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  • Primrose
    Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
    (tags: jasonrohrer games puzzle iphone independent opensource abstract )
  • Six Days in Fallujah, One Small Problem – Shacknews – PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
    "As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
    (tags: games iraq militarism commentary konami fallujah controversy sensitivity )
  • The Lost Tribes of New York City on Vimeo
    Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
    (tags: video nyc anthropology newyork animation stopmotion interview )
  • Ocean Quigley
    Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
    (tags: oceanquigley blog art games spore simcity illustration painting )
  • Keith Starky Explains Twitter
    "Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
    (tags: twitter humor blogs research socialmedia )
  • Cruise Elroy » Who needs to win?
    "As I listened to Wil’s surprisingly impassioned speech, and the protestations of the other party members, a thought popped into my head: role-playing is when you make poor gameplay decisions on purpose." Dan values narrative success over ludic, rules-based success.
    (tags: games play gameplay roleplaying success failure drama narrative )
  • tweenbots | kacie kinzer
    "Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
    (tags: robot robots interaction cities urban social kindness generosity )
  • A layman’s guide to projection in videogames. « Significant Bits
    "Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics." A not half bad guide to the different kind of projections used in 3D – and pseudo-3D – games. And, of course, a reminder that most isometric games aren't, and that the projection in Ultima VII was *bonkers*.
    (tags: 3D projection graphics games isometric notisometric )
  • YouTube – オオカミはブタを食べようと思った。Stop motion with wolf and pig
    Beautiful. And: insanely time-consuming; it's not just stop-motion, but two separate pieces of stop motion put together. I love it when they go swimming.
    (tags: animation video stopmotion beautiful wolf pig japanese )
  • Inside Scoop – SimCity.com
    "I'm going to give you the answer right away and the answer is yes. The only difference between SimCity's 3D and a first-person game's 3D is that SimCity uses "orthographic projection" and limited view freedom. The intent of this article is to explain both of these differences and the reasons for the decision to implement them. Along the way I'll briefly mention some of the rendering techniques and used in SimCity 4 and the issues that come with them." Rather good article explaining about optimising 3D for fixed projections.
    (tags: games 3D simcity rendering projection graphics )
  • Black Rain on Vimeo
    Gorgeous, inspiring, and makes me wonder if it's all an ARG or not. I want to cut it to the music from the Pi trailer.
    (tags: video monochrome astronomy art science space )
  • SingStar: Past, Present and Future Article – Page 1 // PS3 /// Eurogamer – Games Reviews, News and More
    "The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
    (tags: gaas games services singstar entertainment play )
  • re: diverselessness (tecznotes)
    "I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
    (tags: mikemigurski culture monoculture groups community balance elites invisiblecolleges )
  • GameSetWatch – The Game Developer Archives: 'Postmortem: Star Wars: Shadows Of The Empire'
    A wonderful old postmortem – on Shadows of the Empire for the N64. As a launch title, there was lots of working with unfinished hardware, prototype controllers, and SGI workstations; it's long and detailed, and a fantastic portal to a world that seems eons ago, even if it was only 12 years away.
    (tags: games n64 development history postmortem starwars lucasarts sgi historiography )
  • UFO-SCIENCE – No, this is not antigravitation
    "In fact the propeller is really rotating. Russians fix a magnet on their helicopter blades. The device sends a signal to synchronize a movie camera, allowing to visualize efforts and deformations on the blades." Hypnotic, and unnerving.
    (tags: russia helicopter video )
  • The Game Industry – Push cx
    "Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
    (tags: games industry management work overtime crunch lunacy )
  • Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion
    "Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
    (tags: programming discussion argument rhetoric criticism conversation writing alexpayne )
  • Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
    Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
    (tags: presentations ubicomp design hardware mikekuniavsky )
  • What Happened to my Laptop « xkcd
    "…yes, if I’d gotten a Lenovo when you all suggested it, I’d have a spill-proof keyboard with drains. That’s my plan for the next time something horrible happens to my laptop, which should be any day now." Randall Munroe's laptop died. I blame the package management, rather than the milk, personally.
    (tags: xkcd randallmunroe debian ubuntu packagemanagement )
  • YouTube – 28 West Side Days Later Story
    "They took the trailer from "WestSide Story" and made it look like "28 days Later", hillarity ensues." No, that's bloody brilliant.
    (tags: zombies westsidestory 28dayslater pastiche trailer )
  • Secret Britain travel guide part one: Photographer Martin Parr on the beauty of everyday objects | Travel | The Guardian
    "I would urge everyone to start looking at the world in a different way. Spend some time looking at everyday objects, at their design, their shape, their individual characteristics. Think ahead and imagine their significance. Many are interesting and aesthetically pleasing in their own right, if you just give them some attention." Martin Parr on noticing the everyday.
