-
"4chan is, I contend, the most interesting angle we have on the evolution of human consciousness. It is a shamanic experience, a bardo of becoming, where the soul is detached from the body, set free to wander in the wilderness of banality until it encounters the epic lulz of meeting itself… and finding that it, itself, is the most disturbing thing on 4chan." o_O. Just worth linking to for the eyeball-expanding prose; there may be something in there, but I'm not sure.
-
"…then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
-
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment… the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
-
"Very recently an anonymous poster on /b/ claimed to have hacked Sarah Palin's Yahoo e-mail account." 4chan members get into Sarah Palin's barely-disguised Yahoo mail accounts which she used for business.
-
Oh boy.
-
“I decided to create Flatshare fridge because there is nothing more disgusting than a dirty fridge in a shared flat,” he says. “At the time, I was living in such a flat!” Amazing.
-
"It occurred to me that if I could somehow tether a DSLR to an instant-on device like an Arduino microcontroller I would have less weight to carry around and could get more work done. After mentally spec’ing out what I would need, I realized the solution was right in front of me – because I bring it with me for Mario Kart wireless races on long night jobs – (In the manner of John Lasseter’s slow epiphany voice): “Use-the-Nintendo-D-S.” Duh." Oh wow.
-
Soulja Boy reviews Braid. Oh dear. (Although: much as I want to mock it, he is correct that time-rewind mechanics are, usually, a lot of fun in and of themselves. But still.)
-
"To be seen as art, games need to be easier. A lot easier. They don't have to be only easy. They can provide Elite Super Awesome levels for the enjoyment of those who love to be challenged." Eesh, I don't know. I think there needs to be easier games – hell, games are getting easier all the time – but a super-hardcore game like Psyvariar does _not_ need a built-in easy mode. Its purpose is to be hard. Not convinced by this article at all, unfortunately.
-
"Because stupidity is such an unthinkably terrible thing in our culture, the students will then spend hours constructing arguments that explain why they are intelligent yet are having difficulties. The moment you start down this path, you have lost your focus."
-
"Innovation seems to mean doing something so significantly different that you alienate the userbase that should be familiar with your product. More applaudable, in my mind, are those games that smuggle in small amounts of unique and exciting gameplay that enhances the experience without fundamentally redefining it… Warhammer Online is a game that abounds with this kind of innovation. From elements that are purely new and thought provoking, to small gameplay tweaks that subtly push new perspectives on tired MMO cliches, there is a lot of good stuff to be found in the game." Brandon Reihnart takes a look at WAR.
-
4chan /b/ thread on the American economic deficit, which explains things quite well, and has stick-man-anon illustrations to boot.