• "My 12 year old daugh­ter uses a com­pletely unfil­tered Inter­net con­nec­tion. She also has root access to the net­work at home and to the com­puter she uses. Yet she’s never encoun­tered any of the prob­lems Sen­a­tor Con­roy and the likes of Sen­a­tor Field­ing seem to believe are ram­pant — no nas­ties, viruses, stalk­ers or any other unde­sir­able in sev­eral years of using the Inter­net unfil­tered and mostly unsu­per­vised. And you know why? _Good rules and decent par­ent­ing_ (well, cer­tainly the first and hope­fully the second)." Man, Australia's conservatism is getting rather scary.
  • "4chan is, I contend, the most interesting angle we have on the evolution of human consciousness. It is a shamanic experience, a bardo of becoming, where the soul is detached from the body, set free to wander in the wilderness of banality until it encounters the epic lulz of meeting itself… and finding that it, itself, is the most disturbing thing on 4chan." o_O. Just worth linking to for the eyeball-expanding prose; there may be something in there, but I'm not sure.
  • "But what if you make personalisation easier? Consider a game that brings your real world into your game world, all on its own. It could to grab data from the internet about the real world and the gamers that live in it, and weave it into the game experience, for an effect that is both surprising and personally meaningful. You would see yourself in a game without having to put yourself there. It’s not user-generated content: it’s user-generated, machine-mediated content – UGMMC, or as I like to say it, “Ugh-Meck.”" I am super-happy at how well Chris's writing for Edge Online is turning out.
  • '"We have a real culture of thrift," [Kotick] said. "The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." And then, to ensure there was no confusion in his message, he added that he has tried to instill "skepticism, pessimism, and fear" of the economic downturn into the corporate culture at Activision. "We are very good at keeping people focused on the deep depression," he said.' Bobby Kotick. What a guy. What a CEO. What a leader.
  • "Designed by Oliver Rokison a teacher at St Paul's School. This project connects to the Tower Bridge twitter account and mimics the movements of the real tower bridge." Fun.
  • "Larva Labs proposes an intelligent home screen that creates a meaningful hierarchy out of a user’s information. Designed for an Android-based handset, our home screen is intended to appeal to Blackberry owners and people struggling with information overload." An interesting experiment; I like being able to vary the level of personalisation on the fly, but am not sure the screen is nearly dense enough for people with "information overload" – it only handles a couple of items in each category without drilling down. The Blackberry's appeal in part is due to its hyper-dense list of information.
  • "They preserve them as best they can, perhaps without even knowing that’s what they’re doing, but in the understanding that no archives may be kept, no histories written, and that what sustains their digital lives is the lived-out, written-down, spoken word." Reminds me of the "what five pages would you print out" conundrum, and the end of Fahrenheit 451; walking the woods, chanting entries from Encyclopedia Dramatica
  • "82 x 82 cm burned square, the size of one pixel from an altitude of 1 km."
  • "Miegakure is a platform game where you explore the fourth dimension to solve puzzles. There is no trick; the game is entirely designed and programmed in 4D. Because humans can only see and move along three spatial dimensions, pressing a button allows to "swap" one regular dimension with the fourth, invisible dimension. Armed with this, the protagonist can see inside closed objects, walk through walls, move objects from one dimension to another, hide under 3D shadows of 4D objects, and more. " You read right. Four spatial dimensions. Now: how can I play it?