-
Another interesting set of Max tutorials – a little more advanced than beginner, but some interesting stuff for sure.
-
Recommended as a set of Max tutorials
-
Bookmarked as the least horrible pd reference I could find.
-
"Capture screenshots of websites in various resolutions." Oh, that looks awesome. Really, really nice – and CLI-based.
-
I liked this introduction to D3 that Square give new hires – does a lot to explain the core of what's going on, without disappearing into handwavy magic.
-
Unity 2D tutorial that's a) written in text and b) reasonably comprehensive. Certainly reminding me that the thing I had an idea for recently might be entirely possible. Filed for future reference!
-
Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.
-
Very good explanation of this.
-
"There are several kinds of love. One is a selfish, mean, grasping, egotistical thing which uses love for self-importance. This is the ugly and crippling kind. The other is an outpouring of everything good in you—of kindness and consideration and respect—not only the social respect of manners but the greater respect which is recognition of another person as unique and valuable. The first kind can make you sick and small and weak but the second can release in you strength, and courage and goodness and even wisdom you didn’t know you had." John Steinbeck is wise, and a good father.
-
Network connected thermal printer. Bookmarked for future reference.
-
"You can control time when you can see it." Things I like here: half-day resolution; tracking time as a group, rather than solo activity; the value of projects that may be numerically "over budget". Meetings as "0" is interesting; I'm not sure about that yet.
-
Nice tutorial for exploring AR with Processing. (Yes, I know it's AR, but I also am interested in how this works, so stop your booing in the peanut gallery).
-
"The film was shot back through the earth's atmosphere in buckets that parachuted over the Pacific Ocean, where C-130 Air Force planes snagged them with grappling hooks." You cannot make this stuff up. Hexagon sounds phenomenal.
-
This is very good: well explained, the right way around of doing things, and some neat tricks to boot.
-
Another Flixel tutorial, this time updated for version 2.
-
"Just for fun, I shoot one of [the hostages] in the pillow case. The head area immediately becomes a blur of pixels, just like you'd see if you were watching some graphic amateur camerawork on the news.<br />
<br />
The effect is unnerving. It's somehow more realistic and more disturbing than the cartoon splatter of bright red blood and bits of brain you see in most games. It taps into that part of the psyche which knows that if something's too horrible to be shown, it must be really horrible. Or is this just IO's attempt to get the game awarded a lower age rating?<br />
<br />
"No, not at all," says Lund. "This was an idea the team came up with – wouldn't it be fun to mimic that thing about something being too graphic, that documentary style? It's a good way of showing you got that headshot in a new way."<br />
<br />
That's marvellous (as is, from the sound of it, K&L2's take on "realism" – namely, that Police Camera Action is a more realistic aesthetic that 24).