    (tags: martinparr photography quotidien everyday noticings )
  • 1UP's Retro Gaming Blog : Something Old, Something Blu: Quantum of Solace
    "The problem is that what made GoldenEye so good was a fleeting, transient quality that can never be grasped again: it's not that the game was especially brilliant by modern standards, but rather that it utterly eclipsed its contemporaries. These days, the FPS is as comfortable on consoles as it is on Windows, and for a Bond shooter to have the same impact as GoldenEye it would have to outperform Call of Duty 4, Halo 3, BioShock, and Half-Life 2. In short, it would have to be revolutionary." Although: a big part of what made it so good was the social side of the jerky split-screen multiplayer, and Live just isn't the same. Yes, there was the context, but there was also some kind of magical glue holding it all together. Still, there are lots of smart, sensible points here, about emerging from the shadow of Goldeneye.
    (tags: games n64 goldeneye fps consoles jamesbond quality )
  • Help! My iPod thinks I’m emo – Part 1 « Music Machinery
    Ooh, this looks like a very interesting write-up of a thoughtful SXSW session. Marked as something I need to follow up on.
    (tags: toread music recommendation collectiveintelligence filtering code )
  • Failure and Learning | A Games Design Blog
    "You don’t need to be able to lose for a game to be enjoyable or challenging. You just need to be able to fail." Some good notes on the purpose of failure in games, and how to sensibly work failure as a mechanic into games without irritating players.
    (tags: design games play learning progress failure feedback )
  • YouTube – Finite Simple Group (of Order Two)
    The Klein Four are "the premiere a capella group of the world of higher mathematics". Judging from this video: yes, so they are.
    (tags: music video humor maths mathematics closeharmony kleinfour )
  • Getting Lucky: Hard-Core Gamers Penetrate Peggle's Physics
    "…hard-core players are comfortable mentally manipulating Peggle's complex physics. They can build models about where the ball is going to go, even after the seventh or eight collision. A frustrated casual gamer looks at Peggle and sees chaos; a hard-core one sees causality." Oh – now that _is_ an interesting way to look at things.
    (tags: games play physics casual chance causality peggle )
  • Game Prototype: Crane Wars
    This is great: a 25-minute video from Blurst looking at a short prototype they built. During the retrospective, other members of the team question the designers/developers about their intentions, their goals, and examine ways to make the prototype into a better game. There's some good questioning, some nice explanation, and it's a great insight into a process built around rapid prototyping and execution on top of Unity. Interesting to see how another company work on rapid prototypes and then try to "find the fun". Also: making the prototype public is another great piece of explanatory work.
    (tags: design games video process mechanics prototyping critique unity blurst retrospective )
  • ihobo: PixelJunk Interview
    Lovely interview with Dylan Cuthbert, of Pixeljunk, about some of the design processes behind the Pixeljunk games.
    (tags: design games interview dylancuthbert pixeljunk )
  • Heroku | Push and Pull Databases To and From Heroku
    "A frequent question people ask us is “how do I transfer my database between my local workstation and my Heroku app?”" The answer is: using taps. Database push/pull, to/from Heroku, and to/from different database vendors. Very, very clever.
    (tags: ruby database deployment heroku )
  • Michael Tamblyn – 6 Projects That Could Change Publishing for the Better
    Jolly good, this, with lots of sensible points and a real clarity of thought for what otherwise could just be Powerpoint-by-numbers.
    (tags: technology books publishing creativetechnology )
  • YouTube – THE CAT CAME BACK
    Cordell Barker's 1988 cartoon. I didn't even think this might be on Youtube.
    (tags: animation canadian thecatcameback )
  • MUTO a wall-painted animation by BLU on Vimeo
    After yesterday's stop-motion, this is perhaps even more remarkable and strange. Seriously, it's jaw-droppingly clever; daren't think how long it took.
    (tags: animation video beautiful stopmotion streetart graffiti muto )
  • Newspapers and Thinking the Unthinkable « Clay Shirky
    "For the next few decades, journalism will be made up of overlapping special cases. Many of these models will rely on amateurs as researchers and writers. Many of these models will rely on sponsorship or grants or endowments instead of revenues. Many of these models will rely on excitable 14 year olds distributing the results. Many of these models will fail. No one experiment is going to replace what we are now losing with the demise of news on paper, but over time, the collection of new experiments that do work might give us the journalism we need." Late to link to this, but as everyone else who has done already would point out: it's great.
