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  • WoW, Casually: What is casual?
    "And that is the best definition of casual that I can come up with: Casual players cannot be rated better or worse than other players." Torres finds a nice overlap with the Hicks/Hudson duality; I like his suggestion that casual players don't have metrics for comparison, because their primary goal is fun, and you cannot compare types of fun.
    (tags: games fun entertainment casual hardcore wow worldofwarcraft nomenclature )
  • Lesson 5
    "File under Career, Future, Success"
    (tags: image talent fame skill science ohdear system:filetype:jpg system:media:image )
  • ihobo: Ten Game Development Vices, Part One
    "In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play." It is good, and I'm looking forward to the second part.
    (tags: development games industry criticism difficult casual mainstream budget )
  • GameSetWatch – Opinion: The Breadth Of Game Design
    "…as developers, we need to deal more honestly with the disparity between our reach and our grasp – which is to say, what we tell ourselves our games are about, versus what they are actually about. History will see this decade as the period when games struggled with their destiny in this way." 2K Marin's JP LeBreton with a smart, insightful take on the road ahead for games design, and the many positive steps being taken along it (and: a decent commentary on the "shooting people" issue).
    (tags: games design play mechanics progress literacy )
  • Skew, The Frontend Engineer's Misery @ Irrational Exuberance
    "With limited influence, unlimited hands in the pie, a low barrier to critique, and the perception of triviality, frontend engineers are the janitors of software development. Rather than cleaning up trash, the boulder they toil beneath is skew: the distance between team member's conceptions of a project." This really feels very familiar: it's the most under-appreciated art in the stack of software development, and the one that takes the brunt of the crap.
    (tags: engineering programming development frontend product software project management )
  • Dante’s Inferno Delayed for Tedious, Rigid Adaptation « Hardcasual
    "Best of all, for impatient gamers the developer plans to conceal load screens with a mini-game where players can connect a USB keyboard and write an undergraduate thesis on the illustrations of Gustave Dore." Seriously, this already sounds much better than the Redwood Shores version…
    (tags: ea games dantesinferno hardcasual humour )
  • www.Farbs.org – Quirky little games for your edification
    Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
    (tags: games resignation work job indie )
  • tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software – Part One
    "Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
    (tags: social play games location place casual foursquare locative socialsoftware )
  • Maniacal Rage: Reading post
    "Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down." Sad, really.
    (tags: iphone application development feedback customersatisfaction process apple )
  • First-Person Shouter » Chartcore Gamer
    It's the hip-hop-songs-as-charts meme, but about being a PC gamer. Moderate chuckles abound.
    (tags: games graphs infographics charts pc humour )
  • Getting Lucky: Hard-Core Gamers Penetrate Peggle's Physics
    "…hard-core players are comfortable mentally manipulating Peggle's complex physics. They can build models about where the ball is going to go, even after the seventh or eight collision. A frustrated casual gamer looks at Peggle and sees chaos; a hard-core one sees causality." Oh – now that _is_ an interesting way to look at things.
    (tags: games play physics casual chance causality peggle )
  • Game Prototype: Crane Wars
    This is great: a 25-minute video from Blurst looking at a short prototype they built. During the retrospective, other members of the team question the designers/developers about their intentions, their goals, and examine ways to make the prototype into a better game. There's some good questioning, some nice explanation, and it's a great insight into a process built around rapid prototyping and execution on top of Unity. Interesting to see how another company work on rapid prototypes and then try to "find the fun". Also: making the prototype public is another great piece of explanatory work.
    (tags: design games video process mechanics prototyping critique unity blurst retrospective )
  • ihobo: PixelJunk Interview
    Lovely interview with Dylan Cuthbert, of Pixeljunk, about some of the design processes behind the Pixeljunk games.
    (tags: design games interview dylancuthbert pixeljunk )
  • Heroku | Push and Pull Databases To and From Heroku
    "A frequent question people ask us is “how do I transfer my database between my local workstation and my Heroku app?”" The answer is: using taps. Database push/pull, to/from Heroku, and to/from different database vendors. Very, very clever.
    (tags: ruby database deployment heroku )
  • LÖVE – Free 2D Game Engine
    "LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua." And it all looks rather pretty, too. Must investigate further!
    (tags: programming games development opensource opengl engine lua sdl )
  • apophenia: Taken Out of Context — my PhD dissertation
    danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
    (tags: teens socialsoftware paper research socialnetworking publics dissertation danahboyd youth )
  • http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1
    "I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
    (tags: games culture casual ianbogost pervasive gamer langauge )
  • How the Computer gets the answer
    "It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
    (tags: technology engineering journalism life computing magazine computer logic )
  • A LEGO Orange : Man Bytes Blog
    "This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
    (tags: games literature lego anthonyburgess clockworkorange roundtable whatif )
  • white on white – By Lorenzo Wang
    "So why not embrace it? That's why You Have To Burn The Rope is fantastic… for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
    (tags: games criticism culture historiography dialogue )
  • Докторрр ин дер ролле Fima_Psuchopadt (с) – 65 лет назад была снята блокада Ленинграда
    65 years since the end of the siege of Leningrad, this LJ post shows photographs from the late 1940s merged with images of the location in the present. All are striking; some are very sad. Great contextualisation, though.
