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  • Wot I Think: Mirror’s Edge | Rock, Paper, Shotgun
    "When it’s just you, the rooftops and Faith’s slim repertoire of jumps, shimmies, slides and rolls, it’s something like the urban Tarzan game we all hoped Mirror’s Edge would be. Time Trial mode rewards practice and it rewards perseverance, and it’s the only reason to buy Mirror’s Edge." An interesting take on Mirror's Edge, which has a lot of truth in it.
    (tags: games mirrorsedge pc racing timetrial timeattack )
  • http://kylegabler.com/WorldOfGooSoundtrack/
    "Thank you to everyone who emailed asking about a World of Goo Soundtrack. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. I'm making it available here on my personal portfolio for free." No, thank you, Kyle.
    (tags: games music soundtrack free worldofgoo )
  • Cyclopedia Square: 'git revert' Is Not Equivalent To 'svn revert'
    A useful guide, although perhaps more detailed than you'd normally need. Still, clear instructions for handling reverting changes in git.
    (tags: tips git versioncontrol vcs scm reverting )
  • Tales of the Rampant Coyote: The Black Triangle
    "Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
    (tags: development programming architecture analogy metaphor )
  • Box Art : Space Invaders (Atari 2600 version, by Telegames)
    112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
    (tags: games marketing videogames packaging boxart spaceinvaders atari2600 )
  • The man who invented the doner kebab has died – Telegraph
    "Mr Aygun once said: "I thought how much easier it would be if they could take their food with them." The first of the new snacks was served on March 2, 1971, at Hasir, his restaurant in Berlin. It was called a doner kebab after the Turkish word "dondurmek" which means a rotating roast." So now you know.
    (tags: history food obituary kebab doner donerkebab )
  • Videogame Classics – a set on Flickr
    Olly Moss has now moved from movies to videogames, pastiching classic Penguin covers; the Goldeneye one is superb.
    (tags: design games pastiche illustration books graphicdesign ollymoss )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • The weird science of stock photography. – By Seth Stevenson – Slate Magazine
    "I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand… These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
    (tags: advertising marketing photography prediction stock future stockphotography gettyimages )
  • Twitter-enhanced Derivé « Magical Nihilism
    "The city is here for me to use, and it tells me so." Indeed.
    (tags: ubicomp towerbridge twitter riverthames messagingbus )
  • Aspect of the Hare: Pike's World of WarCraft Blog: so you want to play a hunter
    Big guide to levelling hunters. Lots of good hunter stuff on here, actually, which muggins needs to learn quite fast.
    (tags: hunter wow worldofwarcraft games guides )
  • Versus CluClu Land: Essential Jargon: Procedural Rhetoric
    "What I like about the rhetoric idea is that it places the accent on how the work operates on the player, and this is essential for an interactive medium. What I don't like is that it's a resolutely utilitarian framework for critical analysis: it focuses in on the way that games might change our opinions for good or ill at the expense of the way games might transport, entertain, humiliate, and ravish their users." Pliskin on Bogost's Procedural Rhetoric; both the post and its comments are smart, nuanced discussion around the idea.
    (tags: games criticism rhetoric ianbogost iroquoispliskin proceduralrhetoric )
  • Strategic video game improves critical cognitive skills in older adults
    "There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some – seemingly those involving task and process management.
    (tags: videogames research learning education science memory cognitive skills )
  • rodcorp: History painting permutations
    "Regardless of the dubious value of trying to dubiously value the art, one thing is immediately clear: in a reversal of casino logic, we value the rarity of the green stripe: 0, house wins."
    (tags: keithtyson art generative )
  • Matt Webb's 100 Head Cattle Drive 2008
    "PROBLEM: There is no way I can justify to myself spending that much money on plastic cows. Really, there is no way. WIN-WIN: I could however justify giving that same amount of money, or more, to a worthwhile charity. That would be an easy thing." Matt wants cows, in return for giving money to charity.
