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Great, technical article about building music hardware. Empress really aren't messing around: Blackfin chips, smart board design and circuit architecture, and TDD for embedded code all in the mix. It's great that ZOIA is such a success for them.
A History of Music And Technology (with Nick Mason)
10 July 2019
I’ve greatly been enjoying A History of Music And Technology from the BBC World Service. It’s an eight-part series in conjunction with the Open University, available through the World Service’s “Documentary Podcast” (which syndicates recent documentary programmes). My friend Andy tipped me off to it, and it’s just wonderful.
Presented by Nick Mason, it casts an eye over the role of technology in 20th century music. To do so, it doesn’t just focus on the technical or artistic angles; it also takes time to look at economies of manufacturing, the nature of innovation, and the role business plays; lots of overlaps into STS in the best possible way.
It also manages go deep enough into all its topic areas to be satisfying, picking interesting interviewees – especially from the archive – and telling good stories. The Telharmonium pops up in both Electronic Music Pioneers and The Hammond Organ, for instance, and I enjoy the focus it places on ‘recording’ and ‘the studio’ as topic areas.
Episode 2, Electronic Music Pioneers, is particularly striking. It looks at early electronic music – covering the Theremin, the WDR, and so forth – but manages to retain focused by announcing early that The Synthesizer and The Hammond Organ are going to get their own 50-minute programmes – so it’s freed up to talk about the foundations for later innovation, rather than ramming it all together. (The show on the Hammond is a particularly fine one, looking at the way that instrument developed life and culture outside and contrary to what Laurens Hammond had intended for it).
Yes, there’s a bit in the episode on the electric guitar about the role of the guitar in a culture of increasingly electronic music that has a familiar, wooden clang… but by and large it’s a self-aware series that acknowledges the biases implicit through musical history.
Deep, meaty, and rewarding; I recommend listening before it goes off air. Individual episodes are here to be listened to:
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A magical, brilliant teaching tool. Ableton's education/explanation team have always been top-notch, but this is great, and I am envious of it and them. I love how it starts with sound, and abstract explorations, before breaking those apart into components – amplitude, pitch, timbre – and only later mapping those to synthesizer components – all of which will work with a keyboard plugged in, thanks to webmidi. Grand stuff, and so great to see them investing in this sort of thing.
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"…"there is no parallel here. Richter was a genius. He worked tirelessly for many years to perfect his piano playing. The lobster was some aberration. But what if it was not? What if the lobster was *essential*? What if every pianist needs a lobster? What if everyone needs a lobster for something?"
So much in this huge essay by Errol Morris – on anxiety, on performance, on the piano, on consciousness, and how we offload our consciousness to small advisors – what a programmer knows as rubberducking. There is so much in here to love, and I probably need to reread it at least once.
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Nice collection of videos on this page about the OMSynth, exploring building out some simple circuits.
Don Buchla – Obituary in the Guardian
19 September 2016
Don Buchla died. This is the Guardian’s obituary.
Although Moog is often credited with having invented the first modular synthesizer, Moog even admitted during his lifetime that Buchla was the first to have a full concept of how to put all the modules together to add up to an instrument. Buchla tended to avoid the term ‘synthesizer,’ preferring to use terms such as ‘electronic instrument.’
That is, I guess, the neatest summation of what I valued most about Buchla – who I came to late. Not just neat synthesizers with tangles of wire, but a clear understanding of how they were instruments. Whilst the System 100 and 200 are all obviously hugely important, for me, nothing summed that up more than the Music Easel. I might still write something about how perfect the Easel is as an electronic instrument; I’ve found that the more I stare at Buchla’s instruments, the more cleverly put together they are. (Not to be a downer on Moog, but some days, I’m sad how dominant the Moog-subtractive East-Coast model is. It’s a great model for synthesis, but god, therea re so many others.)
