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Excellent. Also contains excellent 'Hereditary' burn.
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I quite enjoyed this, if only because I started out quite defensive and concerned it was going in one direction, but it then went on and reminded me of many useful and valid points. (I think prior art – part of the "Scholarship" aspect – is a highly important part of any work, and find the lack of interest in it frequently frustrating. At the same time, sometimes it feels like academics do their best to hide that work, which is challenging for the civilian).
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"Education should indeed be responsive to the needs of society. But this is not the same as regarding yourself as a service station for neocapitalism. In fact, you would tackle society’s needs a great deal more effectively were you to challenge this whole alienated model of learning. Medieval universities served the wider society superbly well, but they did so by producing pastors, lawyers, theologians, and administrative officials who helped to sustain church and state, not by frowning upon any form of intellectual activity that might fail to turn a quick buck." Terry Eagleton on good form.
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"At a coffee shop near his office, Kazemi says he feels about his bots the way he imagines parents must feel about their children. “I’ve created these things, and they’re kind of separate from me now, and so I do feel kind of proud of them,” he says. “Every morning I wake up and I look at the last two hours of TwoHeadlines, and it just gets me every time.”" Yup. That.
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"Under the [Do What You Love] credo, labor that is done out of motives or needs other than love (which is, in fact, most labor) is not only demeaned but erased. As in Jobs’ Stanford speech, unlovable but socially necessary work is banished from the spectrum of consciousness altogether." This is astute and good, on what happens when work is divided into either "things you love anyway" or "labor that we will banish from view" – and the enabling forces that let someone Do What They Love.
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"…we though it would be it would be interesting to ask the students to deconstruct a logic prevalent in the games industry (F2P) and to then apply that logic to a real-world system (in this case, a London transport) service." I loved this when Kars first told me about the brief, and I love seeing it again now.
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"In an official ceremony this week, the cutter will be sealed off by a concrete wall; the chamber will then be filled with concrete, encasing the cutter in a solid cast, Han Solo-style, so that it can serve as a support structure for the tunnel. A plaque will commemorate the site. A spokesman said the pouring of the concrete was expected to take place on Wednesday." When we abandon the robots, we should give them funerals.
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"In this column I want to look at a not uncommon way of writing and structuring books. This approach, I will argue, involves the writer announcing at the outset what he or she will be doing in the pages that follow. The default format of academic research papers and textbooks, it serves the dual purpose of enabling the reader to skip to the bits that are of particular interest and — in keeping with the prerogatives of scholarship — preventing an authorial personality from intruding on the material being presented. But what happens when this basically plodding method seeps so deeply into a writer’s makeup as to constitute a stylistic signature, even a kind of ongoing flourish or extravagance?" Oh, bravo, Geoff Dyer, bravo.
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"A bright motivated undergrad decides to ask her professor for a recommendation to graduate school." XtraNormal makes everything somewhat more psychotic than even the original scripts suggest. Fun.
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"Hitotoki stores literary 'sketches' of moments you experience every day. No check-ins. No bullshit badges. We think the most interesting stuff happens in the space between places. Hitotoki is built to help you capture those moments."
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Bookmarked because I'm fed up of watery allusions to this (last seen: Malcolm Gladwell, Freakonomics (which is annoying because it's watery despite Levitt having *worked on the paper*)). $5 for the *actual information* seems far more interesting than any volume of popular economics books.
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Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
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"The picture clearly shows the path of the sun through the sky over the last six months." Brilliant. (And: so simple!)
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"Philip K. Dick fans from around the world have contributed to this scanned collection of over 650 PKD book covers." Some of these are awesome, from the crazy french covers for VALIS to the German editions of The Three Stigmata of Palmer Eldritch – retitled as "LSD-Astronauten".
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"The Collision Detection Kit is a package of classes for pixel-precise, shape-based collision detection for all display objects. It is written in Actionscript 3.0 and meant for Flash Player version 9 and higher. The kit comes with several features to control how collisions are detected, and provides data for the user of the kit so they can do something about the collision." Might be interesting, we'll see.
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"The editor-in-chief of an academic journal has resigned after his publication accepted a hoax article. The Open Information Science Journal failed to spot that the incomprehensible computer-generated paper was a fake. This was despite heavy hints from its authors, who claimed they were from the Centre for Research in Applied Phrenology." Oh dear.
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'London police are now deleting tourists' photos because "photographing anything to do with transport is strictly forbidden."' Oh god.
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"Protovis is a visualization toolkit for JavaScript using the canvas element. It takes a graphical approach to data visualization, composing custom views of data with simple graphical primitives like bars and dots."
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"[within the games industry]… the creativity-medium-invention and attitude-practice-deconstruction models often hold no water. Rather, there is only importance placed upon the “talent-meiter-immitation” model that is still in practice in the industry today." An interesting analysis of the nature of education (as it relates to the games industry) and models of learning. I have often lamented the depressing state of how career progression in the industry works, and this article helps quantifies it.
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A thoughful post (as ever) from the L4D team detailing some of the balancing and planning that's gone into the Survival Mode experience. Looking forward to firing this up next week…
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"The genre of the palindrome, playful and ludic as it is, nonetheless has a strong implication of violence. In the work of its foremost practitioners, Velemir Khlebnikov and Vladimir Nabokov, as well as some of their postmodern successors, the palindrome is closely linked to death, cannibalism, beheading, and murder."
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Tom Francis posits an alternate ending to Bioshock, that makes sense of the Vita-Chambers switcheroo, gives the player the agency they've craved, fixes some of the issues with the original ending, and asks you kindly to DROP THE GODDAMN RADIO.
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"Far Cry 2 is about you and death. Of course every single person you meet wants to kill you. Of course you spend about as much time fighting the environment as other persons. Of course you are clinging to the barest scrap of health and well-being; Even the malaria is trying to kill you."
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"I spent 10 weeks last Summer as an intern on the strategy team of Transport for London's (TfL) London Rail division…. My general task was to help London Rail start to make use of the oceans of data spewing out of the Oyster smartcard ticketing system, but I spent the bulk of my time working on a project that came to be titled Oyster-Based Performance Metrics for the London Overground. I've posted my final report and slides and outline for the presentation I gave to TfL executive management." Some interesting data and information here.
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BioWare now have a blog. It looks like it's going to be full of good stuff about games and, especially, writing for them. Can't wait.
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"The international conference “Thinking After Dark: Welcome to the World of Horror Video Games” unites scholars who all study a corpus that has been left out up to now: horror video games. Considering the relatively slow progress of generic studies among the recent surge of academic interest towards video games, this event represents a major first step."
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Science doctoral candidates attempt to communicate their thesis subjects through the medium of dance. The winners get time with a professional choreographer to make the whole thing better, and to see it performed by professional dancers at the end. Crazy, wonderful.