    (tags: cows ungulates charity mattwebb nonsense goodcause )
  • LittleBigWorkshop.com
    Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
    (tags: videogames sony mediamolecule littlebigplanet play development creativity social )
  • STREET WITH A VIEW: a project by Robin Hewlett & Ben Kinsley
    "On May 3rd 2008, artists Robin Hewlett and Ben Kinsley invited the Google Inc. Street View team and residents of Pittsburgh’s Northside to collaborate on a series of tableaux along Sampsonia Way. Neighbors, and other participants from around the city, staged scenes ranging from a parade and a marathon, to a garage band practice, a seventeenth century sword fight, a heroic rescue and much more…" Lovely.
    (tags: streetview performance google art tableaux pittsburgh )
  • Gamasutra – Kotick: Vivendi Titles Dropped Due To Lack Of Sequel Potential
    '"With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us," Kotick said.' Kotick is very serious about his use of the word 'exploit'.
    (tags: games business franchise activision blizzard activisionblizzard bobbykotick sequel awful )
  • Gamasutra – Kotick: Guitar Hero Song Creator Might Be Our 'Newest Subscription Opportunity'
    ""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
    (tags: bobbykotick activision guitarhero ugc subscription crazy insane )
  • OBAMA by *spacecoyote on deviantART
    Beautiful.
    (tags: obama okami pastiche illustration games lovely politics election )
  • Relevant History: Reflections on tinkering
    "As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop– not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others– will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
    (tags: tinkering hacking technology making opensource building craft prototyping learning education )
  • World of Goo Player Profiles
    Visualising the heights of people's towers by importing their savegame. Lovely.
    (tags: worldofgoo games statistics highscore visualisation )
  • howies® – Push the bees where they want to go
    "By understanding the way bees respond to all the different aspects of the natural world, the beekeeper is able to recover his own relationship to the natural world through bees."
    (tags: bees beekeeping nature systems world )
  • Dubious Quality: Guitar Hero Cow Tour
    "Every time Bobby Kotick opens his mouth, I see a giant cow with "GUITAR HERO" branded on its side, and Bobby Kotick is squeezing two teats as fast as he can."
    (tags: activision blizzard guitarhero cashcow quotation )
  • Save the Videogame
    "We need a National Videogame Archive. Luckily, we've just started one. We're going to preserve videogames for the nation. For better or worse. Forever. It's going to be brilliant…" Oh, that it is. Jonathan Smith on *every single bloody thing* that's perfect about Micro Machines 2 on the Mega Drive is a highlight so far.
    (tags: videogames uk nationalvideogamesarchive archive history historiography preservation )
  • Portabledev – CommanDSKeen
    Commander Keen on the DS. Heck yes. One of the first games I spent a *lot* of time playing.
    (tags: games homebrew ds nintendo nintendods commanderkeen )
  • Simplify ActiveRecord Aggregates And Other Goodies Via named_scope : Locomotivation
    "With a recent project, we really started utilizing extensions with named_scope which is very powerful and cleaned up our code considerably." Some really nice examples of using named_scope effectively.
    (tags: named_scope ruby rails rubyonrails development programming tips )
  • The Wii "isn't hurting us", says Sony boss – Eurogamer
    "Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
    (tags: business sony idiots nintendo profit pricing ps3 wii )
  • Redesigned 8-bit and 16-bit games (Some unbelievable!) – NeoGAF
    Long thread of patched and hacked 8-bit and 16-bit ROMs, some bringing a vast amount of customisation.
    (tags: games videogames hack patch redesign rework modified homebrew )
  • Analog Meets Its Match in Red Digital Cinema's Ultrahigh-Res Camera
    "I'm passionate about this because I'm building the camera I've always wanted to shoot with," he says. "When my grandkids and great-grandkids look back, they're going to say I was a camera builder. I did handgrips and then goggles and then sunglasses to prepare myself. But cameras are magic." Fantastic article about Jim Jannard and his Red digital movie-camera business.
    (tags: hd film camera technology red wired filmmaking cinematography )
  • YouTube – future engineer-this kids amazing
    Brilliant, brilliant little advert.