This also reminds meme of the work I did on Twinklr, and the work I’m continuing to do on something like an instrument:
“…if a designer expects to design legitimate instruments, he has to design them from the outside in,” Buchla continued. “He has to build the outside of the instrument first. This is what the musician is going to encounter. You cannot become obsolete if you design a legitimate instrument from the outside in.”
It was all there, right from the start, and he kept playing and making throughout his life. As somebody pointed out on Twitter: even if you don’t know his instrument or name, his influence is in every music studio in the world, every softsynth, every EDM track. It was all there.
Then again, maybe the most pertinent quotation from the obit is Suzanne Ciani:
“He never wore matching socks, but oddly, as an enthusiastic tennis opponent, always wore pristine tennis whites.”
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In absolute agreement with Michael Cook: this is a great article about what procedurally generated sound is like – the answer being, a lot of up-front work on parameters before procedure kicks in; the role of the sound designer being in designing systems and simulations as well as sound (rather than *just* the sound); and most importantly, something that can be explained to a lay audience with truthful language, rather than hyperbole. A good piece of technology journalism.
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"I view ValhallaPlate as being closely related to an SM57. Or a hammer. No need to be delicate with the tool. No need to think about things too much. It just works." I liked this line on toolmaking, especially when it comes to music technology.
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Much more Illustrator-like than Sketch is, in many ways, and affordable. Certainly leaps ahead of Inkscape in not being rubbish. Going to use this for lasercutting/frontpanel work, I think.
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Really good article on the realities of installing iBeacons, and, secondarily, the way you develop your own internal processes just to solve workflow. I liked the trolly; I felt for the BKM very much as I read this.
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Translating Gender: Ancillary Justice in Five Languages Alex Dally MacFarlane | Interfictions OnlineFascinating article capturing how various translators worked around their languages to translate not only the absence of gendered language _suggested_ in Ancillary Justice, but also the author's deliberate use of the feminine as a generic case. (Also, how to translate things for different cultures – what they expect and what they intimate).
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Yes, it's a bit heavily focused on copying/emulation, but there's some useful stuff in here and some interesting starting points.
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Thoughtbot's engine for Rails admin UIs, sans-DSLs. Filed away for reference.
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Corrie Corfield on Peter Donaldson. Lovely.
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[this is good] and I will remember more of it in future.
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Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
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Interesting; the wrapper Github used for Atom, as a platform. Makes building desktop applications for web-folk like me a notch easier, though as ever, I find the Javascript ecosystem baffling.
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Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.
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"Every gallery project needs an Andy" – and other insights from Tim Hunkin on installation design, following his work on 'The Secret Life of the Home' at the Science Museum. All rings very true for me, and glad to see it's not just me that finds this sort of stuff challenging. Also: very interesting on museum culture.
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Lovely interview between Jeff Bridges and Roger Deakins – on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.
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Rich "Disasterpeace" Vreeland talks through some of the Fez soundtrack, but really, he's giving a quite nice lesson in Massive, which is a synthesizer I'd sort of wrapped my head around but now am a lot happier with. It's been especially good since I've been messing around with a real (but simpler) analog synth, and that's been coaching me on sound design, too.
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Cracking article on John Chowning, who invented FM synthesis whilst at Stanford, and the long road to it becoming a commercial and creative prospect. Interesting on the relationship of IP to universities, but also fascinating on Chowning himself – a composer and musician, not a mathematician, who developed one of the hardest-to-understand forms of synthesis simply as a way to push the palette of timbres he could compose with. Brilliant.
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"Currently your Arduino can only beep like a microwave oven. Mozzi brings your Arduino to life by allowing it to produce much more complex and interesting growls, sweeps and chorusing atmospherics. These sounds can be quickly and easily constructed from familiar synthesis units like oscillators, delays, filters and envelopes.
You can use Mozzi to generate algorithmic music for an installation or performance, or make interactive sonifications of sensors, on a small, modular and super cheap Arduino, without the need for additional shields, message passing or external synths." Ooooooh