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  • Zack Arias – Atlanta based editorial music photographer » White Seamless Tutorial :: Part 1 :: Gear & Space
    "If I had but one backdrop to use for portraiture I would choose a simple roll of white seamless paper. With one roll of paper you can create many options. For the rest of the week I’m going to break it down for you. We are going to look at getting it to pop to pure white, making it various shades of grey, getting it to go black, gelling it to any color in the rainbow, and doing very easy and quick changes in post production to further the visual options available to us when using such a simple background." Fantastic tutorial.
    (tags: tutorial technique lighting strobist photography background studio )
  • Ludomancy » Sense of Wonder Night
    "Moon Stories, a collection of my latest three experiments, got selected to be presented at the Tokyo Game Show during the Sense of Wonder Night, the japanese version of the Experimental Gameplay Sessions." Beautiful, notably "I wish I were the Moon"
    (tags: games play calvino narrative experimental gameplay flash )
  • Fullbright: On Invisibility
    "In a strange way then, the designer of a video game is himself present as an entity within the work: as the "computer"– the sum of the mechanics with which the player interacts." Fantastic piece from Steve Gaynor, which touches on some notions of the death of the designer – namely, that the designer *is* inherently present in games; they embody themselves in mechanics, and games that downplay logical mechanics that players can reverse-engineer do themselves a disservice.
    (tags: games design play mechanics rules rulesets stevegaynor designer author )
  • xkcd – A Webcomic – Height
    I don't normally link to XKCD, simply because it would become repetitive… but "Height" is really lovely.
    (tags: science visualisation comic xkcd scale space altitude )
  • Google Analytics Hack – obtaining full referring URL
    This might come in handy sometime.
    (tags: referers tutorial tracking analytics statistics metrics googleanalytics web )
  • Loops of Zen (Flash game)
    "Restore harmony by clicking the tiles until no open end is left over."
    (tags: games calming relaxing minimalist flash )
  • Gamasutra – Saving Street Fighter: Yoshi Ono on Building Street Fighter IV
    Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
    (tags: games streetfighter capcom interview design development streetfighteriv fighting beatemup )
  • I Just Fount Out My Daughter's Horde | Play This Thing
    "Maybe it's the tusks, and the horns. Running with a dangerous crowd. You have to admit, dark elf boys are kind of wuss. And let's not even talk about gnomes. Or maybe it's part of the separation process. Getting away from your parents. For sure I can't ever visit her in the Undercity."
    (tags: wow humour factions games )
  • The Corpus Clock and The Chronophage
    "Introduced by Dr John C.Taylor, Invenit et Fecit" – or, to translate, he invented it, and he built it. Video explaining some of the finer points of the chronophage. Stunningly beautiful.
    (tags: chronophage clock timepiece engineering time corpuschristi cambridge video )
  • Stephen Hawking to unveil strange new way to tell the time – Telegraph
    "He calls the new version of the escapement a 'Chronophage' (time-eater) – "a fearsome beast which drives the clock, literally "eating away time". It is the largest Grasshopper escapement of any clock in the world." Stunning new timepiece for the Corpus library. Breathtakingly beautiful.
    (tags: chronophage clock timepiece mechanical engineering beautiful )
  • Bruce Sterling, "Computer Entertainment," Flurb #6
    "Computer Entertainment Thirty-Five Years From Today: A solo spoken word performance by Bruce Sterling" Wonderful, surreal, exciting; Sterling's keynote from Austin GDC. Good stuff, and worth a read for gamers, futurists, and designers alike.
    (tags: games play entertainment futurism scifi brucesterling austingdc keynote )
  • RPS Verdict: Spore | Rock, Paper, Shotgun
    "This is something I said about Spore a while back, actually. I thought Spore could be a little like what Understanding Comics is to Comics. As in something from the form which uses the form to explain the form." Oh, I like that as an idea. He can be a smart one at times, that Gillen.
    (tags: criticism tutorial discussion games pc spore )
  • AIR TextMate Bundle
    "I've just finished attending the AIR tour and during the final (particularly funny) presentation, I completed a TextMate plugin that has full API completion support." Useful – some syntax completion, and a shortcut for application preview.
    (tags: textmate bundle adobe air )
  • Twenis: Twitter is Penis
    "We hijack innocent tweets, subject them to our patent pending penisization process by replacing certain words with 'penis', and republish it for your entertainment. We find it funny."
    (tags: twitter silly penis humour )
  • Eugene de Salignac, October 7, 1914 – A Photography Blog.
    "I was at Aperture Foundation a Tuesday to see a panel about collecting photography, and I haven't been able to get this image out of my mind since." Oh wow.
    (tags: photography brooklyn eugenedesalignac )
  • Jan Chipchase – Future Perfect Little Swtich / Big Switch
    "You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious – it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
    (tags: janchipchcase mobile phone connectivity social communication society essay )
  • GameSetWatch – AGDC: Sterling Keynote: A Creative Call To Arms
    "…then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
    (tags: brucesterling gdc gdcaustin games ubicomp pervasive computing play futurism entertainment )
  • Gamasutra – AGDC: Graner Ray On Bringing In More Players With Better Tutorials
    "'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment… the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
    (tags: learning mmo mmorpg wow tutorial gender learningstyles games play design interaction interactiondesign )
  • pastebin – collaborative debugging tool
    "Very recently an anonymous poster on /b/ claimed to have hacked Sarah Palin's Yahoo e-mail account." 4chan members get into Sarah Palin's barely-disguised Yahoo mail accounts which she used for business.
