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"i think this might be my proudest professional achievement to date. please please please keep drawing more smoking bears."
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"Fresh data straight out of our uber warehouse: As the news breaks, scrobbles soar as people go to pay tribute to one of the greatest pop artists of all times." I really didn't want to talk about this story at all – but at least there's some interesting data about it. So have some data.
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"Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
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'With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one — that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
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"…once we return to the sun, late on in our economic history, are we still innocent enough to view it this way? The sun isn't so very different from the Beatles back catalogue – there's a lot of it around, you can't control it, we value it highly, it's a 'public good problem' – but the Beatles are subject to various legal and political protections, most recently retrospective copyright extension. If EMI are allowed to profit from music that they didn't create, might not North Africa have some right to profit from energy that it didn't create?" Some brilliant stuff from Will Davies
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"Prayer is an appropriate analogy: So many prayers are poems, and most are repeated to the point at which they become pure sound, a soothing sequence of syllables which remind us of something. “Hallowed be thy name” is not a phrase, for example, which immediately gives up its meaning in everyday English, and yet it still comforts those who intone it. The shipping forecast shows a bit, I think, how both poems and prayers work." A top trump of the web today: S3FM, RIG, the shipping forecast and numbers stations all in one post. Blimey.
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"Even the platform holders are excited about the potential for social networking to tie into games. At E3, Microsoft proudly announced integration of Facebook, music network Last.fm and Twitter with Xbox Live. The latter pair are fairly irrelevant, admittedly. Last.fm is solely a music service, while Twitter isn't actually a social network at all – it's a one-to-many broadcast system, which isn't quite the same thing." Oh. But that's where you're wrong, Rob. Sorry.
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'“The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”' Masses of good things in here – think I've quoted it elsewhere – but it's not on my Delicious, so in it goes.
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"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
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Art of the Title interview the chaps behind Wall-E's end credits, which knocked me out the first time I saw them, and still give me the loveliest buzz to this day.
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Generates a tiny file to do the most basic things, from the looks of it.
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"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Just that quotation alone is remarkable, but it really does sound like APB is something special; let's just hope it's a success.
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"…there are an awful lot of excellent reasons for ending a blog, and that many blogs which do end are by no means “failures”. Social media coverage in general should focus a lot less on the things people do or don’t “achieve” via these tools, and more on the fact that conversation, writing, collaboration and suchlike are pleasants thing to do in and of itself. Reclaim social media for the flaneurs, is I guess what I’m saying!" Tom Ewing is right.
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"…after spending this weekend fighting Resident Evil 5's grabasstical interface I am somewhat persuaded that there's a real divide when it comes to eastern and western design sensibilities, and this divide has everything to do with the design-centric and productivity-centric tendencies of North American tech culture." Which is an interesting way of looking at it; I'm going to hold my thoughts until Iroquois has written more on this. Manveer Heir (of Raven Software) leaves an interesting comment on the post.
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"Playdar is a music content resolver service – run it on every computer you use, and you'll be able to listen to all the songs you would otherwise be able to find manually by searching though all your computers, hard disks, online services, and friends' music collections." Feels a lot like Audioscrobbler did when that first launched; it'll be interesting to see what user-friendly services get wrapped around it.
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"The PushButton Engine is an open-source game engine and framework that's designed for a new generation of games. This game engine helps you spend less time with code conventions and more time designing fun experiences." Flash and Box2D from the looks of things. This could be really, really interesting.
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"…these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator – taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
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Takahashi being wonderfully perceptive and making some interesting observations. Also, describing some lovely design decisions in the beautiful, soothing, and bonkers Noby Noby Boy. I still need a soundtrack CD for that game.
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"Sheeeeeeeeeeeeit! BBC, you just don’t deserve to get your hands on these shows." Yes – whilst we all binged on the Wire when we had it on DVD, that doesn't mean that the "binge" is the correct method of consumption. 60 episodes across 12 weeks? Madness, and I say that as a Wire fan.
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"Which I think meant they were telling me they'd be happy if I pretended to follow them but then used technology to ignore them in favour of other people. What? So not only would they rather I pretended to follow them they wanted to explain to me how this dishonest artifice could easily be achieved." Dave Gorman on a kind of pretend-following, usage patterns of Twitter, and keeping tools useful for yourself (amongst other stuff; this is very good).
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"…I never thought I’d be banned from something for liking it in the wrong way. It’s interesting to discover completely different attitudes to these new ways of interacting online." Yes, I find this a lot; my actions and behaviours are shaped in a particular way, to the point that I've found myself recently (in the case of Twitter) recommending a totally opposite manner of usage to a friend.
What’s Schulze Listening To?
20 February 2009
So we listen to music on speakers – not headphones – quite a bit in the studio. Or at least Jack does, because they’re in his batcave.
And sometimes, I’m not sure what’s playing from next door, but I know I like it – and it’d be good to know what it is. Fortunately, Jack mainly listens to last.fm radio (and even if it’s not radio, his iTunes would still be scrobbled).
So I wrote wotlisten.rb
. You can see it (and get it) as a gist on github. It doesn’t use audio recognition, or the last.fm API, or RSS; it uses plain-old screen-scraping.
(Somewhere near the top of my list of coding tools is Hpricot, because it’s a lovely HTML parser that you can scrape with as fast as you can think. Or, at least, as fast as you can write selectors. That was the case here.)
So: you throw in a username, and wotlisten.rb
tells you what they’re listening to. Or what they were last listening to. It doesn’t distinguish between the two – and why should it? This is Situated Software at its most useful: I assume you can hear the music that’s playing, and that you know the last.fm tag for the user playing it (and: until very recently, I assumed that person was Jack Schulze; this updated 2.0 release lets you pass in any username).
It’s unremarkable code in the extreme, but notable for the fact it took ten minutes to bang it out; it came out as fast as I could think it. I’m getting to the point where, especially with Hpricot and similar, this kind of tools is second-nature to write. It’s taken a long while to get there, though.
The script proved useful upon several occasions that day. More to the point, it paid for itself handsomely a few hours later, when we discovered that Schulze was playing Bonnie Tyler’s Holding Out For A Hero.
New look last.fm
09 August 2005
last.fm redesigns. It’s lovely – clear, sans-serif, white goodness, with a pleasant deep red as highlight and a beautiful, curvaceous logotype. Plus, the rounded bar-charts on the user home pages kick ass. Love it!