The Shipping Forecast

16 September 2014

Berg is closing.

I worked there from 2009-2011 – employee #1, really. It’s a time and place I am hugely fond of. I learned a lot there.

I wrote something on a train last week after Matt’s post for week 483. I think it was mainly for myself; maybe I’ll publish it sometime. But then I found something better to share.

Warren Ellis’ The Shipping Forecast is a story in this year’s MIT Technology Review SF special, Twelve Tomorrows. On morning.computer, Warren explained his story thus:

When Bruce Sterling commissioned me to write a piece for MIT TECHNOLOGY REVIEW, he had a specific brief: imagine a future where BERG won, and launched the future from the back of their Brutalist gulag in Shoreditch. I dragged Schulze and Webb into the pub — Jones was gone by then, in his constant search for the next new thing, off to Google to direct larger launch facilities — and poured beer into them in an attempt to get them thinking about what was next.

I read the story last Friday morning; I had just got up to it in the collection. Over lunch, sat in the office canteen, I read the story. And this passage stopped me, entirely, in my tracks:

“We were very wonky back then. Everyone else was talking about drones and smart glasses and brain scanners and god knows what else, and we were trying to get washing machines to talk to the world. We got laughed at a lot. ‘Internet fridge’ was the punch line. We put the lamps and the early versions of the senders into people’s houses and people thought we were making toys. It took a while before people got what we were doing.”

“Well, you were inventing a business, right?” Emilija wasn’t sure where this was going and wanted to move it along.

“No,” said Signy, raising a finger. “Same mistake everyone else made. What we were doing was launching political probes into people’s homes.” She looked into her coffee cup and sighed.

“I’m not following,” Emilija said. “Political?”

“The personal is the political. Our social choices are political choices. We didn’t do the things that tech companies were supposed to do. We didn’t move fast and break things. We didn’t disrupt and abandon. We didn’t do moon shots. We created a future by sitting the world down with a cup of tea and a bun and asking it some questions.”

It’s just a story, about fictional companies and people, but reading it in week 483 winded me a bit; made me sit up sharply. And then breathe out, and remember to keep striving to achieve exactly that: a future that’s gentle, human, considered.

Thanks for the story, Warren. Thanks for everything, Berg.

  • "When we first did this, however, we forgot to make the horse stop acting like a horse. Pretty soon there was a rash of server crashes because the horse inside the player was wandering around, picking up the stuff it found inside the player, rifling through the player’s backpack and eating things it thought were edible, and eventually, wandering “off the map” because the player’s internal coordinate system was pretty small, and the edges weren’t impassable." Games programming, folks.

Sitting in the Cosmodrome

30 July 2014

Destiny

That’s me, sitting on the ground in the Cosmodrome in Old Russia.

The Cosmodrome is an environment from Bungie’s Destiny. I played it during its public beta last week.

One of my favourite things in Destiny is its sit down button.

The directional pad is used to ‘emote’ in a very limited manner in the game. Two of the emotes are very specifically non-verbal forms of communication, useful for players without headsets: you can wave, either into space or at another player, and you can point. I used these quite a lot with both strangers and friends.

One of them is daft self expression: the dance button. This is probably the most popular emote; it feels like many players hadn’t played enough MMOs to have had their fill of daft emotes, and so the idea that one can just dance – not just on your own, but with other people – for no reason other than you’d like to is a new and exciting one.

It’s actually how dancing ought to be, when you think about it: a fun thing you can do whenever. There was lots of dancing in Destiny.

My absolute favourite emote, though, is sitting. And the main reason for that is the sitting down animation.

If pushed, I’ll take the female sitting down animation over the male one for one simple reason. Male characters look more like they’re sitting down to kill time, staring either into their hands, or just above them – it’s hard to tell, and it feels critical. It’s how you might sit by a campfire with friends (if you were looking up) or in a dreary queue for a gig or festival (if you’re looking down).

The female characters, though, always look like they’re sitting down to look at something. Which is so apt, for Destiny; the skyboxes and vistas the game presents (when it’s not throwing Dregs and Thralls at you) are beautiful. They’re the sort of things you want to take in with friends; pass time watching the day-night cycle. I love seeing the massed Guardians in the Tower, all sitting at the edge, watching the clouds roll across the sky. What are they doing? What are they talking about in their Fireteams and Private Parties?

The idea that sitting is active – that you might sit to do something with your friends, not to indicate an absence of activity – is a lovely thing to be reminded of. It applies tenfold – no, far more, hundredfold at the very least – to the world outside Destiny.

I like that my Guardian reminds me of this every time she sits down.

But sitting down also had a functional purpose for me: I’d also sit down in Destiny to indicate I’d wandered away from my games console.

There’s no pause button in Destiny – it’s always online – but there are enough quiet areas of a map, especially when you’ve cleared out enemies, that you can just sit down and wander away with few ill results. You might even discover how lenient Destiny’s respawning is (as long as you’re not in a Darkness zone).

I was playing with some New York friends at the weekend. They were playing pass-the-pad, and I was on my own. They didn’t have a headset, so we IM’d on our phones to explain the things we couldn’t show with a point or a wave.

Could we pause 30 secs while I put the kettle on,” asks my friend. And why not? There’s nothing around threatening. I say that I’ll go and do the same and wave when I’m back.

I push down on the d-pad, and I/my Guardian sit(s) down for a break. I wander into the kitchen to make tea and toast.

I’d been meaning to write about how much I liked the sitting in Destiny – the “looking into space” aspect of it. And today, somebody else reminded me the other reason that its sitting felt important to me.

Jenn Frank is right when she describes how infuriating her husband’s behaviour is when confronted with a game that has no pause button.

She’s entirely right to be annoyed. Reading her post, I recognised a kind of bad behaviour it’s easy to slip into – and remembered what I used to do about it.

I know that whilst online games of all shapes and sizes encourage you to keep playing – and have no pause button – they also have a reasonable number of safeguards against it in their systems. Or, at least, they should. World of Warcraft has towns, safe from attack; PVE servers, where other players aren’t a threat. Lots of ways to park your character (although not, say, in dungeons or raids, just as all the multiplayer shooters I played lock you in for the scope of a single game). I had no idea how anybody played on a PVP server – it seemed to require permanent, always-on concentration.

Back in the months I played WoW, whenever I wandered away or alt-tabbed for a bit, I’d make sure my character sat down, showing the world they were absent. A little bit of playacting – something better than afk.

I’m glad it still works in 2014.

You can do it almost anywhere. Take a step back. Find a quiet corner. Down on the d-pad. Your Guardian will sing a campfire song, and you can sign that rental agreement, hold the step-ladder to the loft, and talk to your relatives on the phone.

Sit the heck down.

Hello

My name is Tom Armitage. I'm a technologist and designer; I write words and code. This is my personal website.

Photographs

  • Chocolate and pimento fondant.
  • Steak and all the vegetables. V nice vegetables.
  • Goats cheese and honey creme brûlée
  • That was fun.
  • Future.
  • There we go.
  • Nearly.
  • Six button midi floor controller. Still to come: hole for the cable, innards, sanding/polishing. Nearly done!
  • 15:55

More photographs at my Flickr profile