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Yes, you can put the Dock in the Touch Bar, but the other utilities it adds are pretty good too. So I'm giving this a go for a while. I mean, what else are you going to do with the Touch Bar?
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No joke: this literally solved my problems with my old home monitor; everything is back to being acceptable over HDMI again.
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A Tumblr full of cutaways.
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Latest OSXs only but: this does – with a nice template, and JSON options – what a pile of terrible Ruby I regularly update also does. I'd go with this over my terrible Ruby any day.
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Somewhat annoying website. But: really impressive new Markdown app – its view/hide source mode is in some ways nicer than Macdown/Mou, and it has detailed support of the Markdown 'spec'. Going to keep trying this whilst it's in beta.
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I've loved Alan Warburton's work for a while, but this is superb: a talk, and a film, and it made me laugh and it's really on-point and just this, yes.
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Opensource alternative to Mou, which feels a little neglected – good to know there are alternatives (with richer features, too).
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"I view ValhallaPlate as being closely related to an SM57. Or a hammer. No need to be delicate with the tool. No need to think about things too much. It just works." I liked this line on toolmaking, especially when it comes to music technology.
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Much more Illustrator-like than Sketch is, in many ways, and affordable. Certainly leaps ahead of Inkscape in not being rubbish. Going to use this for lasercutting/frontpanel work, I think.
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Really good article on the realities of installing iBeacons, and, secondarily, the way you develop your own internal processes just to solve workflow. I liked the trolly; I felt for the BKM very much as I read this.
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Translating Gender: Ancillary Justice in Five Languages Alex Dally MacFarlane | Interfictions OnlineFascinating article capturing how various translators worked around their languages to translate not only the absence of gendered language _suggested_ in Ancillary Justice, but also the author's deliberate use of the feminine as a generic case. (Also, how to translate things for different cultures – what they expect and what they intimate).
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Yes, it's a bit heavily focused on copying/emulation, but there's some useful stuff in here and some interesting starting points.
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Thoughtbot's engine for Rails admin UIs, sans-DSLs. Filed away for reference.
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Corrie Corfield on Peter Donaldson. Lovely.
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[this is good] and I will remember more of it in future.
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Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
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Interesting; the wrapper Github used for Atom, as a platform. Makes building desktop applications for web-folk like me a notch easier, though as ever, I find the Javascript ecosystem baffling.
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Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.
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"Every gallery project needs an Andy" – and other insights from Tim Hunkin on installation design, following his work on 'The Secret Life of the Home' at the Science Museum. All rings very true for me, and glad to see it's not just me that finds this sort of stuff challenging. Also: very interesting on museum culture.
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Lovely interview between Jeff Bridges and Roger Deakins – on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.
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Key remapping software. Might come in handy if I get a new keyboard.
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OpenEmu: OSX emulation front-end that supports multiple back-ends. Currently in beta (ie, compile-it-yourself) but looking interesting.
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"Use PiP to show video from any webcam on your screen, nicely integrated as "Picture in Picture" which makes it ideal for live presentations, screencast recordings and in the educational sector." Or filming your hands…
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"In this post, I want to pay tribute to my favorite “games” of 2012 – specific performances, instances, and events that really meant something to me. The list is admittedly idiosyncratic, subjective, and a little self-indulgent. And that’s the way it should be, I feel (um, unless you’re a journalist or something), because games, at their best, are deeply personal affairs. Games generate memories, and I want to share some of mine with you." Doug is smart.
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"I think it’s valuable to have an understanding of assembly language. Assembly language is the lowest level of abstraction in computers – the point at which the code is still readable. Assembly language translates directly to the bytes that are executed by your computer’s processor. If you understand how it works, you’ve basically become a computer magician." I don't, and this looks like a lovely way to learn. Also: I think I finally get this. Nine-year-old me sure didn't.
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"Porthole streams music from your favorite music player to all your AirPlay speakers, in sync." Slightly cheaper alternative to Airfoil.