    (tags: photography russia history location photoshop war leningrad merged )
  • The 25 Days of Newman | Paul and Storm
    For each of the 25 days leading to Christmas, Paul and Storm have done one of their Randy Newman theme-songs. Twenty-five pastiches of Short People, for your pleasure. Die Hard, The Godfather, and the Big Lebowski are stand-outs.
    (tags: music pastiche humor randynewman paulandstorm )
  • Chris's 1UP BlogEntry: How I Got My Sega Genesis: Remembering Christmas 1992
    "I'm not sure if I have made it clear about how much I want a Sega Genesis for Christmas. I have developed a way that the gift of a Sega Genesis for me will not only benefit me with many hours of enjoyment, but it will also benefit you with many clean bathrooms, clean rooms, and meaningful hugs." Chris Baker finds the evidence of how (he thinks) he managed to get a Sega Genesis for Christmas in 1992. At least they'd stopped shipping Altered Beast with it by then.
    (tags: games sega childhood christmas genesis megadrive parentalmanipulation )
  • ihobo: The Casual Players Aren't Coming to Your Party
    "Here's the most important thing to understand about the mass market for videogames: these players – the ones who aren't even remotely interested in the kind of videogames the hobbyists want to play – have very specific tastes, and when something takes off with them it continues to sell, and sell, and sell. But these players don't buy many titles – when they find the game they want, they generally just keep playing that."
    (tags: games culture marketing casual sales massmarket )
  • Gamasutra – Moving From MMO To Web: What's The Story?
    "People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it… you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
    (tags: web mmo social software design socialsoftware socialnetworking casual play games )
  • YouTube – experiencewii's Channel
    Wonderful.
    (tags: youtube nintendo warioland shakeit wii advertising marketing genius )
  • Near Future Laboratory » Blog Archive » *-computing
    "There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people… Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
    (tags: computing data ubicomp julianbleecker social software socialsoftware design )
  • Cody Fauser – Rails HTTP Status Code to Symbol Mapping
    "Recently I had been wondering what the complete list of HTTP status code symbols was in Rails. Searching through Rails didn't yield any results for a symbol like :unprocessable_entity… Rails defines the symbol to status code mapping dynamically from the status message. The symbol used is an underscored version of the status message with no spaces." Quick list of clear textual shorthand for returning HTTP status.
    (tags: rails rubyonrails http statuscode status reference )
  • Selling an Experience
    "Let’s no longer think in terms of selling them a game. Let’s instead think of selling them an experience." A nice article on the changing shape of game design, particularly when it comes to narrative and participatory hooks.
    (tags: design experience games narrative participation genre )
  • Versus CluClu Land: How Game Design is like Architecture
    "Well-designed games make us forget the technical impediments to the enjoyment of art, and this is more than half the battle."
    (tags: games play design architecture compromise craft )
  • Copy Paste Character
    Yes.
    (tags: useful typography unicode characters punctuation copypaste )
  • KeyCue – find, remember, and learn menu shortcuts
    "KeyCue gives you an instant overview of the overall functionality of any application, plus lets you automatically start working more efficiently by making use of menu shortcuts." Awesome. Really, really awesome. I might well end up registering this.
    (tags: mac utility osx application tool reference )
  • exljbris :: Free Quality Font Foundry
    Jos Buivenga's font foundry, with many free faces (usually in a few weights – other weights are paid-for). Some beautiful stuff in here.
    (tags: font typography type face download free design )
  • Museo Sans™ font family : MyFonts
    Beautiful, free, sans-serif font. Gorgeous – especially at 900-weight.
    (tags: font typography museo josbuivenga free sansserif )
  • Gamasutra – AGDC: Building Battlefield Heroes , EA's First Free To Play Game
    "His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
    (tags: battlefieldheroes dice ea games development casual online web social )
  • Bandcamp
    "Bandcamp isn’t Yet Another Place to Put Your Music. We power a site that’s yours. So instead of our logo plastered between banner ads for Sexy Singles Chat, your fans see your design, your music, your name, your URL. You retain all ownership rights, and we just hang out in the background handling the tech stuff." Via Waxy; looks really excellent, and some wonderful stat-gathering tools for bandowners.
    (tags: music web application publishing distribution band startup )
  • ohnotheydidnt: Mad Men Playboy shoot
    Some of the cast of Mad Men do a shoot for Playboy – in period style. Wonderful.
    (tags: playboy fashion photography period tv madmen pastiche )
  • Stephen Fry » Blog Archive » Wii is a kind of magic
    "…Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
    (tags: wii play games nintendo fun casual interaction stephenfry article writing )

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