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Cracking episode of EmbeddedFM, speaking to Amanda Wozniak. Although the topic is nominally embedded electronics, it turns into a wonderfully shrewd discussion of self-care and career-care: how to acknowledge and recognise your desires but also the things that will lead you to burnout (be it too much work, or too _intense_ work. I found so much to think on in this, highly recommended even if it's not your usual jam.
A History of Music And Technology (with Nick Mason)
10 July 2019
I’ve greatly been enjoying A History of Music And Technology from the BBC World Service. It’s an eight-part series in conjunction with the Open University, available through the World Service’s “Documentary Podcast” (which syndicates recent documentary programmes). My friend Andy tipped me off to it, and it’s just wonderful.
Presented by Nick Mason, it casts an eye over the role of technology in 20th century music. To do so, it doesn’t just focus on the technical or artistic angles; it also takes time to look at economies of manufacturing, the nature of innovation, and the role business plays; lots of overlaps into STS in the best possible way.
It also manages go deep enough into all its topic areas to be satisfying, picking interesting interviewees – especially from the archive – and telling good stories. The Telharmonium pops up in both Electronic Music Pioneers and The Hammond Organ, for instance, and I enjoy the focus it places on ‘recording’ and ‘the studio’ as topic areas.
Episode 2, Electronic Music Pioneers, is particularly striking. It looks at early electronic music – covering the Theremin, the WDR, and so forth – but manages to retain focused by announcing early that The Synthesizer and The Hammond Organ are going to get their own 50-minute programmes – so it’s freed up to talk about the foundations for later innovation, rather than ramming it all together. (The show on the Hammond is a particularly fine one, looking at the way that instrument developed life and culture outside and contrary to what Laurens Hammond had intended for it).
Yes, there’s a bit in the episode on the electric guitar about the role of the guitar in a culture of increasingly electronic music that has a familiar, wooden clang… but by and large it’s a self-aware series that acknowledges the biases implicit through musical history.
Deep, meaty, and rewarding; I recommend listening before it goes off air. Individual episodes are here to be listened to:
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Lovely interview with Sean Hellfritsch on music, sound, and process. Just great – inspiring in the warm, meaningful ways, not the flippant euphoric ones.
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Bookmarked to return to at some point. Some of these I've heard, some I'd like to hear.
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"The Po-2 biplanes flown by the Night Witches had an advantage over the faster, deadlier German Messerschmitts: their maximum speed was lower than the German planes’ stall speed, making them hard to shoot down." Flying by night, with no radar or radio, dropping bombs on German positions; remarkable women, all.
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"Mattins is a daily reading, every weekday, no more than 5 minutes long. The 5 minute limit is imposed by Audioboo, which makes podcasting from an iPhone startlingly simple. Every morning over my mandatory first coffee I take a book down from the shelves, hit record, and read a short extract."
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Welcome to GPSTagr. Our service allows you to geotag your flickr photos using a track file from a GPS device in 3 easy steps.
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"We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
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"This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop…" Emily Short on this year's IF competition entrants.
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"This project installs menu items into the Adobe Lightroom interface that allows photos to be tagged with geographic information through the Lightroom interface."
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"# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
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Adam's a smart guy and all, but god, most of this just really rubs me the wrong way. He's correct about business (or rather, he's correct about many of the things I hate about Web Entrepreneurship at the moment); I don't really think his views on product design ring true, though.
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"Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. … [The] idea is to set personal goals of exercise and achieve them in a fun way."
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Jordan Mechner is serialising – and backdating – his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
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"In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
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"The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
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"This week’s 1UP FM is a fascinating round table/interview with Jonathan Blow, David Hellman, Rod Humble, and Sean Elliott and Nick Suttner from 1UP… If you’re at all interested in Braid, experimental game design, or the ethics of games you should go listen now." In the meantime, Ben Zeigler has provided some excellent annotation for us all.
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"Over the last few years, there has been a big shift in power and success away from independent studios, and towards in-house, publisher-owned studios. This has been driven by several things, sound economic reasons, competitive reasons, and because the strong independent studios had done a good job at creating a slew of new IPs (which publishers were eager to snap up, as always). In my experience relatively few people in the games industry realise this… So, what’s next? What’s going to happen over the next 3-5 years?" Adam on the business of the games industry, and what's facing it next.