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"With static sites, we've come full circle, like exhausted poets who have travelled the world trying every form of poetry and realizing that the haiku is enough to see most of us through our tragedies." A line that particularly resonates in this lovely Craig Mod article on the solace of programming for yourself.
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Electron-based displacement map generator.
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GUI/control panels for Javascript, similar to things I used to use in Processing back when. Linked so I don't forget it in future, when I need it.
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Using page.js as a really lightweight router for Svelte – worked very well, it turned out.
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Whilst I'm an old-fashioned developer, sometimes I need to make something like an SPA, and I really like how lightweight and simple this routing library is – not to mention its excellent set of plain js examples. Really good.
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Because we all forget things, and this is a nice, tidy list of simple HTML DOM wrangling (which I frequently have to do, and like to do as simply as possible).
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Via Phil: a few years' old (though not _much_ has changed in web audio land). Excellent tutorial, though: would love to have time to work through some of these (and perhaps port a few things, notably that Music-For-Airports pastiche, to MIDI.)
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(I do like how Dan Abramov writes about code).
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Not hugely sophisticated, but still a useful set of things to check off in order to do this.
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Web-based port of Laurie Spiegel's _Music Mouse_. Instant composition; just wonderful to fiddle with. Suddenly thinking about interfaces for this.
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Using a Raspberry Pi to emulate the memory of a NES cartridge and then outputting that data through the original NES. The making-of is good too.
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Impressive, fun, immediate.
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A good list of ways to protect any MCU circuit – not just an Arduino.
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Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.
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Beautiful. Poppy Ackroyd soundtrack, too.
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Yeah, that. See also 'drawing is thinking' – drawing exposes the paragraphs I left out of paragraphs I wrote. I've been writing documentation recently and boy, that properly forces you to think about how to describe the thing you're doing.
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Janelle Shane – with some effort – trains neural networks to make knitting patterns. Then knitters from Ravelry make them. I love this: weird AI being taken at face value by people for art's sake.
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Quite like the look of Stimulus for really simple interactions without too much cruft.
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Really rather impressive port of Prince of Persia to… the BBC Micro. From the original Apple II source code which is, of course, also a 6502 chip – although not quite the same. The palette may be rough and ready, but the sound and animation is spot on. I'd dread playing this with the original micro keyboard, though.
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"You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams." Lovely.
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Useful, this stuff is not nearly as easy as it should be in ES.
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Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.
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This feels… familiar. Two things resonated a lot, though: the description of Hymns Ancient and Modern as a tradition to come from, and especially the description of 'cramming for A-levels' – my version of that was a combination of Fopp and Parrot Records at university, and the local libraries' CD sections during my teenage years.
He's a better musician then me, though, clearly.
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"HTML goes in, games come out. HTMLE is a project template and a set of scripts that take care of a lot of the work involved in setting up these tools and simplifying everything." Might well be useful for things that aren't games, too…
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I still only like Node for Certain Shapes Of Problem, but I liked Gina's list of resources a lot. Filed away.