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"In [Nude] she was always sorry for the clumsy pins, and the uneven parting in her hair. But Edward Weston regretted the shadow on her right arm, which spoiled the symmetry of her body curving like an architectural form or a tree, or like a curling wave on the coast, lines as lovely as any in Nature. To her lasting astonishment, he had glorified her." I love Economist obituaries, and this one – of Charis Wilson – is no exception. Lovely.
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"All the characters fom Home Alone, the project starts on the 22nd." 22 Twitterbots, performing Home Alone, in realtime, starting Dec 22nd. Awesome. Bonkers, but awesome (and takes the concept I used in Twit 4 Dead to a new level).
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"The whisky social network". Ooh. Has potential, at least.
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"…we’re still in talking-dog territory here, where the fact of socialness matters more than the outcome. This won’t last forever, of course. It probably won’t last out 2010." Tom is sharing some notes from that "140 Characters" conference; he's got some sharp insight/ideas.
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"Grackle68k is a twitter client for early Macintoshes running System 6 through OS9."
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Does what it says on the tin. Blimey. But also: awesome.
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Hmn. Visualisation of tweets about the word "FIFA" (do the maths there) and all games played of FIFA 10 – so you can see both which teams are doing well, and which countries have good FIFA gamers in them. There's little bits of stats-fluff, but it doesn't go nearly deep enough. It's lovely EA are doing this… but it could be, you know, useful, rather than just shiny? Bungie's statistics crown is still a long way off.
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Now that Net Yaroze has closed its doors, Edge catch up with some former Yaroze developers; they have some interesting things to say on the state of games education in particular.
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"[Our heroine's] name is Marta Louise Velasquez, and she’s quite possibly the most unpleasant female lead character in the history of gaming. She’s also what makes TD2192 worth remembering." Indeed, I have many. She did not lead a happy life, I'll give Richard that.
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"Critical thinking is the key to success!" Professor Layton is on Twitter. Officially. This is good.
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why do it? To borrow from the site's About pages: "First, it will help you find shows that others have not only watched, but are talking about. Hopefully it'll throw up a few hidden gems. People's interest, attention and engagement with shows are more important to Shownar than viewing figures; the audience size of a documentary on BBC FOUR, for instance, will never approach that of EastEnders, but if that documentary sparks a lot of interest and comment – even discussion – we want to highlight it. And second, when you've found a show of interest, we want to assist your onward journey by generating links to related discussions elsewhere on the web. In the same way news stories are improved by linking out to the same story on other news sites, we believe shows are improved by connecting them to the wider discussion and their audience." Dan Taylor explains Shownar from the BBC's perspective
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"Shownar tracks millions of blogs and Twitter plus other microblogging services, and finds people talking about BBC telly and radio. Then it datamines to see where the conversations are and what shows are surprisingly popular. You can explore the shows at Shownar itself. It’s an experimental prototype we’ve designed and built for the BBC over the last few months. We’ll learn a lot having it in the public eye, and I hope to see it as a key part of discovery and conversation scattered across BBC Online one day." Matt talks about Shownar on Pulse Laser.
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"Shownar tracks the online buzz around BBC shows. It's an experimental prototype and we want your feedback." What I've been working on in the first three months at Schulze & Webb, and is now live. Exciting!
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"The Tower of London tweets every time it opens and shuts…" Nice sub-editing, Daily Mail!
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"Even the platform holders are excited about the potential for social networking to tie into games. At E3, Microsoft proudly announced integration of Facebook, music network Last.fm and Twitter with Xbox Live. The latter pair are fairly irrelevant, admittedly. Last.fm is solely a music service, while Twitter isn't actually a social network at all – it's a one-to-many broadcast system, which isn't quite the same thing." Oh. But that's where you're wrong, Rob. Sorry.
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'“The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”' Masses of good things in here – think I've quoted it elsewhere – but it's not on my Delicious, so in it goes.
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"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
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Art of the Title interview the chaps behind Wall-E's end credits, which knocked me out the first time I saw them, and still give me the loveliest buzz to this day.
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Generates a tiny file to do the most basic things, from the looks of it.
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"BREADBOX64 is a twitter client for the C64/128 which allows you to tweet from a real C64 and show your friends timeline." Now that's a classy look.
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"There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.
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"What we didn't predict was how cheap storage (and other computer-ish) improvements would change the market. That's called the "X Market"—it's all about how the product you're introducing changes the marketplace you're selling into rather than how much of the existing market you'll be able to capture Had it not been for the X Market, hard drives would be specialty items today… Many consumers feel cramped with 100 GB of storage. Home entertainment systems are available with over 10 TB of storage. A consequence of super-cheap storage, at the same time that it's what makes said storage a viable product."
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Italians getting into rental, rather than ownership. Products become services.
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"The unforgiving streets of public television are no place for weakness: either you fight, or you die. Join the courageous young brawler Large Avian as he embarks on a rampage of revenge against the animatronic gang that killed his family and defiled his nest. Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count. New episode every Sunday!" Want this so badly.
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Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
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"Some time ago, Simon Schama wrote an article for the Guardian on the perfect bolognese sauce. Like any other enthusiastic cook, I've been finely honing my sauce for years and finally had it nailed down to what I considered to be Very Good. However, I saw the article as an opportunity to challenge myself, rip it up and start again and above all, get one over Schama. So here's my recipe:" Epicly epic bolognese recipe. Should try this some time.
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A rough guide to building your own ExceptionNotifier for CodeIgniter. Might come in handy.
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"Valve subtly guides the player’s attention toward significant events and objects by using elements naturally found in the game world. This allows the player to retain control of their perspective without getting lost or confused, and contributes to an overall immersive experience." Matthew Gallant puts together a nice selection of screengrabs to illustrate Valve's craft.
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"There was an implicit value judgement in Greenfield's talk between the "purely sensory experiences" of raves or today's computer games, and the cognitive activities of reading a book or listening to a symphony, which, because they make us "see one thing in terms of another thing", involve a more mature mental engagement. For Greenfield, the Beethoven was a higher experience because it offered an "escape from the moment", where a rave was about losing yourself to the "thrill of the moment". I think that's a flimsy distinction, since both are about submitting to the sensory power of music. I'd like to see the difference in brain activity between somebody "escaping" life's mundanities and another person "thrilling" to the implacable now of the beat."
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"I thoroughly enjoy the more real time nature of these diary fragments popping up among my friends’ updates. It’s easy to picture @samuelpepys conducting his business and pleasure, travelling around London — from his home near the Tower of London to Deptford to Westminster — when he’s updating you on his progress during the day." Phil on the joy of small updates from things that aren't (quite) people.
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"Sony acts like a character in a Charlotte Brontë novel–they seem to think they have an entire lifetime to seize the moment."
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"I imagine this is how everybody who responds to the idea of Twitter with “Who cares if you’re eating a sandwich?” envisions Twitter." Yes.