    (tags: commerical advert engineering education awesome )
  • Video Games Hero – rocking the NDS homebrew
    "VideoGamesHero brings you homebrew action at it's best – offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
    (tags: nintendo ds nintendods homebrew music games rhythmaction )
  • Gamasutra – Game Design Psychology: The Full Hirokazu Yasuhara Interview
    "In this extensive interview, Yasuhara outlines his carefully constructed theories of fun and game design, including the differences between American and Japanese audiences, with illustrated documents." Lots of nice things in here, including a section on "tidying up".
    (tags: game design hirokazuyasuhara interaction play )
  • Front page – APIdock
    "APIdock is a web app that provides a rich and usable interface for searching, perusing and improving the documentation of projects that are included in the app." Handy.
    (tags: api reference documentation doc ruby rspec rails )
  • adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype – where’d the wireframe go?
    "I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
    (tags: documentation ux userexperience design sketching prototyping wireframe making )
  • OmniGraffle UX Template | Konigi
    "In this template you'll find shared layers (masters) for a title page, wireframe, wireframe/storyboard hybrid, simple storyboard, and storyboard with notes. Column guides and a regular grid make it easy to use and keep your layout tight." Nice .graffle templates for UX designers.
    (tags: design ux omnigraffle template layout prototyping )
  • Rosemarie fiore
    Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
    (tags: tempest gyrus qix timelapse merge photography games videogames arcade classic )
  • Fullbright: Quick Critique: Braid
    "I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
    (tags: braid games play critique criticism )
  • Games Convention 2008: Team Fortress 2 Updates Coming To Xbox 360 Later This Year
    "Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth." Such a shame they have to charge for it – but still, more TF2 on 360, and that's a good thing from my perspective.
    (tags: valve microsoft live downloadablecontent dlc tf2 teamfortress2 )
  • Everyday GIT With 20 Commands Or So
    A nice simple explanation of what using Git is really like.
    (tags: git versioncontrol vcs scm sourcecontrol tutorial tips )
  • Games Without Frontiers: Games Give Free Reign to the Douchebag Within
    "What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
    (tags: games psychology play choice wishfulfilment escapism )
  • Blue Moon for Mac OS 10.5
    "Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
    (tags: bluemoon boardgames macosx ai games play cards cardgame knizia )
  • thisplacement » Adventures in Urban Computing
    "This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
    (tags: ubicomp urban computing behaviour change interactiondesign design project )
  • The Brainy Gamer: Is this what we want?
    "It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
    (tags: videogames play criticism art braid difficulty accessibility )
  • Agile Game Development: Agile values – Responding to change over following a plan
    "A popular misconception about agile is that it doesn’t allow for plans. This isn’t true. Agile focuses on the activity of planning rather than focusing on a fixed plan."
    (tags: agile software development projectmanagement programming project )
  • Future of Internet Search: Mobile version « petitinvention
    An interesting series of concept images of what context-aware, mobile search and data-diving tools might look like. Some neat thinking around transparency and context.
    (tags: interaction design mobile interface search contextaware contextual concept mockup )
  • Mr Toledano – Phillip Toledano Photography
    "I wanted to take portraits of people that would reveal a hidden part of their character. So I had them play videogames."
    (tags: videogames photographs photography portrait )
  • Games Without Frontiers: Fun Way to Lose Weight: Turn Dieting Into an RPG
    "Why did Weight Watchers work so well? For a really fascinating reason: because it isn't a normal diet. It's something more. Something fun. It's an RPG." Of course. Fantastic deconstruction from Clive Thompson.
    (tags: rpg arg nutrition metrics weightwatchers score points )
  • cubeelog » Blog Archive » “Braid” characters now available!
    Braid papercraft. Delightful.
    (tags: braid games papercraft )
  • http://tetris-less-than-500-bites.appjet.net/
    Eesh. Tetris in 500 bytes of Javscript and HTML. Yes, they're obfuscated and unpleasant, but wow, etcetera.
    (tags: games javascript obfuscated code programming tetris impressive )
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