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"Here's how important the music is: In all of the Halo games to date, Bungie has left out the option to turn the music off." Nice article on Marty O'Donnell's work for Bungie; I really enjoyed the shot of the "stripey room".
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"The book — by which I mean long-form text, in any format — is not a physical thing, but a temporal one. Its primary definition, its signal quality, is the time we take to read it, and the time before it and the time after it that are also intrinsic parts of the experience: the reading of reviews and the discussions with our friends, the paths that lead us to it and away from it (to other books) and around it." James, as ever, is very, very sharp. This is good.
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Open source DAW for Linux and OSX.
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"I keep coming back to EoPS (I am re-reading it as I write this) because it’s short, it’s easy reading, it’s funny, and much of its advice is timeless. In a way, you could say its age is even a plus-point, because it makes it obvious which of the rules are of their time and which are fundamental." Sounds great.
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"Hitotoki stores literary 'sketches' of moments you experience every day. No check-ins. No bullshit badges. We think the most interesting stuff happens in the space between places. Hitotoki is built to help you capture those moments."
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Bookmarked because I'm fed up of watery allusions to this (last seen: Malcolm Gladwell, Freakonomics (which is annoying because it's watery despite Levitt having *worked on the paper*)). $5 for the *actual information* seems far more interesting than any volume of popular economics books.
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Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
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"The picture clearly shows the path of the sun through the sky over the last six months." Brilliant. (And: so simple!)
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"Philip K. Dick fans from around the world have contributed to this scanned collection of over 650 PKD book covers." Some of these are awesome, from the crazy french covers for VALIS to the German editions of The Three Stigmata of Palmer Eldritch – retitled as "LSD-Astronauten".
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"We would then take the data generated from these walks and plot them into a computer representation of the area and generate visualisations from that. Building an audiogeography superimposed on the physical landscape with the sound levels as experienced by somebody who would walk through the area." Some nice work from Alper and Kars.
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Brad Sucks has converted his own material to Rock Band tracks in Rock Band Studio, and will soon be selling them straight to your 360. Harmonix really are bringing something to the game here – amateur/unsigned musicians can now use Rock Band to sell music (with appropriate notecharts, obviously), in the same way they started to use MySpace as promotion a few years ago. Awesome.
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"How finished an artefact is is an important indicator of its relationship to the world: not just an indication of where it is in its lifecycle, but also one that explains how it should be understood, and that opens a dialogue between the observer and the artefact." Me, on Pulse Laser, talking about unfinished states as conversation tools, amongst other things.
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"Virgil is singing arms and a man". I must admit, I prefer "the man", but this is lovely nontheless.
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"I’ve always been curious about which drummers use a click track and which don’t, so I thought it might be fun to try to build a click track detector using the Echo Nest remix SDK." Analysing tempo fluctuation on a variety of popular recordings to find out who uses a click track; as you might have guessed, Ringo and John Bonham didn't.
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Finally, a decent video of Abel. Ignore the first round, where he gets hammered, and concentrate on the second two: he negates Sagat's ranged game by getting in close, throwing in some careful EX scissor kicks, and massive abuse of linking a juggle into the aerial grab throw.
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Some nice tips in here, mainly about blocking access to things and security.
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David Hobby goes to Cern, and has a ball. Also: takes some nice portraits.
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Useful tutorial on building Pagination, that goes beyond the Pagination library and points out what you need to be doing with the Model, too.
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Bandcamp add an automatic way to generate one-time use download codes for music – so bands can promote singles and the like. And then: they add automatic Moo Minicard generation to the mix. Bloody brilliant, and definitely The Right Way To Do Things.
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"where dreams become heart attacks" – photographs of revolting, calorie-drenched food "experiments".
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That's sad; he was a fount of statistics since I first listened to TMS, and long before that.
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"By wrapping and extending Flash 8's sound API, SoundManager 2 brings solid audio functionality to Javascript." Dark voodoo. Dark, clever, voodoo.
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This was actually a pretty good tutorial for the jQuery UI Slider control, if only for illustrating how much code – notably markup/styles – you have to provide before the slider works.
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Kyle Gabler of 2D Boy gives the first Global Game Jam keynote. Seven minutes, seven tips, packed with goodness. He's not wrong.
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"I’m much more interested in automated nostalgia than automated presence – data feeds that gradually acrue in your wake, rather than constantly dragging your focus on to the next five minutes." Yes.
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"Whiskey Media provides fully structured data APIs for the following: Giant Bomb (games) Comic Vine (comics) Anime Vice (anime/manga)". This is a really good page for both explaining what you can and can't do, and explaining what the damn thing is. Wonder how good the data is?
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"Have you ever wanted to sink your hooks into a gaming database full of release dates, artwork, games, platforms, and other sorts of related data? I'm going to guess that, for the bulk of you, the answer's probably no. But if you're out there wondering what to do next with your developer-savvy smarts, you've got another big source to pull data from. The Giant Bomb API is now available for non-commercial use." Giant Bomb really are doing some pretty interesting stuff, alongside their more traditional content.
