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Stanford's iPhone development course.
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"Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
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"The craftsman as hero is a consistent motif in Ruskin’s artistic and social theories. To him, mechanisation and division of labour dehumanise workers, enslaving them to execute exactly the specifications of others. The only way to recapture the humanity in labour is to put the designer back in touch with the tools of the craft and to unleash the creativity of the maker." A lovely metaphorical piece from Matt Edgar, reminding me of how much I need to brush up on my knowledge of the Arts and Crafts movement, if only because of how much I appreciate their sentiments.
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"At some point, I begin to feel that I am carrying entire Latin American forests home with me. Also, I am afflicted with a terrible need to stop and write things down, at almost every corner, slowing my passage through the city and impeding motion. I am locked in this ridiculous two-step, unable to travel more than half a block before sitting down and writing out more, papering over the last thirty feet, dripping more ink onto the street: this absurd project, this incomprehensible, incompletable urge, this terror of forgetting and compulsion to record." Beautiful writing from James, which has been sitting on the "to link" pile for far too long.
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"Here is an extraordinary piece of film. It is a live outside broadcast of a British army simulation of an attack on a train in Britain. It went out at prime time on a BBC programme called Saturday Night Out. And it happened in 1956."
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"Maps are having their F-64 moment, right now, which is important and wonderful but I don't think anyone really wants to live in a world with an infinite depth of field. It's an appealing idea but then something like the Hipstamatic comes along and we all get irrationally weak in the knees, all over again." As usual with Aaron, I could quote most of the article, but in this case, I'll pick my favourite piece of writing, rather than perhaps the most succint quotation; just read the whole thing. (And: I wish I could code or even write like this).
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Oh boy. Espgaluda on the iPhone; authentic bullet-hell for your fingertips. I have a feeling I might end up with this.
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"Why would we want to play around with custom fields, or add stupid meta boxes in the Edit Posts page and then teach our clients and/or content managers to use them? Why not just get rid of all those stuff and have them seperately in your main menu, and the meta boxes are customized to match the exact needs of certain post types." Which is exactly how I use WordPress in commercial installations, and every time I hack around this, I long for proper Top Level Things. This is a great feature, and it's going to make my life considerably easier. Let's hope they don't screw up the 3.0 release.
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"XKCD minus XKCD is a site dedicated to removing XKCD from the XKCD comic strips, with apologies to Garfield Minus Garfield." Very droll.
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"Harrison's concept–which works, by the way–uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap." The detection of tap location is remarkable – a single sensor, that picks out location based on the characteristics of the body's reverberation from the tap.
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EA Sports Active 2.0: for iPhone, Wii, and PS3 (along with centralized online hub). That's a really, really interesting lineup of products – especially considering that there's going to be peripherals for all of them – and slices through a casual-games/casual-exercise market.
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"Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch." And bingo, that's the killer out-of-world application for WOW players. (This is something I suggested in my talk at Develop last summer; glad to see Blizzard do the obvious. Which I really ought to put online).
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""Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo." is a grammatically correct sentence used as an example of how homonyms and homophones can be used to create complicated constructs." And: what a URL.
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Some good stuff here; the tips on the stash were new to me, and particularly handy.
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"Trails is the first GPS iPhone app that allows you to record, import and export tracks onto your iPhone." Also, it's not *too* battery intensive, has a really well thought-out UI, and wasn't too expensive. Very nice.
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"A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream… literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.
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Jones has the keys to the helicarrier: "in summary: Schulze is spending the week in zero-g combat training, Tom is playing with an orangutan genome that he got from some guy in Zurich and I’m building a laser-harp."
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Really rather good, from what I've read so far, especially for prototyping.
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Really excellent presentation on the basics of SPARQL – lots of good examples, lots of hands-on stuff, and clear. Worth going back to.
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"Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
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"Here is a needlework sampler I’ve made based on the tradition of needlework samplers and the processes used by producers to create contemporary musical compositions."
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"Seems to me people help people go through stuff, life and things. Technology and infrastructures are not the only tool we have and social interactions count more in my opinion. When technology fails, you’ll still have to ask for directions whether you like it or not :) and whether you think your laptop is user-friendly or not is absolutely not related to your gender."
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"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
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"rush is a replacement for the unix shell (bash, zsh, etc) which uses pure Ruby syntax. Grep through files, find and kill processes, copy files – everything you do in the shell, now in Ruby." Equal parts "ooh" and "hunh?", I think.
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Words With Friends: it's like Scrabulous, but on your iPhone, with push notification. There is little more that needs to be said, other than that it's a very good implementation with some nice UI detail.
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Russell on Joe Moran's new book, which I'm clearly going to have to read.
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Matt Haughey on ten years of MetaFilter.
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"Dyack’s controversial message was delivered during a talk at Brighton, UK's Develop Conference calling for games to be considered as "the Eighth Art." He highlighted the writings of Ricciotto Canudo, an Italian author and one of the first theorists of film who considered cinema to be the Seventh Art." More to come on this – because I was there and disagreed a lot. That said, Dyack was interesting – I just don't think he's correct. This is mainly because he's adapting the writings of someone writing film theory for people new to film, as opposed to the film theory that happens when the audience understand it.
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"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.