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  • All Things Seen and Unseen » Similar Posts
    Jolly good – easy to configure and get going, nice templating, and fast, because it's based on a databased index. Also, it looks like it's very actively maintained. Now added to this blog!
    (tags: blogging plugin tools useful php wordpress recommendation similarity )
  • Chris Heathcote: anti-mega: intangible
    "Are all these industries in such terminal decline that they’re grasping around for any revenue stream or way out? Or is this the converged future, where business and culture are one and the same? Not only can’t I tell whether things are real or marketing vehicles any more, I can’t even determine what’s being marketed." Chris has a point.
    (tags: marketing advertising sales product branding convergence )
  • Bulletproof Mobile Device Detection and Style Sheets without User Agent Detection or Server-Side Scripting – Bushido Designs Web Development Blog
    Which is the sensible way to do things, and this feels about right.
    (tags: design mobile development web markup browser css devices )
  • hustler of culture: Radiohead + USC Marching Band + 15 Step+ Grammys = So Best
    The title says it all. Proper good, especially the sheer volume of A Lot Of Guys With Drums, and the way the brass replace some of the keyboard and bass parts.
    (tags: music band radiohead complextime brass )
  • Kevin Kelly — The Technium
    "One Amish-man told me that the problem with phones, pagers, and PDAs (yes he knew about them) was that "you got messages rather than conversations." That's about as an accurate summation of our times as any." A wonderful quotation in the midst of this dense, fascinating article.
    (tags: technology culture society communication network amish )
  • One More Go: Rhythm Tengoku, or Why plucking the hairy onion makes a new woman out of me – Offworld
    "…it turns out that a GBA and a cart isn’t any more use than a GBA on its own. It’s only when you build a machine out of a GBA and a cart and a me that you’ve got a real Rhythm Tengoku Machine. Bolt those three components together and you’ve built an entirely new organism, an extraordinary creature who can shoot ghosts, dance with monkeys, and climb stars like staircases."
    (tags: games play writing hardware offworld gba rhythmtengoku )
  • Kloonigames » Blog Archive » 4 Minutes and 33 Seconds of Uniqueness
    "You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds." High concept, I'll give it that.
    (tags: games space surreal abstract globalgamejam silence solitary johncage nordicgamejam )
  • BBC NEWS | Technology | Video game helps with fire drill
    "Durham University's Dr Shamus Smith, who helped spearhead the project, told BBC News that that while bespoke 3D modelling software was available, modifying a video game was faster, more cost effective, and had better special effects." Quite true. Although: "gamers" tend to treat it as a game, wheras "non-gamers" treat it as a training exercise, and behave accordingly.
    (tags: games technology simulation training fire safety source seriousgames )
  • PC Pro: News: Q&A: Microsoft defends return to DRM
    Microsoft on their new MSN Music service, weighed-down by DRM. I don't normally link to stuff about DRM, but frankly, every single response in this is comedy gold.
    (tags: interview music microsoft mobile comedy drm )
  • Science News / Gamers Crave Control And Competence, Not Carnage
    "The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
    (tags: games play research control motivation violence agency )
  • Loco Roco 3d Wallpaper by ~kheng on deviantART
    Beautiful.
    (tags: games 3D wallpaper artwork via:offworld locoroco )
  • Bobbie Johnson: Why I'm finished with 'social media' | Technology | guardian.co.uk
    "Social media is people. People talk about stuff. The end." Yes.
    (tags: journalism media social guardian socialmedia bobbiejohnson )
  • Speculating with Shoulda — GIANT ROBOTS SMASHING INTO OTHER GIANT ROBOTS
    You can now use Shoulda macros in RSpec as well as Test::Unit. Thanks, Thoughtbot! Might take a poke at this some time.
    (tags: ruby testing thoughtbot rspec shoulda )
  • LÖVE – Free 2D Game Engine
    "LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua." And it all looks rather pretty, too. Must investigate further!
    (tags: programming games development opensource opengl engine lua sdl )
  • apophenia: Taken Out of Context — my PhD dissertation
    danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
    (tags: teens socialsoftware paper research socialnetworking publics dissertation danahboyd youth )
  • http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1
    "I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
    (tags: games culture casual ianbogost pervasive gamer langauge )
  • How the Computer gets the answer
    "It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
    (tags: technology engineering journalism life computing magazine computer logic )
  • A LEGO Orange : Man Bytes Blog
    "This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
    (tags: games literature lego anthonyburgess clockworkorange roundtable whatif )
  • white on white – By Lorenzo Wang
    "So why not embrace it? That's why You Have To Burn The Rope is fantastic… for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
    (tags: games criticism culture historiography dialogue )
  • Докторрр ин дер ролле Fima_Psuchopadt (с) – 65 лет назад была снята блокада Ленинграда
    65 years since the end of the siege of Leningrad, this LJ post shows photographs from the late 1940s merged with images of the location in the present. All are striking; some are very sad. Great contextualisation, though.