    (tags: 4chan sarahpalin politics america hacking )
  • Soulja Boy reviews Braid
    Oh boy.
    (tags: games xbox souljaboy video braid )
  • Design Lab 08 finalist Flatshare fridge on Flickr – Photo Sharing!
    “I decided to create Flatshare fridge because there is nothing more disgusting than a dirty fridge in a shared flat,” he says. “At the time, I was living in such a flat!” Amazing.
    (tags: design fridge flatshare stacking product )
  • » Blog Archive » At last, my greatest invention is etc. etc.
    "It occurred to me that if I could somehow tether a DSLR to an instant-on device like an Arduino microcontroller I would have less weight to carry around and could get more work done. After mentally spec’ing out what I would need, I realized the solution was right in front of me – because I bring it with me for Mario Kart wireless races on long night jobs – (In the manner of John Lasseter’s slow epiphany voice): “Use-the-Nintendo-D-S.” Duh." Oh wow.
    (tags: nintendods camera remotecontrol canon intervalometer ds homebrew )
  • YouTube – SODMG Gamers – Braid
    Soulja Boy reviews Braid. Oh dear. (Although: much as I want to mock it, he is correct that time-rewind mechanics are, usually, a lot of fun in and of themselves. But still.)
    (tags: souljaboy braid games xbox video )
  • JoeSniff » Telling a good story – Rspec stories from the trenches
    A strong article from Joe on some guidelines, based on experience, for writing RSpec user stories.
    (tags: rspec userstories stories storyrunner tutorial tips )
  • Unobtrusive jQuery + Rails | Lambda @ Copa
    Getting around the issues with Rails' authenticity tokens and trying to perform Ajax requests in jQuery.
    (tags: rubyonrails development programming javascript jquery )
  • Adobe – Design Center : Uncertain futures: A Conversation with Professor Anthony Dunne
    "I think this is very important. If we limit ourselves to only designing the present then the ‘future’ will just happen to us, and the one we get will be driven by technology and economics. We need to develop ways of speculating that are grounded in fact yet engage the imagination and allow us to debate different possible futures before they happen." Interesting interview with Dunne over at the Adobe site.
    (tags: interaction design rca anthonydunne interactiondesign )
  • YouTube – Illusion Labs creates world's first iPhone multi-touch game
    Fingerboarding game for the iPod; really delightful, and clearly a fun thing to do with your fingers. Also: it makes sense to play this with the device on a flat surface, which is unusual for the iPod games released to date.
    (tags: multitouch games play gesture iphone fingerboard skateboard )
  • Winner of the Personal Visualization Project is… | FlowingData
    "The winner is Tim Graham who took manual personal data collection to another level. From email spam, to beverage consumption, to aches and pains, Tim embraced the spirit of self-surveillance. He even made his personal data available in the forums." Dataviz overload!
    (tags: information infoviz dataviz statistics reporting data analysis personal )
  • The Eyes On The Street | A Better Course
    "What are the weird, seemingly unimportant data that can join up the areas we already know, and how do we know where to look for it? In order to be truly useful eyes on the street, we need to be able to take the scenic route, or shortcuts, or any other route that will be fun or illuminating for us and the people we speak to."
    (tags: data observation crowdsourcing outsidein stevenjohnson analytics dconstruct08 )
  • Fullbright: Quick Critique: Braid
    "I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
    (tags: braid games play critique criticism )
  • Games Convention 2008: Team Fortress 2 Updates Coming To Xbox 360 Later This Year
    "Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth." Such a shame they have to charge for it – but still, more TF2 on 360, and that's a good thing from my perspective.
    (tags: valve microsoft live downloadablecontent dlc tf2 teamfortress2 )
  • Everyday GIT With 20 Commands Or So
    A nice simple explanation of what using Git is really like.
    (tags: git versioncontrol vcs scm sourcecontrol tutorial tips )
  • Games Without Frontiers: Games Give Free Reign to the Douchebag Within
    "What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
    (tags: games psychology play choice wishfulfilment escapism )
  • Blue Moon for Mac OS 10.5
    "Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
    (tags: bluemoon boardgames macosx ai games play cards cardgame knizia )
  • thisplacement » Adventures in Urban Computing
    "This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
    (tags: ubicomp urban computing behaviour change interactiondesign design project )
  • The Brainy Gamer: Is this what we want?
    "It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
    (tags: videogames play criticism art braid difficulty accessibility )
  • Agile Game Development: Agile values – Responding to change over following a plan
    "A popular misconception about agile is that it doesn’t allow for plans. This isn’t true. Agile focuses on the activity of planning rather than focusing on a fixed plan."
    (tags: agile software development projectmanagement programming project )
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