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I swear, just go and read this right now; it might look like it's about games, but really, it's about space, and memory, and Memory Palaces, and wrapped around a retrospective of a marvellous game, and a little bit about how games make us who we are, in ways their creators might never have imagined.
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"We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem.
In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."
This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
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"At this moment of awards-giving and back-patting, however, we can all agree to love movies again, for a little while, because we're living within a mirage that exists for only about six or eight weeks around the end of each year. Right now, we can argue that any system that allows David Fincher to plumb the invention of Facebook and the Coen brothers to visit the old West, that lets us spend the holidays gorging on new work by Darren Aronofsky and David O. Russell, has got to mean that American filmmaking is in reasonably good health. But the truth is that we'll be back to summer—which seems to come sooner every year—in a heartbeat. And it's hard to hold out much hope when you hear the words that one studio executive, who could have been speaking for all her kin, is ready to chisel onto Hollywood's tombstone: "We don't tell stories anymore."" This is good, and sad.
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"If you’re like us, your knowledge is spread across several places: Gmail, Google Docs, Basecamp, and more. Redwood makes it easy to search across these sources, right from your desktop." Clever.
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"Nolan’s cities are iconless places. The Hong Kong sequence in The Dark Knight omits the harbour, the HSBC and Bank of China buildings, and that city’s famous apartment buildings, instead focussing on vertiginous aerial view of the masses of anonymous buildings in Central. Cobb and Mal’s ideal city four dreams deep in Inception is an infinity of curtain walled downtown, ordinary in the extreme and all the more unsettling because of it. In any case it will be interesting to see where Nolan takes Gotham city in its third outing, likely deeper into the fantastic generic." Interesting take on Christopher Nolan's nowhere-cities. Worth also noting that whilst Cobb and Ariadne build cities, Arthur's dreams tend towards interzones – airports and hotels. There's something on the Interzone and its relationship to that film to be said, too.
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Straightforward guide to making bots work with OAuth.
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"You could say that it’s tidal, but with the television schedules, rather than the moon."
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I could, charmlessly and redundantly, expand on that to say: when life surprises us, making the everyday strange and wonderful, our first impulse is to make stories. These are of course personal stories: the volcano itself is too remote, too vast, to fit into our little narratives. Like Vonnegut’s glaciers, they just exist: human lives happen around them.
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"An inquisitive family have uncovered a bizarre church which has been hidden under their Victorian home in Shropshire for 100 years. The Farla family made the discovery while investigating what was under a metre-long rectangle metal grid in their hallway." Wow. Via BLDGBLOG
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Lovely interview with Danny Trejo about many of his roles. If you like movies, totally worth a read. He's really quite a guy.
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Mecha-choreography, filmed in Armored Core 4 Answer. Pretty, and I'm not really one for Machinima, but there's something about the jet-trails that just works.
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"…several months ago, for no particular reason that I remember, I thought it would be silly and possibly fun to play all the Final Fantasy games." A blog to chronicle that journey, from I through to XIII, excluding XI (sensibly) and including X-2 and Crisis Core. Blimey. Not my cup of tea, but the endeavour alone is worth a bookmark.
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"I started with Valentina Tereshkova in January 2009 thinking if I drew one every week I'd finish the series around the end of the year. See how well that worked out." I like Phil Bond's art already, but this set of portraits of female astronauts is just lovely.
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Six-panel comics truncating movies in their entirety. Although the Zombieland one won, I love the American Psycho one.
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"All true Londoners have a south London past. There they experienced their first flat, their first date, their first taste of city life, with nothing too exotic. They dallied in Clapham, flirted with Dulwich, tested their mortgage muscle on Stockwell. (I lived awhile in Upper Norwood.) South London is the kind of place, as was said of George Bush, that “reminds every woman of her first husband”." I enjoyed a lot of this article by Simon Jenkins, although he goes *way* too far when he mentions Cyprus and Yugoslavia…
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Much as I respect their output, I do find Tale Of Tales attitude towards games is increasingly… asshole-ish, frankly. Their behaviour (reported) at Art History Of Games only makes them seem like trolls; I fear their ultimate end will be obscurity, more than anything else. Which is a shame, because there really is value in what they're doing. There's just no value in trolling anybody else.
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Ooh, this is interesting: reviews of screenplays circulating around Hollywood; well-written, incisive thoughts on the writing process, and some great links (from time to time).
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"Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer." Exciting!
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Daniel Terdiman interviews Stewart Butterfield and Cal on Glitch, which is what Tiny Speck are making. Good interview, and worth noting just how often they threw things out.