    (tags: photography russia history location photoshop war leningrad merged )
  • Louis & Bill & Zoey & Francis. T-shirt from Zazzle.com
    "It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
    (tags: left4dead tshirt names )
  • MagiCal | Software | Charcoal Design
    "MagiCal is a FREE menu-based clock and calendar. It features a huge range of configuration options for how the time and date are displayed, and can operate either in conjunction with, or as a replacement for the built in system menu clock." Quite pretty, and makes a nice companion for FuzzyClock.
    (tags: osx software calendar mac utility time date menubar )
  • tomtaylor.co.uk : projects : microprinter
    "The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web. I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work." Tom writes up his printer in more detail.
    (tags: programming making arduino paper tomtaylor microprinter socialprinter networked connected )
  • ReinH — A Thinking Man's Sphinx
    "We’ve recently switched a number of projects to ThinkingSphinx here at Hashrocket. These projects were originally using SOLR or UltraSphinx. Today, we’ll explore the differences between UltraSphinx and ThinkingSphinx and why we chose to switch." Detailed explanation of the advantages of ThinkingSphinx over UltraSphinx or other alternatives.
    (tags: ruby search sphinx ultrasphinx thinkingsphinx )
  • Etching overview on Flickr – Photo Sharing!
    "Last night I laser-etched the top of my Eee PC with the complete level maps of Super Mario Land ( on the Game Boy)." Just beautiful. (Thanks, Offworld!)
    (tags: games maps pixelart laseretching etching supermarioland )
  • scraplab : saturday saw the inaugural papercamp prototype…
    "Compared to a standard web (un)conference where everyone knows their space, expertise and opinions, here lots (most?) of us were exploring stuff outside of our day job and business-as-usual. It was passionate and interesting and I felt completely out of my depth, which was was great. So in 2009, less of the comfort zone stuff please, and more like this." I can get behind that.
    (tags: web making technology comfort papercamp )
  • Obituary: Tony Hart | Media | The Guardian
    "Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better… He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
    (tags: art learning education children obituary tonyhart )
  • MINUTEMEN 1940 on Flickr – Photo Sharing!
    The New Frontiersman is on Flickr. The paperverse is collapsing. (Although: "taken on August 10, 2008" breaks the illusion a little).
    (tags: flickr comics watchmen dontcrossthestreams crossmedia paperverse )
  • Tags do work (for me, at least) – 0xDECAFBAD
    Leslie roughly captures a few thoughts I've had and some reasonably opinions. In a nutshell: the social value of tagging is broad, fuzzy, and a second-order effect. As a loose, freeform taxonomy for personal use, they're superb, and delicious captures that excellently. I tag for me; if it's useful for you, that's a nice side effect.
    (tags: socialsoftware delicious ia folksonomy tags tagging taxonomy )
  • Dial-A-Song – Wikipedia, the free encyclopedia
    "Established by rock band They Might Be Giants (TMBG), Dial-A-Song consisted of an answering machine with a tape of the band playing various songs. The machine played one track at a time, ranging from demos and uncompleted work to fake advertisements the band had created… Due to the nature of an answering machine, only one caller could listen to the current song at any given time. This had been noted as creating a special bond between the song and the person calling as it is playing just for them… John Linnell stated in an interview in early 2008 that Dial-A-Song had died of a technical crash, and that the internet had taken over where the machine left off." How did I not know this? There is nothing about this that is not brilliant.
    (tags: music distribution technology massproduction automation telephones tmbg theymightbegiants answerphone )
  • GameSetWatch – Column: 'Diamond in the Rough' : Caring About The Prince
    "This Prince of Persia is many things good and bad, but for me, it has been one of the more enthralling experiences provided by a video game. It eschews frustrating, punishing gameplay tropes, and instead follows a hugely unpopular and successful (at its aim) path: it aims to create a continuous, enjoyable, flowing experience, one unhindered by the mechanical, artificial traditions of “achievement” and “fun” that so many games cling to."
