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"I view ValhallaPlate as being closely related to an SM57. Or a hammer. No need to be delicate with the tool. No need to think about things too much. It just works." I liked this line on toolmaking, especially when it comes to music technology.
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Much more Illustrator-like than Sketch is, in many ways, and affordable. Certainly leaps ahead of Inkscape in not being rubbish. Going to use this for lasercutting/frontpanel work, I think.
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Really good article on the realities of installing iBeacons, and, secondarily, the way you develop your own internal processes just to solve workflow. I liked the trolly; I felt for the BKM very much as I read this.
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Translating Gender: Ancillary Justice in Five Languages Alex Dally MacFarlane | Interfictions OnlineFascinating article capturing how various translators worked around their languages to translate not only the absence of gendered language _suggested_ in Ancillary Justice, but also the author's deliberate use of the feminine as a generic case. (Also, how to translate things for different cultures – what they expect and what they intimate).
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Yes, it's a bit heavily focused on copying/emulation, but there's some useful stuff in here and some interesting starting points.
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Thoughtbot's engine for Rails admin UIs, sans-DSLs. Filed away for reference.
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Corrie Corfield on Peter Donaldson. Lovely.
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[this is good] and I will remember more of it in future.
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Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
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Interesting; the wrapper Github used for Atom, as a platform. Makes building desktop applications for web-folk like me a notch easier, though as ever, I find the Javascript ecosystem baffling.
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Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.
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"Every gallery project needs an Andy" – and other insights from Tim Hunkin on installation design, following his work on 'The Secret Life of the Home' at the Science Museum. All rings very true for me, and glad to see it's not just me that finds this sort of stuff challenging. Also: very interesting on museum culture.
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Lovely interview between Jeff Bridges and Roger Deakins – on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.
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An even tinier fantasy console – like a Gameboy colour, but coming with an IDE and scripting language, built around Lua. Really nice conceit.
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A "fantasy console" – a console AND ide/language/design environment inside it for making voxelly games.
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Lovely graphic design in the animations!
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I could, charmlessly and redundantly, expand on that to say: when life surprises us, making the everyday strange and wonderful, our first impulse is to make stories. These are of course personal stories: the volcano itself is too remote, too vast, to fit into our little narratives. Like Vonnegut’s glaciers, they just exist: human lives happen around them.
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"An inquisitive family have uncovered a bizarre church which has been hidden under their Victorian home in Shropshire for 100 years. The Farla family made the discovery while investigating what was under a metre-long rectangle metal grid in their hallway." Wow. Via BLDGBLOG
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Lovely interview with Danny Trejo about many of his roles. If you like movies, totally worth a read. He's really quite a guy.
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Mecha-choreography, filmed in Armored Core 4 Answer. Pretty, and I'm not really one for Machinima, but there's something about the jet-trails that just works.
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"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
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"As computer technology has evolved to make artificial images look ever more real – so that the latest generation of shooter and war games will look as realistic as possible – ajpeg is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time." Beautiful.
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"Flogr shows your pictures from flickr in a customizable photo portfolio interface which includes a main photo page with EXIF details and flickr user comments, a customizable thumbnails page of your recent work, a slideshow component to browse through thumbnails, a tag cloud page, and an about page that shows your flickr user profile. With flogr you can control which photos are shown by specifying the flickr tag(s) to include so you can show only your best photographs if you choose." Which is something I've been looking for for a while. Glad I didn't have to write it, now.
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"NameChanger is designed for the sole purpose of renaming a list of files."
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"Fortunately, modern displays can display characters that look exactly like this without special circuitry used in the original DEC terminals and there is free software that can be used to create a usable outline font out of a PNG image." Recreating VT220 terminal fonts in software, and from thence into Truetype.
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"LimeChat is an IRC client for Mac OS X written on RubyCocoa." I did not know about this. It looks nice.
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"Easily show multiple, overlapping events across calendar days and rows." Which is hard, and it is nice to know someone else has done the work.
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"Do you like cities? Do you like architecture? Do you like speaking at conferences?" I think this has sewn up the 2010-11 circuit.
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""Who amongst us will write the Building as Contacts and Related Goodness blog post?" It's worth remembering, I think, that he [Dan Catt] already has."
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"there's a new form of graffiti in town, and it's extremely pleasant. so pleasant that i can't imagine even the harshest critics of regular graffiti getting wound up. i mean, who in their right mind would come face to face with a sweater-wearing tree and do anything but smile?"
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"…there are dozens of talented programmers who live outside of Seattle who can’t participate in our weekly chats. This makes me sad. So I decided to share some of our graphics as part of a brand spanking new game prototyping challenge. Free graphics + new game prototyping challenge = Happiness." Lovely idea. Wouldn't mind trying this at some point.
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"There are many reasons one might want to book a commerical space flight, but fleeing Earth just to reclaim rights on a crappy thrash metal midi track you made in Guitar Hero: World Tour when you were 16 and had way too much free time is never going to be one of them." EULA fail.
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It's something a bit like the first 2-3 minutes of Mirror's Edge. But in LittleBigPlanet. People are great.
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"I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user […], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
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"a tiny camera gathers light and shape data, before sending it to a computer that processes it and uses hundreds of tiny electric motors to shift the wood blocks into the image in front of the device. Subtle gradations of shade are achieved by both the natural grain of the wood and the angle at which they are displayed, casting shadow if necessary." Beautiful.
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"you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."