• "What did The Hustle™ accomplish? I gained weight. I wasn’t spending enough time with my (now) wife. I felt like shit. I began to resent my work, and the work I was producing clearly wasn’t my best. I started cutting corners. I went from a mindset of shipping with quality and integrity to “when is this going to be over?”" I've almost never worked like this – but every time I have, it's always been as terrible as I've suggested it will be beforehand. Mainly on the software end of things, but not always. And the hustle is short-term thinking: the long-term damage is usually so much worse, including, but not limited to: technical debt, RSI, ill health, weight gains, emotional exhaustion, damage to relationships, friendships, and family. I am not only convinced that nothing is worth that; I know it.
  • Really excellent technical article on the development of Novation's Launchpad S. It's not that remarkable a product in many ways, but this is a super-detailed post about some of the thought and improvements that have gone into what looks, on the surface, like a most incremental upgrade – but is in fact surprisingly comprehensive and affects many things at low levels. Really clear, well explained – as is the rest of Focusrite's engineering blog.
  • "…nothing really gets older online; the only aging of things here comes from the erosive force of changing human sensibilities. The black of that North Face jacket looks just as black, but the point of wearing it has faded a little. Here there is only the appearance of getting older because everything else has gotten much newer. The pixels do not outwardly become worn. They are like grains of sand. If one is destroyed, it’s too small for us to know it’s been annihilated. And there is so much sand."
  • "I wonder if there’s a business to be gotten into where one shows movies the way everyone wants to see them: just the movies, from the very first second you start watching. It’s a naive thought; I understand that. But I can’t forget that when those lights went down, when that screen went up, and when that twangy riff kicked in, there were audible gasps and cheers in the audience, and someone behind me yelled out “whoa, awesome!” I want to believe that there’s a business to be gotten into that capitalizes on “whoa, awesome”."
  • Stewart Lee's dark, self-referential Christmas tale from this year, for the New Statesman.
  • "In other words, the more packages you send at once, the shittier job FedEx does of delivering each of them, with each package getting less and less of a delivery attempt. And the limit actually approaches zero, which means that if you somehow send me infinity packages through FedEx, they will not even knock on my door. They will take the infinity dollars and run. I did honestly not intend today to use math to prove precisely how bad FedEx is at delivering packages, but, um, here we are?" I love Ryan North.
  • "If you ever needed a thorough introduction to the series or the new stuff in Final Showdown, look no further. What top American VF player LA Akira teaches in his appearance on UltraChanTV is more than spectacular. More than 4 hours of video goodness fit for beginners as well as more advanced players." So. Much. Virtua. Fighter. (That tip about holding G+P for both blocks and auto throw escapes is a useful one. Throw escapes got so much easier!)
  • Excellent slides from Paul with some super-solid points, and a few tools I'd not encountered (Papertrail, notably).
  • "Using the daily 0048 Shipping Forecast from BBC Radio 4, we take the average of each gale force mentioned for an area to determine that area's score. Pick a dream team of five sea areas, and your team's score will be the average of the scores of those regions, both daily and weekly." Hah, lovely.
  • "John Carter is the kind of movie no studio bigwig in their right mind ought ever to have greenlit: a space fantasy based on a genre – "planetary romance" – that hasn't been popular for well over half a century, populated by bizarre creatures from the mind of a writer apparently endowed with the ungrounded imagination of a small child. This is exactly why you should be checking it out. The film is out next weekend and I've posted the final trailer above. What a glorious enterprise Disney have wasted all their money on. God bless Hollywood!" I too am annoyed they lopped the suffix from the title. Otherwise, this has actually managed to spur interest in a film I'd written off.
  • "There is no silver bullet that’s going to fix that. No, we are going to have to use a lot of lead bullets." On knuckling down when faced with threats. (via Matt W)
  • "Fountain is a plain text markup language for screenwriting." More plaintext formats for writing in. This is good.
  • "When I'm evaluating entrepreneurs and their ideas, I look for "innovation bipolarity," a version of F. Scott Fitzgerald's first-rate intelligence: "the ability to hold two opposed ideas in the mind at the same time and still retain the ability to function." Entrepreneurs should be able to argue passionately that their idea will change the world, and then, without skipping a beat, honestly assess the risks standing in the way of its success and describe what they are doing to mitigate them."
  • "I wanted to make the ship move, and I wanted to make it speak, and I wanted to speak back to it, with it, together. To make something." The poetry of creation is important. Also, @shipadrift is lovely, but you already knew that.
  • More useful vim stuff.
  • "In my forthcoming book Alien Phenomenology, at the start of the chapter on Carpentry (my name for making things that do philosophy), I talk about the chasm between academic writing (writing to have written) and authorship (writing to have produced something worth reading). But there's another aspect to being an author, one that goes beyond writing at all: book-making. Creating the object that is a book, that will have a role in someone's life—in their hands or their purses, around their mail, in between their fingers. Now, in this age of lowest common denominator digital and POD editions, it's time to stop writing books and to start making them." I am not totally sure I buy all of Bogost's argument, but I like his points explaining the role of artefacts. However, POD is weirder than he gives it credit.
  • "[Was shooting The Artist very different to making a 'regular' movie?] No, it’s a regular picture. The only difference is, there is no boom mic. And the story is not being told by what comes out of your mouth. If you want to tell the story, the story being the narrative, not the plot—the plot’s fairly simple—but if you want to tell the narrative, then you have to be concise with your reaction, and let the reaction get into your body and your face in a way you don’t necessarily do when you have dialogue, because the dialogue takes care of that." James Cromwell interview by the AV Club. I enjoyed this line especially.
  • "If you can demonstrate that McDonald’s only introduces the sandwich when pork prices are lower than usual, then you’re but a couple logical steps from concluding that McDonald’s is essentially exploiting a market imbalance between what normal food producers are willing to pay for hog meat at certain times of the year, and what Americans are willing to pay for it once it is processed, molded into illogically anatomical shapes, and slathered in HFCS-rich BBQ sauce." The McRib as arbitrage of pork prices.
  • "If every additional user is putting money in the developers' pockets, then you're less likely to see the site disappear overnight." Yep. This is all quite sensible, and something I've long believed. (See also: Garrett Murray's pleading requests for Tumblr to let him pay for it).
  • "However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play
  • "Patient explained most of these (and most subsequent) injuries as being the result of membership in a private and apparently quite intense mixed martial arts club.  Patient has denied being the victim of domestic abuse by Mr. Grayson following indirect and direct questioning on numerous occasions." Patient BW's medical records make for iiinteresting reading.
  • "…the world of Shadow of the Colossus is seemingly empty, except for the colossi and the warrior. Until you reach a colossus, there is no music, leaving you alone with your thoughts and the sound of your horse’s hooves. No enemies jump out to attack, it occurred to me on one of these rides, because I am the one on the hunt. The natural order of a video game is reversed. There are no enemies because I am the enemy." A decent enough piece on Ueda's games for the New Yorker – but this paragraph is marvellous.