-
"McGilchrist's suggestion is that the encouragement of precise, categorical thinking at the expense of background vision and experience – an encouragement which, from Plato's time on, has flourished to such impressive effect in European thought – has now reached a point where it is seriously distorting both our lives and our thought. Our whole idea of what counts as scientific or professional has shifted towards literal precision – towards elevating quantity over quality and theory over experience – in a way that would have astonished even the 17th-century founders of modern science, though they were already far advanced on that path." Sharp review of what sounds like a fascinating book; I particularly liked this quotation.
-
"Building a working computer from Nand gates alone is a thrilling intellectual exercise. It demonstrates the supreme power of recursive ascent, and teaches the students that building computer systems is — more than anything else — a triumph of human reasoning." Ooh, that could be good, when I have an hour spare. (Another Google TechTalk).
-
"Every day a song is posted, one second shorter than yesterday's. A tumblr by Tom Ewing." Awesome.
-
"Jcrop is the quick and easy way to add image cropping functionality to your web application. It combines the ease-of-use of a typical jQuery plugin with a powerful cross-platform DHTML cropping engine that is faithful to familiar desktop graphics applications." Wow – snappy, well-made, and very impressive.
-
"Slammer gives you any grid you want, anywhere you want: Typographic Grids, Golden Sections, Fibonacci series or Rule of Thirds. Thats not all, Slammer also has Rulers, Crosshairs, Magnifier, Measurements & Screenshots. Slammer is a must have for any designer."
-
Bleak, stylistically lovely, flash game about the drudgery of existence. Not cheery, but some beautiful touches. And I loved the cow.
-
"Welcome to the home of the Generic Syntax Highlighter – GeSHi. GeSHi started as an idea to create a generic syntax highlighter for the phpBB forum system, but has been generalised to this project." As seen on the Panic blog: very impressive, in particular, the clickable documentation of Objective-C keywords.
-
"Passing the salt will never be the same. We all knew it was inevitable. Passing the salt by hand just isn’t efficient enough in a world of bullet trains and pizza delivery and broadband. Luckily the condiments have come to life! They will waddle wherever you tell them to, so the next time someone wants the pepper, wind up the key, and pepper they shall have! Mercilessly marching towards them like the terminator, more of a threat to dull tastes than the human race." Not sure they're £20-good, but I do like this condiment set made of small robots.
-
"Here’s a complication of some common and useful time & date calculations and equations. Some, though very simple, are often misunderstood, leading to inefficient or incorrect implementations. There are many ways to solve such problems. I’ll present my favorites." These are, indeed, useful, and I've been using a few of them recently.
-
"The ST-LINK USB programmer/debugger comes attached, but it’s easy to crack one off and use this for future STMicro-compatible projects; clearly a plan of giving away the razor and selling the blades." $7 for a microcontroller which also has the usb connector/debugger attached; snap it off when you're done.
-
It's a digital clock made out of scrollbars; divs being resized to force overflow and generate a scrollbar make up the seven-segment display. Bonkers.
-
"Using a simple correlation scale comparing marketing spend and sales against Metacritic rating and sales, Divnich found that marketing influenced game revenue “three times more than game scores”… “There is no compelling reason to focus on quality, you should literally just spend that money and time on marketing.”" I'm not sure he's suggesting this is a /good/ thing, but he is pointing out that it's what the numbers say. It's still depressing.
-
"Someone at work recently asked how he should go about studying machine learning on his own. So I’m putting together a little guide." Ooh, useful. Lots of starting points for machine learning in R.
-
"When you look at the dubstep scene you realize quickly that it’s a fairly young genre. Not in terms of its own existence as a named thing, but as a measure of the age of many of its prominent musicians. They’re of the generation that doesn’t know a world before the Nintendo Entertainment System and a lot of the music reflects that… If you had a giant Venn Diagram of dubstep and 8-bit chiptunes, you’d see a large overlap between the two. Why dubstep is particularly prone to this, more than other electronic styles, I don’t know. Maybe it has to do with its relatively lo-fi, home studio feel of the genre? … There’s a hidden, untold history there, but it’d be best told by someone that knows the genre, and its players, better than I do. In the meantime, I’ll continue enjoying it until it’s pillaged and destroyed for all its worth." Mike on the overlap between dubstep and chiptune culture.
-
"All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match."
-
"Egmont Press and Penguin Publishing will launch a range of children's books onto the Nintendo DS in a licensing deal with entertainment software company Electronic Arts (EA). It is the first time that children's books have been developed specifically for the Nintendo DS platform in the UK." Ooh, that's kind of awesome.
-
"Gemcutter is the next generation of gem hosting for the Ruby community. Instantly publish your gems and install them. Use the API to interact and find out more information about available gems. Become a contributor and enhance the site with your own changes." Apparently this is the next big thing, post-github not serving gems. Let's chase this trend for a bit.
-
"…it’s been a week and we’ve decided to not bring back the gem builder. It was a fun experiment but Jeweler and Gemcutter combined make it ridiculously simple to publish a gem. The gem builder use case (fork a project, make a change, publish a gem, install it) is now easier than ever using these tools." Which is all very nice, but a bit of a PITA for anyone who'd been depending on this. Still: gems.github.com will serve for another year.
-
"In Nokogiri 's are converted to whitespace, but they are not a normal space and aren't removed with the standard String#strip and friends." Needless to say, this is somewhat annoying. Thanks for fixing it, internet!
-
Jones has the keys to the helicarrier: "in summary: Schulze is spending the week in zero-g combat training, Tom is playing with an orangutan genome that he got from some guy in Zurich and I’m building a laser-harp."
-
Really rather good, from what I've read so far, especially for prototyping.
-
Really excellent presentation on the basics of SPARQL – lots of good examples, lots of hands-on stuff, and clear. Worth going back to.
-
"Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
-
"Here is a needlework sampler I’ve made based on the tradition of needlework samplers and the processes used by producers to create contemporary musical compositions."
-
Me, talking to the chaps from Slub about livecoding and the like, for Wired. Turned out alright, I think. Shame there wasn't space for it in the print edition in the end, but online now.
-
"…we roped in Nate McFeters, another local, and put together a security talk for indie Mac developers with no budget for security. What does a security talk for Mac developers look like? As it turns out, it’s very much like the talk we think every indie developer, Mac or not, should see, and it’s very much unlike the talk the rest of the security industry is giving." Good stuff: simple, clear, well-thought out, and very hard to argue with.