elegant as the point it is illustrating.
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"…the brief, in a nutshell, was to take a series of actual whisky barrels and find a way to express the vast lengths of time it takes to actually produce a bottle of Glenfiddich Single Malt." I found the results rather lovely.
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"To state that another way, given a function f and input x, determine if f(x) will halt." AlanT puts out a tender on GetACoder for Turing's Halting Problem. The responses are entertaining.
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"Sweet! Quick time events? Combos? Finishing moves? It’s like they distilled Watchmen to it’s very essence. Wonderful."
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All of Plumbers Don't Wear Ties. Made interactive. On Youtube. Horrible, barely "erotic", choose-your-own-adventure guff for the 3DO and PC. Don't click through.
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"Just like the inspirations it cites, carry helps explore why we fight, and what happens to the people we send to war, all through the rules. The mechanics of the game work as well as the prose of The Things They Carried or the script of Full Metal Jacket in exploring life in the line of fire…" Sounds really interesting – games' unique ability is to convey meaning through systems, rather than prose, and it looks like carry really embraces that.