• "I thought this was a fascinating take on the need within companies for stories… Companies spend a lot of money looking for these stories. Traditional product companies had to ask people and users to tell their stories, normally through market research. Web companies are at a huge advantage: they have rivers of usage data flowing through their servers, and the problem inverses – how to make sense and tease out meaning and interest from such a torrent." This is very good; I'm looking forward to future installments.
  • "If Ferelden has room for priests, elves, mages and golems then why doesn’t it have room for sceptics and scientists too?" Lovely notion – roleplaying an aetheist in Dragon Age (as best possible within the game). In this case, the player character believes in magic, but not in the montheist religion that much of the world ascribes to; miracles are really just magic at work. Subsitute "magic" for "science" and you begin to see his point. It's a nicely thought-through piece.
  • "The closer has confounded hitters with mostly one pitch: his signature cutter." Lovely motion infographics – informative, and powerfully confirming the narration.
  • "The move during the past 10 years or so has been from cameras being precision mechanical devices to molded polycarbonate containers for electronic components. This has meant a lowering of overall physical quality. What one gets in terms of features, functions and image quality is higher than ever before, but the satisfaction of owning and using a high quality mechanical and optical device has for the most part evaporated. Only the top models within any brand produce a tactile satisfaction and please one's esthetic sense." The quotation is from Michael Reichmann; the discussion that follows is as thoughtful as usual from TOP's readers.

I made a book.

Specifically: I made a book of photographs from my week hiking in Cyprus. I’ve wanted to make a book of some of my photography for a while now, but not really had anything that hung together well enough to devote a large number of pages to.

The magic of print-on-demand is that, really, that shouldn’t matter: you can slap a bunch of images together, hit print, and get a book back. But I felt if I was going to make a book, it should feel book-ish. So: it would need a degree of focus, enough material to make a decent length, and it ought to look like somebody took some care over it.

I was very pleased with many of my pictures from Cyprus, and there was certainly enough of them to make a decent book. But I decided to give it a bit of focus. I stripped out people pictures (because really, they’re not of interest to anyone other than the group walking, and they’re not my best portraits). I stripped out pictures of food. The focus was to be the environment around Kyrenia, as experienced on foot: a lot of landscape, some pictures of walking, some architectural/indoors shots, and a set of pictures from Kyrenia Harbour. One chapter per hike; an extra chapter from the harbour.

That would be enough for a 70-80 page book, 10×8 landscape.

I went with Blurb, mainly because I liked their tool for making books (BookSmart) the most. I’m not much cop with InDesign, and this wasn’t the project to be learning it on. BookSmart was nice because, unlike so many other print-on-demand publishers’ tools, it wasn’t a laggy, overcomplex browser-based tool written in Flash. It was a native application to download, meaning I could work locally.

It turned out to be just fine. Its templating engine is good, although it doesn’t let you spread contents across pages – some cunning workarounds are necessary to make double-page spreads, although it’s totally possibly with some work.

I spent some extra time on doing my best to make it not look thrown together: starting chapters on right-hand pages, aligning photographs identically wherever possible, printing a few proofs to double-check it all. And then, when I was pretty sure I couldn’t do much else, I hit print.

I’m very happy with the results. It’s a set of photographs I’m pleased with, and seeing them displayed like this makes me proud of the consistency and quality. I’m also pleased with the book: the double-page spreads were obviously tricky, but by and large, everything has come out well, and the imagewrap cover is very good. My only disappointments are with some text-sizing – I could have made a few bits of text much smaller and better line-spaced. And the quality is great, all things considered: I went for Blurb’s premium quality paper stock, because, you know, if I’m going to spend £20+ on a book, the extra £2 is worth it for pictures that I care about. That worked well.

It’s also great to see images first seen on screen, and then as small prints, in book form. And: it really does feel like I book. That’s the most satisfying part – that I achieved my goal with it. I’m now thinking about what other photographic projects might turn into books.

And, finally: I’m making it available to buy. I doubt anyone will buy it – it’s just some pictures I took one holiday and grouped together – but Blurb essentially makes it a one-click operation to make the book available to others. And so I thought I may as well, and we’ll see what happens. If you’re interested, it’s available here.

One more thing ticked off my todo in 2010 list. What’s next?

  • "There is a rhythm to hiking, as there is in walking. And once you find the cadence — after a day or two — your mind empties. All your social obligations related to work and friends and life are muted. They aren’t gone: they just no longer require your direct attention. There is a shocking beauty to this silence. It’s as if every day of our lives is filled with a white noise. And suddenly, in the presence of these unbelievable peaks, the noise is gone." Lovely pictures, but, more to the point, strong truth, from Craig Mod.
  • "DOOM doesn’t belong in a museum, not because it’s not worthy, but because it’s rock and roll. It’s too fast, too loud, too hard, and too fucked up to be in a museum. There are some games that will work in a museum and some that won’t ever and that, by itself, doesn’t say anything about their value. We need both." Frank Lantz is right.
  • "In this digitally distant world full of information that appears to only be moving faster and faster, you get to choose: how much will I consume and how much will I create?"
  • Fascinating article on pseudo-3D graphics, and raster-based road graphics in particular; coders and gamers alike might enjoy this, although it's quite technical. (And: Racin' Force is just beautiful; I forgot how gorgeous voxels could be).
  • "…you can’t help but wonder if there was some genius in the aggregate. Like Gerhard Richter’s “Atlas”, perhaps Winogrand’s greatest work wasn’t in the brilliant moments or creative editing, but in the Complete Everything, in the performative act of making hundreds of thousands of images, of the people, with the people?" Michael David Murphy on Gary Winogrand, and the value of his work perhaps being in the entirety of it.