    (tags: technology media publishing printing journalism newspapers internet clayshirky businessmodels )
  • Lion's Head: Part 1 | Game Development | Interview by Develop
    "The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
    (tags: games interview petermolyneux develop )
  • Lee Maguire – BPM
    How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
    (tags: ubicomp privacy everyware visualisation personal comics informatics leemaguire futures )
  • Clatter – doktorsleepless
    "Clatter is a wireless IM Lens instant messaging system built on to a soft contact lens. Clatter differs from other, commercial lens services by being open source and "riding" other services to create free cross-platform access." From Warren Ellis' Doktor Sleepless.
    (tags: communication visualisation infoviz warrenellis doktorsleepless clatter contactlens )
  • Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
    "The question of responsibility and accountability gets sticky here – especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
    (tags: mobile technology socialsoftware ubicomp networks connectivity annegalloway archigram )
  • Origami In the Pursuit of Perfection on Vimeo
    "Commissioned by the advertising agency Nordpol+ Hamburg I designed the origami models and consulted the stopmotion as well as the computer animators of this world wide corporate movie that tells the story of the japanese sports brand ASICS. The movie won a Grand Prix at the Eurobest, gold at the New York festival, gold at the London International Awarts, silver at the Clio in Miami and two times bronze at ADC Germany." And it deserves all those awards; a beautiful piece of animation and paper-folding.
    (tags: animation advertising stopmotion trainers motiongraphics orgiami asics onitsuka )
  • Computer programmer from Finland has lost finger replaced with USB drive – Telegraph
    "When I'm using the USB, I just leave my finger inside the slot and pick it up after I'm ready." Well, quite.
    (tags: technology future storage prosthetics finland )
  • Søren Vind >> pc_user
    "pc_user is a lightweight authentication library for CodeIgniter. It focuses on simplicity and security." Indeed it does.
    (tags: programming library development php codeigniter authenticating )
  • Metalosis Maligna
    "Metalosis Maligna is a fictitious documentary about a spectacular yet chronically disabling disease which affects patients who have been fitted with medical implants. Sourcing from such implants a wild metal growth ultimately transforms human patients into mechanical looking constructions." If you're squeamish, particularly when it comes to surgery or prosthetics, this is NOT for you. Otherwise, it's a remarkably good piece of animation/effects work, wrapped in a remarkably straight documentary wrapper, that perhaps makes the effects-work even more effective.
    (tags: design video fiction film horror effects medicine bodyhorror )
  • Is This the Best Customer Service Email Ever? | crackunit.com
    "It’s totally fantastic. It’s like someone’s got totally shitfaced on logistics-booze and then sat down and written an email." I think it all depends on your definition of "best", but Iain gets bonus points for "shitfaced on logistics booze".
    (tags: writing rubbish langauge customerservice southerntrains incomprehensible )
  • Unreal Tournament 3 And The New Lazarus Effect | Rock, Paper, Shotgun
    "It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam." Well, of course. Well done, Epic.
    (tags: games marketing epic sales steam gaas digitaldistribution ut3 )
  • Fall Out Boy Trail
    It's Oregon Trail, but where you take everybody's favourite emo band on tour of the states. Surprisingly deep and detailed, an affectionate tribute to Apple II entertainment and the rigours of being a touring rock band. It is very silly, and somewhat ace, and will be getting a blog post in due course.
    (tags: games music parody pastiche retro falloutboy oregontrail affectionate appleii )
  • YouTube – A Master Class for Ken (SF4)
    "Tips and tricks only the pros knew, UNTIL NOW! Get ready to PWN up some NUBS on Xbox Live and get some MAD BP'S BRO!" I'm pretty sure I've played this guy.
    (tags: games video streetfighter4 ken kenfighterken sf4 )
  • Outtakes from the businessbib process – a set on Flickr
    "These are just various photos taken during the development cycle of the businessib. Enjoy them. We hope you think they are as hilarious as we do." Oh my word.
    (tags: tailoring suits businessbibs abusrd )
  • Versus CluClu Land: La Comedie Post-Humaine
    "If you keep the city and concentrate on putting more world into it, imaginativeness becomes the primary obstacle– you can add things into this city without having to add much physical space and new assets. There's legions of empty storefronts and empty buildings, waiting to be filled. And media– web sites, radio stations, tv shows– don't take up space either. Think of this cheap empty space as a place to tell new stories, because as a developer, you are good at this." Iroquois, hitting many nails on the head all at once, again.
