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  • Nodalities » Blog Archive » A data-centric view
    "The point here, is that the flickr team did not wake up one morning and think: “You know, if we captured THIS kind of data, we could create this mashup; so let’s create an application.” Instead, they re-used data they were already capturing, and brought out something very interesting indeed. By creating tools which match their data (and could be used with other data of the same kinds), flickr is able to expose layers of value from the rich-pickings of their own data-cloud. The good stuff is where the data are." Yes, it is.
    (tags: data flickr reuse information tools geodata mapping )
  • A format only robots could love (Phil Gyford: Writing)
    "Some people love this kind of aggregation. Good for them. I, however, am human and my eyes glaze over when trying to comprehend a chronological stream of equally-weighted events, a format only robots could love. This is rubbish… There must be better ways of showing such “here’s what I’m up to” information." Phil talks about some problems he's been trying to solve with dashboard displays.
    (tags: information aggregation dashboards comments philgyford )
  • Our Man In Northrend | Rock, Paper, Shotgun
    "A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again… In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
    (tags: wow wotlk lichking expansion mmo mmorpg writing exploration )
  • GameSetWatch – On PixelVixen707, Brinkvale Insane Asylum, & Slow Burn ARG Craziness
    "Wow. Ever get the feeling you've been thrown for a loop? I did just that, when I worked out that GSW commenter and erudite game blogger, PixelVixen707, appears to be not just a smart game blogger, but a fictitious front for some kind of damn weird ARG/online story." Down the rabbit hole we go, again.
    (tags: arg criticism games writing rabbithole journalism )
  • Alan’s Kiloblog » GitHub and Git: Sharing Your Code, for What It’s Worth, Without a Begging Entry into Open Source Communities
    "SourceForge is about projects. GitHub is about people… This is a pivot of the traditional open source project website. A pivot from project to programmer. I love the pivot."
    (tags: git github community programming development opensource )
  • GameSetWatch – Opinion: Mirror's Edge: If Looks Could Kill
    "At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
    (tags: games mirrorsedge dice ea business marketing )
  • The Brainy Gamer: The big ignore
    "…in recent years, [the stage has] moved away from those practices. Today, we better understand the importance of offering kids the very best we can do. They are no different from the rest of us. They respond positively to quality, and they quickly grow bored and restless with mediocrity… We might consider a similar approach to video games. If we want our kids – heck, if we want all of us – to enjoy quality games, we must pay attention to and promote those games that deliver quality."
    (tags: children entertainment games art quality criticism michaelabbott )
  • Fallout 3 – a set on Flickr
    From Duncan Harris; postcards from post-apocalyptic DC.
    (tags: screengrabs games fallout3 washington apocalypse beautiful )
  • CS193P – Cocoa Programming | Announcements
    Course notes from Stanford's Cocoa programming course.
    (tags: cocoa macosx development programming mac iphone )
  • GPSTagr: geotag flickr photos using GPS
    Welcome to GPSTagr. Our service allows you to geotag your flickr photos using a track file from a GPS device in 3 easy steps.
    (tags: none)
  • uplog » » Coding a Networked Bike
    "We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
    (tags: none)
  • IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction
    "This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop…" Emily Short on this year's IF competition entrants.
    (tags: none)
  • geotag-lightroom-plugin – Google Code
    "This project installs menu items into the Adobe Lightroom interface that allows photos to be tagged with geographic information through the Lightroom interface."
    (tags: none)
  • Huffduffer
    "# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
    (tags: web application webapp hfdf podcast filtering social aggregation )
  • T=Machine » Cultural differences: game developers vs web developers
    Adam's a smart guy and all, but god, most of this just really rubs me the wrong way. He's correct about business (or rather, he's correct about many of the things I hate about Web Entrepreneurship at the moment); I don't really think his views on product design ring true, though.
    (tags: design web games industry comparison development product )
  • Trends in Japan – CScout Japan Blog » Bandai RPG Pedometers animate your steps
    "Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. … [The] idea is to set personal goals of exercise and achieve them in a fun way."
    (tags: games ubicomp pedometer talkingshoe rpg design interaction )
  • jordanmechner.com » Blog Archive » October 20, 1985
    Jordan Mechner is serialising – and backdating – his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
    (tags: animation video jordanmechner princeofpersia )
  • The Sands of Time: Crafting a Video Game Story – Jordan Mechner
    "In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
    (tags: writing jordanmechner games script princeofpersia pop popsot )
  • The Unfinished Swan
    "The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
    (tags: xna games monochrome blackandwhite 3d npr nonphotorealistic abstract surreal stylised )

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