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"Customers seem to respond better to the Sims than all the adventure games ever made combined together. Then there are Bejeweled and Peggle and other game games. Who needs a stink’n story? I prefer making interactive stories." The writer of "Dangerous High School Girls in Trouble", interviewed on RPS, drops an interesting one.
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"The baseline grid. Oh yes, the baseline grid. Let's be honest this is the sort of thing you know you need to know about. And you do know about, you know, sort of. But. Do you really know about it? Of course you do if you work on a magazine or a newspaper, but when was the last time you used one? I almost re-taught myself how to use a baseline grid. I certainly re-read all about it and it pretty much saved my life." Ben, on the details of The Paper. Good stuff in here.
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"This is by no means an exhaustive list, just a start. In each of these you’ll find other resources to help you dig deeper." Which, right now, is what I need. For a former front-end-dev, I'm a bit behind the curve.
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"So we’ve progressed now from having just a Registry key entry, to having an executable, to having a randomly-named executable, to having an executable which is shuffled around a little bit on each machine, to one that’s encrypted– really more just obfuscated– to an executable that doesn’t even run as an executable. It runs merely as a series of threads." Fascinating interview with a smart guy, who at one point in his life, did some bad (if not entirely unethical) work.
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"I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
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"On June 17th, every year, the family goes through a private ritual: we photograph ourselves to stop, for a fleeting moment, the arrow of time passing by." Perfectly executed.
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"The Bop It commands are called out in different tones. These tones differ from version to version as well. In Bop It Blast, distinct tones are employed by both male and female speakers." I did not know that.
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"A couple of other examples of this kind of thing we like, are the bookish experimentations of B.S. Johnson, whose second novel Alberto Angelo contains both stream-of-conciousness marginalia, and cut-through pages enabling the reader to see ahead – possibly the most radical act I know in experimental books." Yes! And which I bang on about interminably. I love this stuff.
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"Picking out political buzzwords from 2008 is like shooting moose in a pigpen. The fundamentals were so dizzyingly strong, it could be tough to keep them all straight." Good selection, though, both political and non.
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"Waveform Series is the laser-cut shapes of the waveform of the sound in sound editing software environment. I used some human sound such as yawn, atchoum, giggle, wow, and the sound of church bell." Utterly, utterly gorgeous.
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"A Mac OS X Leopard developer tool for debugging HTTP services by graphically creating & inspecting complex HTTP messages." Oh, that could come in handy.
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Lovely way to generate pages for your github projects – and to do so as a branch of said project. Clever.
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"CCP Games has uncovered an exploit in Eve Online that survived in the game for 4 years and may have had a massive impact on the game and game economy." Read the links for more details; suffice to say, EVE is going through a major economic upheaval right now; exploits that have lasted for four years are no longer viable, and everything's getting very expensive. Sound familiar?
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"Semi-jestfully I would talk with my friends about how stupid it would be to get an I <3 Helvetica tattoo… an even stupider idea would be to get it as a tramp stamp. Well, I got good reviews from my posse and impulsively I got it last night…" Oh boy.
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"The problem with remakes and ports for the critic, especially those of old beloved games, is emotional baggage. It's difficult to give a cold, measured critique of something you've loved since childhood. How can you give an objective appraisal when every time you hear the game's start-up melody your mind soaks happy in memories of warm endless school holidays, and that delicious, pure, all-encompassing escapism unique to children who play videogames? This game's story is also a part of my story, so it's impossible to get much distance between the two." A lovely paragraph in Simon's review of the DS Chrono Trigger re-release.
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"Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle." Sounds gorgeous; looks beautiful. So much loveliness.
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"Japanese PSN member RRR30000 has managed to recreate classic shoot-em up gameplay within the game, using a spaceship sticker and massive amounts of free time." Just. Incredible. The enemies-on-sticks have a vast amount of charm, too. I don't think I can escape buying the PS3 this demands, sadly.
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"The original page, which sadly has since then disappered from the face of the earth, was all about this hidden "demon face" in one of Aphex Twin's tracks, #2 (the long formula) on "Windowlicker". This face was supposed to be viewable with a spectrograph program, so I decided to try it myself." Some fun – and somewhat impressive – decoding of hidden imagery on IDM cds. The Venetian Snares cats are particiuarly great.
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Well, as long as they ban every other imported phrase. Stupid as this is, I think the comment that it's "the linguistic equivalent of ethnic cleansing" is a bit of an absurd, and somewhat insensitive, overstatement.
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"Dante's Inferno, the poem, explores the Christian afterlife, as Dante traipses through nine circles of Hell to get to Purgatory and eventually Heaven. EA will apparently interpret this as fighting supernatural baddies." Oh bloody hell.