    (tags: games storytelling narrative difficulty experience flow princeofpersia gamesetwatch )
  • BREAKING: Eddie Murphy Killed in Filming of Left 4 Dead Film « Hardcasual
    "Murphy was also rumored to have been attempting to supply his castmates with pain pills. When asked about the rumors, Dwayne “The Rock” Johnson, playing “The Tank” in the film, said, “Eddie was just achievement-boosting. Anything else is a rumor, plain and simple.”" Hardcasual, again, I love you.
    (tags: games humour left4dead hardcasual eddiemurphy )
  • Tate Modern| Current Exhibitions | Cildo Meireles
    Jaw-droppling good. More on this soon, but in a nutshell: you have about a week, and it's incredible. Do not ignore the queues inside it, either: they are all for excellent things.
    (tags: art london exhibition amazing cildomeireles tatemodern )
  • The Brainy Gamer: "I'm With the Band" – a short play
    "My crystal ball tells me you will hear music – great classic rock tunes – and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
    (tags: games music play writing rockband guitarhero michaelabbott )
  • Chris Heathcote: anti-mega: now, more than ever
    "It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties."
    (tags: science technology security history futurism future prescience )
  • programming: like pulling teeth (tecznotes)
    "XP is adapted to a context where motivation is expensive and change is cheap. Interaction design (at least how Cooper explains it) is adapted to a context where motivation is cheap and change is expensive. It should be obvious that contexts of both kinds can exist in the world: there are situations where it's easy to return to previous decisions and modify them (software, for one), and there are other situations where it's not (e.g. buildings, dams)."
    (tags: design programming xp kentbeck alancooper cost )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
    "It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
    (tags: games input interface controllers difficulty left4dead learning fps )
  • Dubious Quality: Fallout 3
    "So when I play Fallout 3, and I think this is probably true for most people who are over forty, some part of me is always wondering if this is what it really would have been like. Not in terms of enemies, but in the way that humans banded together into small groups to create enough order to survive." Bill Harris on a perspective on Fallout 3 that I'll never have.
    (tags: fallout3 games billharris coldwar apocalypse postapocalyptic survival )
  • xiao(シャオ)|タカラトミー
    Click "CM Gallery". Watch. In order to illustrate the xiao's ability to not only take but also print photographs, Takara Tomy really pushed their anthropomorphic metaphor to the limits.
    (tags: camera print electronics technology japan anthropomorphic maximumstrain )
  • Review: Consequence-Free Prince of Persia Reduces Frustration, Loses the Fun | Game | Life from Wired.com
    "Yes, it's true that at no time while playing Prince of Persia did I feel any of the frustration that I felt on a regular basis in Mirror's Edge. But neither did I ever feel the joy of doing something right, of stringing together a perfect series of vaults and wall-runs and feeling like it was based on my own skill. Can one exist without the other? Is it impossible to create joy without difficulty? I don't know. But Prince of Persia lost something significant." I'm a bit worried about the new Prince, especially having read this; the challenge/reward balance is hugely important to it as a series, especially since the marvellous Sands of Time. Also, more worryingly: are developers shying away from letting players fail any more?
    (tags: princeofpersia review games gameplay mechanics challenge failure reward )
  • 'Facebook Army' wreck £1m home | Metro.co.uk
    "The Facebook Republican Army, based on Brighton's tough Whitehawk estate, looks for parties on Facebook. The gang boasts it travels nationwide – and has even bought its own coach." Oh boy.
    (tags: facebook socialnetworking crazy parties fail )
  • paulhammond.org: Minimuni
    "As the about page says, if you live exactly 6 minutes from Sunset Tunnel East Portal, 8 minutes from Duboce and Church, and 10 minutes from Church Station you may find it useful too." Bespoke tools for yourself that might happen to be useful to others. I like this a lot.
    (tags: travel muni sf web application timetable personal situated software )
  • Pirates of the Amazon Firefox Add-on –
    "The Firefox add-on "Pirates of the Amazon" inserts a "download 4 free" button on Amazon, which links to corresponding Piratebay BitTorrents. The add-on lowers the technical barrier to enable anyone to choose between "add to shopping cart" or "download 4 free". Are you a pirate?" Almost certainly not the first example; perhaps one of the best realised.
