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Cracking cultural analysis of technology from Phillip Sherburne – a huge dive into the nitty-gritty of autotune and its impact across music and around the world. Deep and nuanced.
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Web-based port of Laurie Spiegel's _Music Mouse_. Instant composition; just wonderful to fiddle with. Suddenly thinking about interfaces for this.
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Using a Raspberry Pi to emulate the memory of a NES cartridge and then outputting that data through the original NES. The making-of is good too.
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Impressive, fun, immediate.
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A good list of ways to protect any MCU circuit – not just an Arduino.
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Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.
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Beautiful. Poppy Ackroyd soundtrack, too.
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Yeah, that. See also 'drawing is thinking' – drawing exposes the paragraphs I left out of paragraphs I wrote. I've been writing documentation recently and boy, that properly forces you to think about how to describe the thing you're doing.
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Janelle Shane – with some effort – trains neural networks to make knitting patterns. Then knitters from Ravelry make them. I love this: weird AI being taken at face value by people for art's sake.
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Quite like the look of Stimulus for really simple interactions without too much cruft.
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Really rather impressive port of Prince of Persia to… the BBC Micro. From the original Apple II source code which is, of course, also a 6502 chip – although not quite the same. The palette may be rough and ready, but the sound and animation is spot on. I'd dread playing this with the original micro keyboard, though.
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"You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams." Lovely.
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Useful, this stuff is not nearly as easy as it should be in ES.
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Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.
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This feels… familiar. Two things resonated a lot, though: the description of Hymns Ancient and Modern as a tradition to come from, and especially the description of 'cramming for A-levels' – my version of that was a combination of Fopp and Parrot Records at university, and the local libraries' CD sections during my teenage years.
He's a better musician then me, though, clearly.
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A good list of design notes from Raph and a few things to get around to playing.
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"Let’s say the computers I was working with had been powerful enough for me to do my experiments in real time. I’m not at all sure that I would have made the discovery! Because the condition under which I was working, on a time-share machine, a few seconds of sound might take me nearly two hours. So the time it took, perhaps specifically the time between experiments, I had to think. These were discrete times: I would generate a sample of a sound that was 20 Hz, with a modulating frequency of 20 Hz and a deviation of 100 Hz. Then I would wait. Then I would listen. Then I would increase to another. If I’d had continuous control, I think I probably would have missed it. I could have let the carrier sweep through frequencies that were way too high, and I would have missed the points where they converged to harmonic spectra. That being the case, the fact that I had to sit and wait and think, and listen, and then think about what I heard, “what will be the next step?” greatly enhanced my ability in realizing the discovery." John Chowning on how not having realtime feedback was an asset, rather than a problem.
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"This course is an advanced seminar in the anthropology of attention. What makes the
anthropology of attention different from other ways of studying attention (e.g.
psychology) is that we study it as a social and cultural phenomenon: attention is not just a matter of individual minds selecting objects from environments. Rather, attention is collectively organized and valued. We learn how to pay attention and what to pay
attention to from other people; other people make technological and media systems to
intentionally organize collective attention. We learn to value certain kinds of attention
(e.g. intense focus on work, mindfulness, or multi-tasking) and to criticize others (e.g.
absent-mindedness, distraction, intense focus on entertainment) in cultural contexts. So, while we will be experimenting with our own attentions throughout this course, we will remember that our attentions are not really our own. No one pays attention alone." This paper sounds brilliant.
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New retail, dropshipping, and the supply cloud. This is good. Well, it's not, but the article is good.
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Every word of this is gold.
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Paul Ford's website is 20. I have always liked it.
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"When I was about a year old or so, my father took me into his office for the day. My father was a computer scientist, and he worked for a weird little startup that didn’t make any money. I remember going in there as a kid and thinking the people dressed strange.
At some point during that day, my dad played with me with a tennis ball. John Lasseter, an artist who worked with him, watched us, and suddenly the short film he had been trying to figure out was right in front of him. Using my actions, proportions and personality as a model for his main character, Lasseter created the short film “Luxo Jr.”" Via Jason Kottke; this is a touching story. I always love watching this film.
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"I like how different the language of the sky is from everyday English – indeed, we might give it its own name, Aeroese (though it’s also sometimes, and less aspirationally, called Aviation English). Above all, I love how Aeroese can somehow manage, in its technical, obscuring precision, to capture the high romance of flight – an aspect of my job, no matter how much I love it, that in the cockpit we rarely have reason to consider directly." This is a lovely piece of writing.
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"One way to illustrate that most technologies are, in fact, pretty "hi," is to ask yourself of any manmade object, Do I know how to make one?
Anybody who ever lighted a fire without matches has probably gained some proper respect for "low" or "primitive" or "simple" technologies; anybody who ever lighted a fire with matches should have the wits to respect that notable hi-tech invention." Ursula le Guin with strong truth about technology and science fiction.