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"Brasfrwrw" has got to be witch-rain, right? This is great.
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"قلب is a simple, Scheme-like programming language that you code entirely in Arabic. It is an exploration of the impact of human culture on computer science, the role of tradition in software engineering, and the connection between natural and computer languages." Somebody asked me at Four Thought about non-English programming languages, and I had to explain there really weren't many/any. This is a nice counterpoint, though it's as much a statement as a practical tool, I guess. Still: it's a statement about the thing I explained to the audience member.
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"Sentiment analysis tool for node.js based on the AFINN-111 wordlist." Interesting; feel slike it could be ported to other platforms, too.
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"Infamous will in fact now serve as the reigning shibboleth (or "test word", or giveaway). Anyone who uses it loosely, as I did, is making the following announcement: I write without much care and without much feeling. I just write like other people write" This is good, and sweet at the same time; nice to see a man's cares expressed so well by his son, who's not being an ass for once.
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"…Compares the magnitude of stuff. Like one guided missile destroyer costs as much as three million fluffy kittens."
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"Words in other languages are like icebergs: The basic meaning is visible above the surface, but we can only guess at the shape of the vast chambers of meaning below. And every language has particularly hard-to-translate terms, such as the Portuguese saudade, or "the feeling of missing someone or something that is gone," or the Japanese ichigo-ichie, meaning "the practice of treasuring each moment and trying to make it perfect."" Lovely little article on the untranslatable.
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"In this adaptation of Raymond Queneau’s 100,000,000,000,000 Poems, the rules of 10 sports (football, polo, water polo, lacrosse, ice hockey, table tennis, basketball, rugby, the Kirkwall ba' and beach volleyball) are divided into their constituant elements (duration, playing area, objective, players per team, attire, ball and method of play/restrictions) in such a way that they can be reassembled without contradicting each other."
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"Shouldn’t games be an opportunity for players to wrap their heads around counter-intuitive truths?" Yes, they should.
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“I’ve found that your chances for happiness are increased if you wind up doing something that is a reflection of what you loved most when you were somewhere between nine and eleven years old. At that age, you know enough of the world to have opinions about things, but you’re not old enough yet to be overly influenced by the crowd or by what other people are doing or what you think you “should” be doing. If what you do later on ties into that reservoir in some way, then you are nurturing some essential part of yourself.” And now, I love Walter Murch even more.
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Depicted as a grid by artist Susan Wolf; to circumvent the large number of languages spoken in Joburg, taxi drivers have official hand signals to take you from A to B. This PDF shows all of them. (via Bobulate)
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"Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch." And bingo, that's the killer out-of-world application for WOW players. (This is something I suggested in my talk at Develop last summer; glad to see Blizzard do the obvious. Which I really ought to put online).
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""Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo." is a grammatically correct sentence used as an example of how homonyms and homophones can be used to create complicated constructs." And: what a URL.
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Some good stuff here; the tips on the stash were new to me, and particularly handy.
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"The walkthrough posted by Lee Beng Hai belongs in a “best games writing” list somewhere, not so much for the prose, but for the depth of his coverage and the gratitude I feel for it, like he’s the first guy in my tribe to wander into the jungle and come back with all his limbs." Chris Dahlen on why nobody's writing about Demon's Souls, but everybody's playing it. (Also: "It’s not “flow”, because flow implies progress; it’s more like tantric sex with a slide rule" is a brilliant analogy).
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"Clarity is a Splunk like web interface for your server log files. It supports searching (using grep) as well as trailing log files. It has been written using the event based architecture based on EventMachine and so allows real-time search of very large log files. If you hit the browser Stop button it will also kill the grep / tail utility."
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"a JavaScript GameBoy Emulator" Blimey.
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"Every family, it seems, has its own set of words for describing particular Lego pieces. No one uses the official names. “Dad, please could you pass me that Brick 2×2?” No. In our house, it’ll always be: “Dad, please could you pass me that four-er?”" So true. I'm trying to recall our own nomenclature.
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Great interview with Lantz, expanding on his "games aren't media" angle and some other interesting points on aesthetics; totally marred by Michaël Samyn's trolling of a comment thread (on his *own* company's blog). Still, read the top half!