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"Imperfect and internal rhymes are two important features in rap music previously ignored in the music information retrieval literature. We developed a method of scoring potential rhymes using a probabilistic model based on phoneme frequencies in rap lyrics. We used this scoring scheme to automatically identify internal and line-final rhymes in song lyrics and demonstrated the performance of this method compared to rules-based models. We then calculated higher-level rhyme features and used them to compare rhyming styles in song lyrics from different genres, and for different rap artists. We found that these detected features corresponded to real- world descriptions of rhyming style and were strongly characteristic of different rappers, resulting in potential applications to style-based comparison, music recommendation, and authorship identification." Awesome, and something I am going to sit down and read properly.
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"A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray – which is a lovely piece of drum programming amongst many other things).
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Lovely trailer from BBC America for Law & Order UK. Sadly, it illustrates roughly what the British trying to make American-style procedural drama looks like. Lots of slamming things down. And tea. (Although: they don't know what "knackers" means, clearly.)
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"The iPad is an intensely personal device. In its design intent it is, truly, much more like a "big iPhone" than a "small laptop". The iPad isn't something you pass around. It's not really designed to be a "resource" that many people take advantage of. It's designed to be owned, configured to your taste, invested in and curated." On the assumptions built into devices, and what understanding them requires.
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"Ships will subscribe to the service through a third party, and receive the latest copy of the book when they dock at port. They tear out each page, and apply the relevant changes to their paper maps with a pencil and transfer paper. They’re paper map diffs, if you like." Awesome. And, as Tom said, it's a beautiful book.
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"Here at the Cow Clicker ranch, we've learned an important lesson about cow clicking: people don't just want one chance to click a cow every six hours. They want as many opportunities as possible to click a cow every six hours." And then Ian launches the API. And Connect. And everything else. And wins again.
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"Ben O'Steen's talk from OKFN; lots of nice little things in here about preserving data and opening it up into a variety of forms."
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"Lazy loader is a jQuery plugin written in JavaScript. It delays loading of images in (long) web pages. Images outside of viewport (visible part of web page) wont be loaded before user scrolls to them." Handy.
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"…books are souvenirs of themselves." dingdingding.
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Really interesting interview on game localisation and translation, with lots of examples; from Euldamos, an academic journal on games.
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Castronova's paper on whether the Law of Demand, as it works in the real world, also works in the virtual.
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Ryan North makes a little poem dedicated to the COALESCE function in MySQL. He's right: it's super useful.
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"Local devs, running local services, but how to share with everyone in the room?" Answer: rebuild all your tools to work across Bonjour. Slightly bonkers but very cool.
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"When we assembled a focus group of Xbox Live players, they immediately asked for one feature we hadn’t even considered – in-depth tracking of the groin area, for post-kill celebrations. We were proud to help them find a new revolutionary way to teabag – and believe me, these ain’t no waggle controls." Hardcasual goes for the soft targets, as usual. Ahehe.
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Seriously, Harmonix' character design is just amazing, and this movie – just the _intro_ movie to Beatles Rockband – is making me care more about that band than anything in my life has. Harmonix are gods.
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Roo writes up his first experiments with his microprinter. The barcode stuff is particularly interesting.
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"Hackers across the country are buying up old old receipt printers and imaginatively repurposing them into something new. We call them microprinters." pbwiki site for gathering resources around microprinters. Nice! Still waiting on mine (from the same load as Roo's) to arrive, though…
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"With that in mind, I present to you a gallery of paintings made by one Hoenikker J. Troll, hunter at large and painter at other times. He dragged an easel and paints all around this world. Of Warcraft." WoW screengrabs run through artistic filters. Some are really quite pretty, as, to be honest, is the source material.
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"…video games are driven by the player, experientially and emotionally. Fictional content–setting, characters, backstory– is useful inasmuch as it creates context for what the player chooses to do. This is ambient content, not linear narrative in any traditional sense. The creators of a gameworld should be lauded for their ability to believably render an intriguing fictional place– the world itself and the characters in it. However the value in a game is not to be found in its ability at storytelling, but in its potential for storymaking." Some commentary on the scale of storymaking games offer, from Steve Gaynor. Also: I like the word "storymaking", as opposed to "storytelling".
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A pretty comprehensive list, I think.
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AASM is "a library for adding finite state machines to Ruby classes. AASM started as the acts_as_state_machine plugin but has evolved into a more generic library that no longer targets only ActiveRecord models." And as a result, I might be using it a bit.
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"LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua." And it all looks rather pretty, too. Must investigate further!
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danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
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"I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
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"It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
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"This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
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"So why not embrace it? That's why You Have To Burn The Rope is fantastic… for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
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65 years since the end of the siege of Leningrad, this LJ post shows photographs from the late 1940s merged with images of the location in the present. All are striking; some are very sad. Great contextualisation, though.
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"It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
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"MagiCal is a FREE menu-based clock and calendar. It features a huge range of configuration options for how the time and date are displayed, and can operate either in conjunction with, or as a replacement for the built in system menu clock." Quite pretty, and makes a nice companion for FuzzyClock.
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"The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web. I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work." Tom writes up his printer in more detail.
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"We’ve recently switched a number of projects to ThinkingSphinx here at Hashrocket. These projects were originally using SOLR or UltraSphinx. Today, we’ll explore the differences between UltraSphinx and ThinkingSphinx and why we chose to switch." Detailed explanation of the advantages of ThinkingSphinx over UltraSphinx or other alternatives.
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"Last night I laser-etched the top of my Eee PC with the complete level maps of Super Mario Land ( on the Game Boy)." Just beautiful. (Thanks, Offworld!)
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"Compared to a standard web (un)conference where everyone knows their space, expertise and opinions, here lots (most?) of us were exploring stuff outside of our day job and business-as-usual. It was passionate and interesting and I felt completely out of my depth, which was was great. So in 2009, less of the comfort zone stuff please, and more like this." I can get behind that.
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"Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better… He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
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The New Frontiersman is on Flickr. The paperverse is collapsing. (Although: "taken on August 10, 2008" breaks the illusion a little).
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Leslie roughly captures a few thoughts I've had and some reasonably opinions. In a nutshell: the social value of tagging is broad, fuzzy, and a second-order effect. As a loose, freeform taxonomy for personal use, they're superb, and delicious captures that excellently. I tag for me; if it's useful for you, that's a nice side effect.
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"Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking – lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
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Consolevania is over. A shame, but they make their case well, and it was lovely when it lasted.
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"We’ve generated what we call the Personal Annual Report for all our users. It’s a unique-to-you PDF of data, visualisations and factoids about your travel in 2008, that we’re delivering over the next week via email to every Dopplr user who travelled in 2008. To give you an example, we thought we’d show you the Personal Annual Report of someone who’s had a very busy 2008 – President Elect Barack Obama." This is super-awesome. Can't wait for mine, no matter how small it is.
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"Your argument did not address my own, but nice try". I think I'm going to need this in future.
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These are lovely. The more I think about this, the more I like his Die Hard poster.
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"The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!