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"At the turn of the millennium, the internet seemed full of heartfelt pitches. Millions of users singing the praises of their favourite things – crowding around them, talking about them, calling for others to recognize their charms. Not the sturm und drang of social media: just clear-throated whoops, and echoes. Strangers like Pedro logging on to share their passions, not just once but every week, long after they had earned their Into the Grove membership rights, as if they couldn't help themselves."
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Cracking cultural analysis of technology from Phillip Sherburne – a huge dive into the nitty-gritty of autotune and its impact across music and around the world. Deep and nuanced.
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This is a lovely article about being an Autechre fan.
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Nice interview with Taylor, who runs 12k and is a mastering engineer and musician in his own right.
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Some sensible notes from patches on making sure your tools start out in configurations that are musically useful, rather than just 'there'.
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Web-based port of Laurie Spiegel's _Music Mouse_. Instant composition; just wonderful to fiddle with. Suddenly thinking about interfaces for this.
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Using a Raspberry Pi to emulate the memory of a NES cartridge and then outputting that data through the original NES. The making-of is good too.
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Impressive, fun, immediate.
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A good list of ways to protect any MCU circuit – not just an Arduino.
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Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.
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Beautiful. Poppy Ackroyd soundtrack, too.
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Yeah, that. See also 'drawing is thinking' – drawing exposes the paragraphs I left out of paragraphs I wrote. I've been writing documentation recently and boy, that properly forces you to think about how to describe the thing you're doing.
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Janelle Shane – with some effort – trains neural networks to make knitting patterns. Then knitters from Ravelry make them. I love this: weird AI being taken at face value by people for art's sake.
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Quite like the look of Stimulus for really simple interactions without too much cruft.
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Really rather impressive port of Prince of Persia to… the BBC Micro. From the original Apple II source code which is, of course, also a 6502 chip – although not quite the same. The palette may be rough and ready, but the sound and animation is spot on. I'd dread playing this with the original micro keyboard, though.
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"You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams." Lovely.
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Useful, this stuff is not nearly as easy as it should be in ES.
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Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.
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This feels… familiar. Two things resonated a lot, though: the description of Hymns Ancient and Modern as a tradition to come from, and especially the description of 'cramming for A-levels' – my version of that was a combination of Fopp and Parrot Records at university, and the local libraries' CD sections during my teenage years.
He's a better musician then me, though, clearly.
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A superb interactive explainer. I've long believed the best way to understand this stuff – how sound works – is by seeing and hearing it simultaneously. This page does just that. Brilliant.
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Bandcamp is one of my favourite internet things; it's where the majority of music I purchase comes from, and discovery via the streaming services I pay for regularly leads to purchases from Bandcamp. And I'm now doubled-down on it, as an artist who sells through them. Their brief year-in-review piece is always worth a read.
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Nice interview with Tony Rolando, and lovely shots of the Make Noise studio/workspace, which is just beautiful.
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"Let’s say the computers I was working with had been powerful enough for me to do my experiments in real time. I’m not at all sure that I would have made the discovery! Because the condition under which I was working, on a time-share machine, a few seconds of sound might take me nearly two hours. So the time it took, perhaps specifically the time between experiments, I had to think. These were discrete times: I would generate a sample of a sound that was 20 Hz, with a modulating frequency of 20 Hz and a deviation of 100 Hz. Then I would wait. Then I would listen. Then I would increase to another. If I’d had continuous control, I think I probably would have missed it. I could have let the carrier sweep through frequencies that were way too high, and I would have missed the points where they converged to harmonic spectra. That being the case, the fact that I had to sit and wait and think, and listen, and then think about what I heard, “what will be the next step?” greatly enhanced my ability in realizing the discovery." John Chowning on how not having realtime feedback was an asset, rather than a problem.
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"This course is an advanced seminar in the anthropology of attention. What makes the
anthropology of attention different from other ways of studying attention (e.g.
psychology) is that we study it as a social and cultural phenomenon: attention is not just a matter of individual minds selecting objects from environments. Rather, attention is collectively organized and valued. We learn how to pay attention and what to pay
attention to from other people; other people make technological and media systems to
intentionally organize collective attention. We learn to value certain kinds of attention
(e.g. intense focus on work, mindfulness, or multi-tasking) and to criticize others (e.g.
absent-mindedness, distraction, intense focus on entertainment) in cultural contexts. So, while we will be experimenting with our own attentions throughout this course, we will remember that our attentions are not really our own. No one pays attention alone." This paper sounds brilliant.