    (tags: piracy online greasemonkey plugin torrent free subversion )
  • Dubious Quality: Rocket Man
    "That's how I got here. How long will it be before someone builds a raft and sets sail in space? Bill Gates has over fifty billion dollars. What if Richard Garriott had fifty billion dollars? If he wanted to, would that be enough money to build a rocket to get him into space, and a self-sustaining environment in which he could live? Would he want to sail away and never come back? … No matter what happened in our future, [whoever built that raft] would forever be the first. A thousand years from now, people would remember his name." Bill Harris is awesome.
    (tags: space travel kontiki exploration lonliness )
  • urban knitting: the world's most inoffensive graffiti
    "there's a new form of graffiti in town, and it's extremely pleasant. so pleasant that i can't imagine even the harshest critics of regular graffiti getting wound up. i mean, who in their right mind would come face to face with a sweater-wearing tree and do anything but smile?"
    (tags: urban street art knitting inoffensive harmless gentle hipster )
  • Lost Garden: Fishing Girl: Game Prototyping Challenge
    "…there are dozens of talented programmers who live outside of Seattle who can’t participate in our weekly chats. This makes me sad. So I decided to share some of our graphics as part of a brand spanking new game prototyping challenge. Free graphics + new game prototyping challenge = Happiness." Lovely idea. Wouldn't mind trying this at some point.
    (tags: flash games design project danc prototype )
  • chewing pixels » Guitar Hero: Mars Tour
    "There are many reasons one might want to book a commerical space flight, but fleeing Earth just to reclaim rights on a crappy thrash metal midi track you made in Guitar Hero: World Tour when you were 16 and had way too much free time is never going to be one of them." EULA fail.
    (tags: eula guitarhero activision moneygrabbing greed games rights )
  • YouTube – Little Big Planet – Mirrors Edge
    It's something a bit like the first 2-3 minutes of Mirror's Edge. But in LittleBigPlanet. People are great.
    (tags: mirrorsedge games ugc creativity littlebigplanet )
  • cityofsound: Wi-fi structures and people shapes
    "I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user […], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
    (tags: visualization technology wifi space architecture behaviour buildings activity mapping danhill )
  • Matt Webb's 100 Head Cattle Drive 2008
    "PROBLEM: There is no way I can justify to myself spending that much money on plastic cows. Really, there is no way. WIN-WIN: I could however justify giving that same amount of money, or more, to a worthwhile charity. That would be an easy thing." Matt wants cows, in return for giving money to charity.
    (tags: cows ungulates charity mattwebb nonsense goodcause )
  • LittleBigWorkshop.com
    Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
    (tags: videogames sony mediamolecule littlebigplanet play development creativity social )
  • STREET WITH A VIEW: a project by Robin Hewlett & Ben Kinsley
    "On May 3rd 2008, artists Robin Hewlett and Ben Kinsley invited the Google Inc. Street View team and residents of Pittsburgh’s Northside to collaborate on a series of tableaux along Sampsonia Way. Neighbors, and other participants from around the city, staged scenes ranging from a parade and a marathon, to a garage band practice, a seventeenth century sword fight, a heroic rescue and much more…" Lovely.
    (tags: streetview performance google art tableaux pittsburgh )
  • Gamasutra – Kotick: Vivendi Titles Dropped Due To Lack Of Sequel Potential
    '"With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us," Kotick said.' Kotick is very serious about his use of the word 'exploit'.
    (tags: games business franchise activision blizzard activisionblizzard bobbykotick sequel awful )
  • Gamasutra – Kotick: Guitar Hero Song Creator Might Be Our 'Newest Subscription Opportunity'
    ""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
    (tags: bobbykotick activision guitarhero ugc subscription crazy insane )
  • OBAMA by *spacecoyote on deviantART
    Beautiful.
    (tags: obama okami pastiche illustration games lovely politics election )
  • Relevant History: Reflections on tinkering
    "As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop– not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others– will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
    (tags: tinkering hacking technology making opensource building craft prototyping learning education )
  • World of Goo Player Profiles
    Visualising the heights of people's towers by importing their savegame. Lovely.
    (tags: worldofgoo games statistics highscore visualisation )
  • howies® – Push the bees where they want to go
    "By understanding the way bees respond to all the different aspects of the natural world, the beekeeper is able to recover his own relationship to the natural world through bees."
    (tags: bees beekeeping nature systems world )
  • Dubious Quality: Guitar Hero Cow Tour
    "Every time Bobby Kotick opens his mouth, I see a giant cow with "GUITAR HERO" branded on its side, and Bobby Kotick is squeezing two teats as fast as he can."
    (tags: activision blizzard guitarhero cashcow quotation )
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