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  • Getting Lucky: Hard-Core Gamers Penetrate Peggle's Physics
    "…hard-core players are comfortable mentally manipulating Peggle's complex physics. They can build models about where the ball is going to go, even after the seventh or eight collision. A frustrated casual gamer looks at Peggle and sees chaos; a hard-core one sees causality." Oh – now that _is_ an interesting way to look at things.
    (tags: games play physics casual chance causality peggle )
  • Game Prototype: Crane Wars
    This is great: a 25-minute video from Blurst looking at a short prototype they built. During the retrospective, other members of the team question the designers/developers about their intentions, their goals, and examine ways to make the prototype into a better game. There's some good questioning, some nice explanation, and it's a great insight into a process built around rapid prototyping and execution on top of Unity. Interesting to see how another company work on rapid prototypes and then try to "find the fun". Also: making the prototype public is another great piece of explanatory work.
    (tags: design games video process mechanics prototyping critique unity blurst retrospective )
  • ihobo: PixelJunk Interview
    Lovely interview with Dylan Cuthbert, of Pixeljunk, about some of the design processes behind the Pixeljunk games.
    (tags: design games interview dylancuthbert pixeljunk )
  • Heroku | Push and Pull Databases To and From Heroku
    "A frequent question people ask us is “how do I transfer my database between my local workstation and my Heroku app?”" The answer is: using taps. Database push/pull, to/from Heroku, and to/from different database vendors. Very, very clever.
    (tags: ruby database deployment heroku )
  • Jumpman
    Almost Atari 2600-era platforming, but with a couple of (big) twists. Compulsive, and cross-platform, it's almost definitely worth an hour of your day.
    (tags: games platform physics osx indie windows retro free mac platforming )
  • Gamasutra – The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
    "Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking – lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
    (tags: games development doom id idsoftware johncarmack shareware nextstep )
  • An Episode Of The Online Games Review Show Consolevania
    Consolevania is over. A shame, but they make their case well, and it was lovely when it lasted.
    (tags: games video television consolevania allover )
  • Dopplr Blog » Blog Archive » Dopplr presents the Personal Annual Report 2008: freshly generated for you, and Barack Obama…
    "We’ve generated what we call the Personal Annual Report for all our users. It’s a unique-to-you PDF of data, visualisations and factoids about your travel in 2008, that we’re delivering over the next week via email to every Dopplr user who travelled in 2008. To give you an example, we thought we’d show you the Personal Annual Report of someone who’s had a very busy 2008 – President Elect Barack Obama." This is super-awesome. Can't wait for mine, no matter how small it is.
    (tags: statistics publishing illustration information pdf generation informatics dopplr )
  • Strawman
    "Your argument did not address my own, but nice try". I think I'm going to need this in future.
    (tags: resources strawman poster motivationalposter arguing system:filetype:jpg system:media:image )
  • Cool Stuff: Olly Moss’s Poster Remakes | /Film
    These are lovely. The more I think about this, the more I like his Die Hard poster.
    (tags: design film movies graphicdesign posters remake )
  • Acceleration Due to Gravity: Super Mario Brothers
    "The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!
    (tags: games paper silly physics explanation mario facts gravity )
  • Cortex Command, a game by Data Realms
    It's bonkers. Tiny pixel art, incredible procedural animation for limbs, massive menus, it's like Worms and Soldner (was it Soldner?) and loads of other things all rolled into one. And they're still working on it.
    (tags: games strategy physics osx pixelart igf indie )
  • TIGsource Demake Competition – Results
    The results are now out. No surprises that Soundless Mountain II wins, but nice to see a late entry from the entertainingly Crush pastiche, "Squish". In Squish, a 2D game gets flattened to a 1D game at the touch of a button! Brilliant.
