• I always love developers showing their working, and none more so than Valve. Here are ten dense minutes on the teleportation mechanics in Half-Life: Alyx. I like this because you're not just seeing some opinions; they're showing glimpses of the research and testing that informed those opinions, as well as early prototypes, coupled with being a studio with some really deep time invested in VR; it's fascinating seeing them come to their conclusions. Also, as ever, I love seeing how bit a role sound is in presence.
  • I quite enjoyed this, if only because I started out quite defensive and concerned it was going in one direction, but it then went on and reminded me of many useful and valid points. (I think prior art – part of the "Scholarship" aspect – is a highly important part of any work, and find the lack of interest in it frequently frustrating. At the same time, sometimes it feels like academics do their best to hide that work, which is challenging for the civilian).