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"But I think to succeed eReaders need to meet the needs, not just of the direct user, but of those around them, the friends and family who may not welcome their loved one’s absorption in this exciting new media. They are the “next largest context” within which the new device must win acceptance… The first question [with a digital device] is no longer “what are you reading?” It’s “what are you doing?” – a question that somehow already carries a hint of reproach."
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Beautiful: capturing graffiti with an ultra-basic setup (torch sellotaped to pen and webcam), and then translating that into vector geometry that can be stored as an XML dialect. I like how simple and open it is, and the fact that Graffiti Markup Language is designed to be used in the field (even if it can't be yet).
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"In one sense, Up Against the Wall, Motherfucker! is a truly exotic bit of esoterica — a game on the Columbia riots, printed back in 1969 in the pages of the Columbia Daily Spectator, and designed by James F. Dunnigan, one of the finest and most prolific designers of board wargames… In Up Against the Wall, Motherfucker! you play either as Columbia University's administration, or as the radicals who have seized control of Fayerweather Hall. You are attempting to influence the opinions of various stakeholders in the university — students of different sorts, the alumni, and so on. Random event cards influence play. Ultimately, the side that gains the greatest sympathy on the part of university stakeholders wins."
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"Zoom in on that spot there." Blade Runner has a lot to answer for; notably, this.
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"Use and create Delicious bookmarks from the Safari web browser" – with a single keyboard shortcut. My main reason for sticking with Firefox was its Delicious integration, but if this is any cop, I think I'm save from terrible memory leaks for the future.
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"I tend to see them as having much more in common with the approach of an architect or landscape designer in terms of shaping and creating flows, confluences and possibilities for enjoyment… As a result I really do think that critical appreciation and commentary from the world of architecture and design could be illuminating and progressive." Jones on the lack of perception – outside games criticism – of games as design objects (rather than media objects). It is excellent; I agree with it all.
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Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
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"Taps is a temporary web service you run on a server that has access to the database you want to export. You can then run the client to connect to that service and pull data out of it in chunks. It works through firewalls, doesn’t require a direct ssh connection, and – best of all – it’s database independent. So you can export from a MySQL database and import to PostgreSQL, or vice versa."
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Vast, detailed CHUD article on an older treatment Cameron wrote for Avatar, which does sound more interesting than the version we got; sadly, it also sounds very sprawling – there's even more world-building going on. Still, some elements cut from it – notably, Hegner – seem like a real shame to have lost.
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"After some delay I am now proud to announce that the complete Permanent Death saga is available for download. This definitive PDF version of the story, novel, machinima, whatever you want to call it, is something I am immensely proud of. I feel it eclipses both the scope and quality of anything I’ve ever produced before." It was a lovely endeavour, and still one of my favourite games – certainly of the decade, and perhaps ever.
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"AquaPath is a free Cocoa-based developer tool for Mac OS X Tiger that allows you to evaluate XPath 2.0 expressions against any XML document and view the result sequence in a dynamic, intuitive tree representation." It is really good, and has already saved my bacon today.
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Spotify playlists of videogame soundtracks, and links to soundtrack albums as well.
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Photoshoot for Empire; actors pose in pastiches of scenes for which they are famous. But with the emphasis on looking hot. Some are weak, but Christian Bale and his fireaxe, and Jodie Foster/Anthony Hopkins, are great.
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"Natural Earth is a public domain map dataset available at 1:10m, 1:50m, and 1:110m scales. Featuring tightly integrated vector and raster data, with Natural Earth you can make a variety of visually pleasing, well-crafted maps with cartography or GIS software." Oooh.
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"Perhaps the Shoreditch startups are more effective than their Dutch counterparts not just because they do more with less… but because they are in London. A city at a different scale than Amsterdam or for that matter the greater Amsterdam area, the Randstad as we call it around these parts. A city with a more diverse ecosystem of services and things, smaller services, more specialised services, ready to be employed by companies like BERG and RIG and Tinker, enhancing their abilities when needed."
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"Corridors make science-fiction believable, because they're so utilitarian by nature – really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
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"Thunderbirds is Rescue Fiction. All kids respond to rescue scenarios. Rescue Fiction is emotionally maturing – it removes the wish for magic, religion or flying people to zoom in to save the day; it confirms that it is a far more glorious and dazzling thing to invent ways to rescue ourselves."
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"The camera itself will trap Harry, leaving him all the more vulnerable because he is alone." But of course. A wonderful opening to a wonderful, wonderful film; still, perhaps, my favourite film, and one so rooted in editing and film-making. The camera, constantly trapping Caul, boxing him in, is worth paying attention to, and this short description of the opening captures its predatory nature.