    (tags: games demake competition results tigsource )
  • Photo Essay: The Denim Factory – David Friedman Photography: Blog
    "I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
    (tags: jeans fashion denim manufacturing clothing distressing wear making )
  • Screen Shots – Bulk Rename Utility
    "The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
    (tags: ui utility pc windows interface amazing )
  • Gamasutra – EA Cancels Tiberium , Cites Quality Issues
    …and then a massive anonymous slagging-match and name-calling session begins in the comments. Some reasonable commentary in amongst a lot of mud-slinging about the state of EALA…
    (tags: eala management ea games gamasutra cancellation comments mudslinging )
  • Nike Playmaker
    "Take the hassle out of organising football". It's been done before, but perhaps the brand, mobile experience, and quality of product will win out for Nike's team-management app. They showed us the MMO with Nike+; now they're doing guild management for the masses.
    (tags: nike services team sport groups application football management )
  • Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
    "In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
    (tags: pure games physics emotion evocation play simulation expressionism )
  • Chris Morris: Massive bosons blew my unit | Science | The Guardian
    "These concepts are not complicated by Cern standards. We are entering a zone which is weaponised to boggle."
    (tags: cern cms guardian physics chrismorris lhc )
  • al3x.net: al3x's Rules for Computing Happiness
    Simple, straightforward, pretty much correct.
    (tags: computing software rules tips technology plaintext )
  • Rails, Textile, and javascript WYSIWYG roundup | Midnight Oil
    Yes, this is going to come in handy.
    (tags: wysiwyg web textile rubyonrails javascript editor richtext via:tomtaylor )
  • :: cleverdevil ::: Live Textile-Formatted Comment Preview
    "This javascript function can then read in the current content of the text area, format it using a trimmed down version of textile, and then set the content of a DIV with the resulting HTML. The end result of all this is live comment preview, with textile formatting." Live textile preview functionality.
    (tags: textile markup formatting javascript web development preview )
  • Gamasutra – Valve's Faliszek: Not All Game Stories Need 'Evil Masterminds'
    "Trying to over-explain the cause of a disaster often detracts from its more tangible impact. … Instead, Faliszek says, it is more effective to create resonant gameplay experiences that players will remember, particularly if the setting in question, such as a zombie invasion (or a tornado outbreak, for that matter) is already familiar." Why games don't always need tangible villains.
    (tags: games resonance left4dead valve story narrative technique )
  • Google Analytics, jQuery, and File Downloads
    A nice approach to doing some of the typical monitoring you'd want to do with Google Analytics, eg monitoring PDF downloads. I'm not totally convinced by some of his syntax, but the functionality is good, and the regex trick is nice.
    (tags: web development javascript jquery analytics googleanalytics tracking metrics )
  • MAKE: Blog: Nintoaster – a Nintendo in a toaster
    "It's just an Nintendo in a toaster, but I like it."
    (tags: nintendo homebrew make awesome games console nes famicom )
  • Puzzle games – Boombot – Walkthrough, comments and more Free Web Games at FreeGamesNews.com
    You're a little robot. You're also indestructible. Use bombs to bounce yourself around the level, but don't run out. Lovely little flash game.
    (tags: flash games physics explosions fun )
  • Super Mario Brothers Is Frustrating pt1 Video
    In which an entertaining man plays a hacked, super-hard Super Mario map, swears at his TV a lot, and still manages to be pretty good at it. It's a nice illustration of the problem-solving process, and it's rather funny. "This is worse than Panic At The Disco. This is worse than Ann Coulter."
    (tags: nintendo hacked supermario difficult hard games walkthrough video swearing funny humour )
  • The No Game – Wikipedia, the free encyclopedia
    "The No Game is a party game with only one real rule."
    (tags: games play language sidsackson )
  • Sweetcron – The Automated Lifestream Blog Software
    This looks like it could be interesting/fun; if anything, worth watching as a slightly more attractive option for lifestreaming…
    (tags: web tools socialsoftware lifestreaming opensource )
  • Sequel Pro – MySQL database management app for Mac OS X
    "Sequel Pro is the perfect tool for working with database-driven websites and applications." Leopard-only MySQL management application; forked out of the long-neglected CocoaMySQL.
    (tags: leopard macosx web database mysql utility application )
  • Game Designer Jonathan Blow: What We All Missed About Braid | The A.V. Club
    I need to think on this more; there's a lot of meat in it, and some interesting commentary, but suggesting that "the entire bachelor’s degree in English is all about bullshitting things" I find somewhat insulting. I'm frustrated because it feels like Blow is pushing for people to find the "correct" interpretation, rather than any valid criticism they can back up. Still, there's also some excellent stuff in here, but it's the first thing he's said that's rubbed me the wrong way a little (and I'm not just talking about the 'bullshit' comment).