    (tags: games narrative stories iroquoispliskin dlc gtaiv gaas balzac universe )
  • The Guardian Open Platform | guardian.co.uk
    The Guardian Open Platform launches, with their Content API, their Data Store, and a selection of client libraries for the API (one of which I did a smidge of work on). This is not just a good thing, it's a good thing Done Right, and I'm looking forward to what's next from the Open Platform team.
    (tags: platform web guardian data journalism api content openplatform )
  • Matthew Bloch – accidents
    "A collection of accidents that happened while working on maps and other graphics." Bloopers from interactive infographics. Delightful; the patina and happy accidents of the 21st century.
    (tags: infographics maps data visualisation error happyaccident bloopers )
  • james's custodian at master – GitHub
    Custodian is the Ruby gem for accessing the Guardian Open Platform Content API that James Darling, Kalv Sandhu, and I (although my contribution was minor) built. There's a Google Code link to it, but I'd imagine the github version is where the action will be.
    (tags: programming ruby gem library guardian api code module openplatform contentapi )
  • CR Blog » Blog Archive » Meet Mr Chicken
    "You may not know his name but you will certainly know his work: Morris Cassanova (aka Mr Chicken) designs and makes signs for most of the fried chicken shops in the UK." That's a good market to have sewn up, I'd imagine.
    (tags: design uk food culture branding signage friedchicken )
  • Obsessed with the production design of The President’s Analyst « Magical Nihilism
    Jones annotates his screengrabs from the James Coburn classic; lovely to see it all captured so well, even if I'd disagree that the plot is a thing of "gossamer" – it's a _tiny_ bit thicker, surely?
    (tags: mattjones movies cinematography stills jamescoburn thepresidentsanalyst productiondesign )
  • KNiiTTiiNG!!
    "KNiiTTiiNG uses the Nintendo Wii to knit. KNiiTTiiNG was created by an artist and an engineer turned behavioral scientist." Says coming soon; presumably some kind of homebrew – Wii or Wii controllers, I ask? – but worth a link for the delicious pun in the title.
    (tags: games knitting wii craft pun )
  • Scanwiches
    "Scans of sandwiches for education and delight." Yes.
    (tags: blog food photography awesome sandwiches scans )
  • Mastery of Games | Mssv
    Some interesting links here, but I swear: could people please find something OTHER than *that* Daigo Umehara video to link to when they talk about fighting games? There's this massively rich space to be explored, and it goes beyond 15-hit parries.
    (tags: games fighting beatemup sf3 daigoumehara )
  • Creating HD video with iMovie ‘09 » David Glover
    How to get proper HD out of iMovie 09, which is something it makes surprisingly difficult.
    (tags: tips osx video hd imovie )
  • Instapaper (analogue edition) (blog.thoughtwax.com)
    "I copy-and-pasted the text of my unread articles from Instapaper into a PDF, uploaded it to Lulu.com, and ordered a single book. Naturally I thought about scripting all of this but Instapaper doesn’t provide an API to retrieve articles, and I didn’t really want to bother with authentication headers and screen scraping and all of that hackery. I just wanted the book." Emmett makes an analogue version of Instapaper for himself.
    (tags: blog printing content lulu papernet instapaper pod )
  • Functional Cartography
    "One of the great things about working at a company with both interaction and industrial designers is that when collaboratively designing a device, you have better control over where bits of its functionality are located: in the hardware or the software. At Kicker, we call the activity of figuring out where a feature “lives” Functional Cartography."
    (tags: design interaction dansaffer industrial kickerstudio )
  • InterText v5n1: Two Solitudes by Carl Steadman
    A story, between two people, told through email. Not looking like email; actually, originally, told over email. Now, it can only be read in order – but once, it would have been delivered. Can't imagine how striking it might have been.
    (tags: writing narrative fiction stories email carlsteadman )
  • Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism
    "Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
    (tags: futurism cities film architecture mattjones urban quotation change romance )
  • Warren Ellis » Dubplates, Battle Weapons, Unbooks And Ebooks
    "The thing that caught my eye about the Unbook was the idea of accepting a book as a version: an evolving beast that spits out periodic iterations of itself before crawling away to mutate some more."
    (tags: books publishing printing warrenellis unfinished unbook )
  • Military: Royal Air Force Prefers Gamers To Pilots
    "See, the RAF reckons research has shown them that the best drone pilot candidates are those who are experienced video game players, rather than experienced pilots. Sounds crazy at first, but when you think about it, pilots are experienced at actually flying. But flying something remotely via a 2D monitor? That's a gamer's area of expertise."
    (tags: games skills military training wgrtw remotecontrol expertise raf )
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