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  • IndieGames.com – The Weblog – Freeware Game Pick: Let's Go Find El Dorado (Justin Smith)
    "Let's Go Find El Dorado is a physics-based remake of Oregon Trail which plays a bit like Excite Bike." Seriously, do you need to know any more to click the link?
    (tags: games oregontrail indie physics )
  • Short Order Ruby – Ben Griffiths – Ruby Manor
    Comprehensive notes on Ben's talk from Ruby Manor – looks really, really good, and lots of things I should probably know. This is the kind of hacking I'm a big fan of.
    (tags: ruby unix shell tips cli bengriffiths )
  • aanand's cmon at master – GitHub
    "All yeahs in a baby are always the same height." Crazy markup preprocessor of the day, with suitably entertaining documentation.
    (tags: cmon html layout markup wtf )
  • Warhammer Online for Mac – jerakeen.org
    "It seems to me that Transgaming have done more to hurt the Mac gaming world than anyone else. The idea that you can turn your product into a Mac game OVERNIGHT, without employing ANYONE WHO SEEMS TO CARE ABOUT THE PLATFORM is an absurd thing to peddle."
    (tags: tominsam games porting transgaming osx mac software )
  • git ready » tig, the ncurses front-end to Git
    "Tig provides a simple command-line yet visual interface to Git." An explanation of what Tig does, and why you might find it useful.
    (tags: git linux osx scm tools versioncontrol )
  • tig
    "Tig is a git repository browser that additionally can act as a pager for output from various git commands."
    (tags: git scm versioncontrol linux osx programming cli utility )
  • House of the Dead Overkill – Case study – a set on Flickr
    Marvellous – case study of all the packaging concepts for the bonkers House Of The Dead: Overkill. Lots of gnarly, grindhouse-inspired graphic design going on here, and many things that are as good as the final version.
    (tags: houseofthedead games marketing packaging design graphicdesign retro )
  • micha's resty at master – GitHub
    "Little command line REST interface that you can use in pipelines." Ooh. That looks nifty.
    (tags: rest bash cli curl client shell script )
  • QBlog – The Hunter and the Hunted
    "See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading – even if I'm not sure the zone works as well coming from the Horde perspective – and his insights are strong.
    (tags: richardbartle stranglethornvale wow worldofwarcraft mmo design games play online )
  • the future is now!: creating a world for wipeout on playstation
    "From Liverpool 1995, to Nevada 2035, to a PlayStation somewhere near you. Once upon a time, I helped to write the world of WipEout." Nice article from the writer who helped write a lot of the texture and world for Psygnosis' Wipeout. Glad that writing like this is still somewhere, even if it's in the furthest recesses of fansites.
    (tags: wipeout psygnosis writing games )
  • The Brainy Gamer: The problem with play
    "But these arguments aren't getting us anywhere because the problem isn't the games. The problem is the _play_. When we engage with games, we _play_ with them. We don't read them; we don't attend them; we don't view them in a gallery. We _play_ them. And that's a big problem."
    (tags: games play criticism workethic culture media )
  • Brendan O’Connor’s Blog – AI and Social Science » conplot – a console plotter
    "This has to be the most quick-and-dirty data visualizer out there: I wrote an ascii art plotter script that takes a column of numbers on stdin and throws out a plot on your console." Oh, that's going to come in handy.
    (tags: graphing data visualisation plotting console cli shell linux )
  • Chris Heathcote: anti-mega: not present in the present
    "The future is terribly easy to predict. It’s predicting the instantiation that’s hard."
    (tags: prediction futurism design product service technology chrisheathcote )
  • Travel Posters of Other Times | The Ministry of Type
    "These travel posters by Steve Thomas, Amy Martin and Adam Levermore-Rich promote travel to exotic eras and destinations, such as the Crimson Canyons of Mars, Tranquil Miranda, or the Winter Wonderland of the Ice Age." Beautiful.
    (tags: travel art design sciencefiction imagination futurist posters )
  • Famous Sed One-Liners Explained, Part I – good coders code, great reuse
    Lots of sed-goodness here.
    (tags: cli utilities unix shell script sed )
  • Antisocial: a Javascript demo by Gasman
    Javascript demoscene craziness from Matt Westcott; 3D, music, and the most incredible editing tool I've seen in JS ever.
    (tags: javascript demoscene demo zxspectrum music 3d mattwestcott crazy )
  • scie.nti.st » Hosting Git repositories, The Easy (and Secure) Way
    "The rest of this article will be a tutorial showing you how to host and manage Git repositories with access control, easily and safely. I use an up and coming tool called gitosis that my friend Tv wrote to help make hosting git repos easier and safer." Nice guide to getting up and running with gitosis.
    (tags: git gitosis versioncontrol tools )
  • Sad Guys on Trading Floors
    "Turning the economic crisis into one of those clever internet memes." Lols.
    (tags: via:tomtaylor tumblr news creditcrunch trading photography meme humour )
  • Trends in Japan » Mugen Peri Peri opens boxes forever without papercuts
    "The Mugen (infinite) series of toys from Bandai Asovision has now brought us the Mugen PeriPeri, a keychain toy that aims to replicate the pleasure of opening a package for the first time. Snacks, boxes, and other tear-open packages tend to reveal good things, so perhaps experiencing this sensation boosts endorphins and sends us into pleasure mode." Tear-off wrapping you can tear forver.
    (tags: via:brandonnn toys japan product packaging )

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