    (tags: braid criticism avclub jonathanblow )
  • Braid: Unforgiven. (Semifat Sediment)
    "Being able to go back and fix your mistakes is not the same as being forgiven for them. Maybe that’s what all those storybooks were trying to tell us." Lovely.
    (tags: braid difficulty games writing )
  • Social Networks: The Case for a "Pause" Button | 43 Folders
    "If you’re an adult who’s at a place in life where you need to pretend you’re interested in people whom you are not actually interested in, then “fake following” should be more than adequate for your needs. But, if you’re here to actually read things and to enjoy the thoughts, photos, and opinions of actual people who have good and bad streaks, it wouldn’t hurt to have an easy way to hit “snooze” for a while." Merlin Mann is very sensible.
    (tags: friendfeed socialnetworking friends friending interaction broken fixed merlinmann )
  • Feministe » Hair-pulling and braid-weaving
    "It seems to me that Tim and the nameless characters of the epilogue represent archetypes of some kind. They don’t stand in for every man and woman, certainly, but they’re emblematic of a certain kind of dysfunctional relationship, one where “I’ll protect you” turns into “I’ll control you.”" A smart, sharp reading of Braid, that understands its gameiness.
    (tags: braid games criticism writing critique narrative )
  • QuirksBlog: iPhone events
    "The mouse is a continuous pointing device; the finger is discontinuous. That’s a profound difference that I wish I were able to clearly understand and explain." PPK on how MobileSafari responds to Javascript's mouse actions.
    (tags: webkit safari iphone javascript interaction )
  • Morality Tales – BioWare Versus The Issues | Rock, Paper, Shotgun
    "I think, in these fleshed out circumstances, an RPG could be the most remarkable place for getting to grips with matters like abortion and euthanasia. I think _because_ they’re the sorts of subjects it’s completely pointless to talk about in the pub, because it inevitably descends into people entrenching themselves in their currently held position and then hurling stones at the other side, that the RPG would be a space in which the emphasis of thought and consideration would be squarely on you." John Walker on the problem with BioWare's attitude to morality, and some potential solutions.
    (tags: bioware rpg writing morality narrative games choice play debate issues )
  • Opentape
    "Opentape is a free, open-source package that lets you make and host your own mixtapes on the web. Upload songs (via web or FTP), reorder, rename, customize the style, and share what you like on other sites with an embeddable player."
    (tags: php webapp muxtape music sharing streaming )
  • Versus CluClu Land: I Pay Tribute to the Master Chief
    "I've heard that Japanese developers, who have traditionally held American game development in low esteem, have a great deal of respect for Bungie, and you can understand why. Bungie has done for shooters what Nintendo did for platformers: they've turned the visceral joys control and motion into the centerpiece of the game."
    (tags: bungie halo games interaction physics motion control embodiment )
  • The Diver’s View – Interactive Feature – NYTimes.com
    "Thomas Finchum, an American diver competing in Beijing, describes the view from the 10-meter platform at the Water Cube." Incredible, interactive panorama from the top board in the Water Cube.
    (tags: diving olympics photography interactive panorama )
  • uxweek 2008 (tecznotes)
    "Greebles are the parts that "look cool, but don't actually do anything". There's an entire discipline here composed of special effects artists and asset designers working to hide the plywood spaceships and simple game world polygons beneath an encrusted surface texture." And this is the trick to make the little bits look like part of a whole. Lovely talk from Mike at UXWeek.
    (tags: uxweek mikemigurski information data effects greebling bumpmapping mapping visualisation surface webofdata credibility )
  • Fake following
    "One of the new features of FriendFeed (a Twitter-like thingie) is "fake following". That means you can friend someone but you don't see their updates… It's one of the few new social features I've seen that makes being online buddies with someone manageable and doesn't just make being social a game or competition."
    (tags: socialnetworking socialsoftware interaction design friendfeed )
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