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"The Simplest Screen Recording App For Your Mac. Ever." Looks it. I'm fed up of wrangling things like iShowU, so I might investigate this.
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Uh-oh. Hoping I won't have to be looking into this any time soon.
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This is working well for me: rapid calendar input, not too big on the menu bar, and yet nice support for multiple calendars and the like. Pretty much meets my calendar-input requirements, and leaves iCal to do the heavy lifting.
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"Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for 3+ players. We developed it at the Nordic Game Jam 2011." Fun: electronically-enabled, no-screen gaming, which in this case is primarily about putting other players off and interfering with their controls.
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Node.js/CoffeeScript powered Rack server. Lovely idea, simple configuration; shame it completely takes over port 80. Some of us write applications in things other than Ruby from time to time. Thinking about the best way of hooking it all together.
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S3-backed, Mac-specific backup tool. Looks nice, and well-thought-through.
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"MockSMTP is a native Mac application that embeds its own SMTP server. It also features an e-mail client browser, enabling instant viewing of both raw content and HTML rendering, so you can see how your mail looks when delivered." What an excellent idea.
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"Command line work isn't a separate task that should live on its own—it's an integrated part of your natural workflow. DTerm provides a context-sensitive command line that makes it fast and easy to run commands on the files you're working with and then use the results of those commands." This looks great. Will report back on it.
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"This is where I write about social & political stuff, mostly relating to sex. Yes, there's going to be a book. As an ex-sex worker, you can imagine what my bias is. Nevertheless, I am also a scientist, so will do my best to present the evidence base for each post." Brooke's new blog. This looks like it could be good.
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I swear, just go and read this right now; it might look like it's about games, but really, it's about space, and memory, and Memory Palaces, and wrapped around a retrospective of a marvellous game, and a little bit about how games make us who we are, in ways their creators might never have imagined.
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"We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem.
In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."
This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
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"At this moment of awards-giving and back-patting, however, we can all agree to love movies again, for a little while, because we're living within a mirage that exists for only about six or eight weeks around the end of each year. Right now, we can argue that any system that allows David Fincher to plumb the invention of Facebook and the Coen brothers to visit the old West, that lets us spend the holidays gorging on new work by Darren Aronofsky and David O. Russell, has got to mean that American filmmaking is in reasonably good health. But the truth is that we'll be back to summer—which seems to come sooner every year—in a heartbeat. And it's hard to hold out much hope when you hear the words that one studio executive, who could have been speaking for all her kin, is ready to chisel onto Hollywood's tombstone: "We don't tell stories anymore."" This is good, and sad.
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"If you’re like us, your knowledge is spread across several places: Gmail, Google Docs, Basecamp, and more. Redwood makes it easy to search across these sources, right from your desktop." Clever.
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"Raise a glass of something, then, to celebrate how Harmonix lived, not how they died. It was a magnificent run, filled with some of the greatest games ever made. I don't think any other gaming company ever made so much sheer fun in such a short span of time." I desperately hope there's a happy end to this, somehow.
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As recommended by John Gruber: replaces video flash with HTML5 equivalents in Safari. Nice.
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"…if the Mac App Store is only populated by a subset of today’s Mac software, a few key points (such as “Inexpensive”) still won’t be true. This is why I believe that the Mac App Store will be dominated by (and become known for) apps that don’t exist on the Mac today." This is really good. It might even be right; regardless, it's thoughtful and well-argued.
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"MCMap Live is a wrapper for mcmap, Zahl's fantastic and fast isometric Minecraft map renderer. What makes MCMap Live special is that it renders maps in pieces and lets you view them right away in an intuitive, minimalist interface. You can scroll and zoom all around your world and as quick as mcmap can render the chunks, you will see them. Instant gratification!" Impressive!
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Oooh. A bit like Skitch for files, and likely to replace Senduit in my toolkit.