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I've got a way to go with Abel yet; I can't do FADCs at all, but the earlier stuff looks useful.
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The title sequence to a Saturday morning kids' cartoon series. Of Watchmen. It is not, shall we say, particularly reverent. Probably better for it.
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Tom's been poking Heroku, and now, so have I. It's proper brilliant: a rackup file, a tiny Sinatra app, and the Heroku gem, and you're building webapps in ten minutes. It's crazy and brilliant, and exactly the kind of thing of which we need more of.
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"It’s new fun in some Russian cities, to jump from the bridge with the rope in a big group, when there is no water under the bridge but raw firm ice, also they use to jump at that same moment when the train is going thru the bridge". The pictures explain it pretty well.
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"That is, the activity of making kleos, as a bard or as a player, is about forming an affinity group—people who think the game is a cool game, who want to talk about it, who would go to the mat for it. It’s about making fanboys. Odysseus is going to turn the Phaeacians into Odysseus fanboys, just as the bard of Odyssey 9 is going to turn his audience into fanboys of the Odyssey, just as he the bard is already such a fanboy."
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"Either way, I love reading these cables. The language is crafted so perfectly, despite the constraints. They’re caught between poetry and machinery." Yes. And what a different game it was then; lots to like in this taut post from Dan Hill.
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"Welcome to House of Bendie – a UK clothing line that takes classic, British suiting fabrics and creates unsuit-like clothes for men and women. We specialise in bespoke hoodies: hand-made, made-to-measure, hooded jackets crafted from exquisite suit materials." Oh, lovely.
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"Generated" certainly is the wrong word.
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The results are now out. No surprises that Soundless Mountain II wins, but nice to see a late entry from the entertainingly Crush pastiche, "Squish". In Squish, a 2D game gets flattened to a 1D game at the touch of a button! Brilliant.
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"I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
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"The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
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…and then a massive anonymous slagging-match and name-calling session begins in the comments. Some reasonable commentary in amongst a lot of mud-slinging about the state of EALA…
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"Take the hassle out of organising football". It's been done before, but perhaps the brand, mobile experience, and quality of product will win out for Nike's team-management app. They showed us the MMO with Nike+; now they're doing guild management for the masses.
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"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.