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  • Intro to CIUnit (part of fooStack) for CodeIgniter
    Requires a chunk of configuration, but this is not half bad: allows you to use PHPUnit from the command line to actually, properly test CI models. Even lets you use YAML configuration files. Not bad.
    (tags: testing codeigniter phpunit unittesting )
  • TweeterGetter .::. Get 15,625 New Twitter Followers In 30 Days!
    There are not expletives strong enough. In a nutshell: it's a pyramid scheme for following people you don't know on Twitter. It asks for your username and password. Terrifying.
    (tags: marketing twitter awful spam mlm socalledfriends )
  • Exporting the past into the future, or, “The Possibility Jelly lives on the hypersurface of the present” « Magical Nihilism
    "Warning – this is a collection of half-formed thoughts, perhaps even more than usual." They seem pretty well-formed to me, even if the blogpost is a dense infoburst. Lots of solid gold in here, worth reading twice, slowly, and thinking on. And then working out what the conclusions are.
    (tags: socialsoftware space place mattjones location time thoughts proximity resolution )
  • WikipathS: The Great Web Race | Play This Thing!
    "…you go to any page on Wikipedia; a "start" button appears on the page. You click it, and it sends you to a random Wikipedia page, and then displays your "target" page in a box at the bottom of the browser window (as shown in the illo above). Your goal is to navigate from the start page to the target page, using only links in the main body of each article; the game is timed, so presumably you're attempting to do it in the minimum amount of time." A Greasemonkey/js entrant to the Global Game Jam – unusual, to say the least, and an interesting move.
    (tags: games web javascript greasemonkey wikipedia navigation )
  • KANYE WEST "Welcome To Heartbreak" Directed by Nabil on Vimeo
    And Kanye's datamoshing too. This is a bit more subtle and polished than the Chairlift video, but ideally suits the song.
    (tags: music compression videos effects kanyewest artefacting datamoshing )
  • Solid Snake Must Be Somewhere in This Warehouse « Hardcasual
    "Solid Snake, the special operations agent who frequently amuses himself by hiding in cardboard boxes, has been taped up and shipped to a warehouse in Oslo, Norway. Details are scarce at this point, but it appears Mr. Snake, famous for single-handedly dismantling Outer Heaven and destroying countless Metal Gears, made an error while shipping classified documents overseas and was picked up by a Fedex truck. The rescue operation has proved fruitless as of the time of this writing."
    (tags: humour hardcasual packaging infrastructure metalgearsolid )
  • Goodbye Dubai | Smashing Telly – A hand picked TV channel
    "Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
    (tags: culture recession cities business economics building dubai collapse )
  • The Space Game – Real Time Strategy Game by David Scott – Candystand.com
    Very, very good – reminds me a bit of Galcon, but it's much more resource-driven and less twitchy. Nice and simple, and well-executed.
    (tags: flash games strategy spcae resourcemanagement )
  • SupersizedMeals.com – The Meat Ship
    "Arrrr me harteys. Thar be a meatship ahead in the oven…. Floating high on the 17,000 calorie seas, made with Bacon, sausages, pastry, mince, it's all meat, and it's coming to rape and pillage your arteries! Har har!" Uh-oh.
    (tags: bacon food cooking meat heartattack )
  • Versus CluClu Land: The Game as Total Artwork
    "The key point, it seems to me, is to recognize that gameplay has tonality. Just as music, a non-representational medium, can evoke certain moods and emotions, game mechanics can elicit emotional states." Some good thoughts here about games as Gesamtkunstwerk.
    (tags: games iroquoispliskin mechanics wagner gesamtkunstwerk tonality thought )
  • Adactio: Journal—Magnoliloss
    "The only difference between the end of Pownce and the end of Magnolia was that just one of those pieces of plug-pulling was planned. From the perspective of the people running those services, that’s a huge difference. From my perspective as an avid user of both services, it felt the same."
    (tags: community socialcontract users dataloss recovery shutdown ending magnolia pownce )
  • The spaces between: the iPhone's first design-nerd game, Kern – Offworld
    "The game's hook is quite simple: upper-case Helvetica words fall slowly from the top of the screen, and you drag a missing letter from each to its properly kerned spot. The closer you are and the faster you manually drop the word, the better you do. Miss your goal by an inch and you lose a life… errr, ligature, which you can gain back by being right on the spot." Hah! Must try that.
    (tags: games iphone type typography kerning )
  • scraplab : sometimes
    "Sometimes, when the wind is warm and low, when the gear ratio is perfect and the tyres pumped, and when the road is soft and quiet, I feel weightless."
    (tags: writing tomtaylor cycling calm )
  • Craigslist Connections: "Pipe Bomb Over Here!" – Offworld
    "A few lonely zombies are looking for love on the Bay Area Craigslist." Lovely.
    (tags: games humour left4dead craigslist jokes )
  • Street Fighter IV Review – Page 2 // Xbox 360 /// Eurogamer – Games Reviews, News and More
    "…while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter." Very excited. Very, very excited.
    (tags: games review simonparkin eurogamer streetfighter4 fighter )
  • The Play Ethic: Carnage Not Required: questioning the commercial need for violence in video games
    "I've had too many conversations with game-makers (particularly from my Scottish locus) who, when presented with a range of possible game motivations and scenarios that don't involve spectacular male violence in urban settings, shake their heads and say, "just don't see the game in that, Pat. You gotta see the game." I've always suspected that this was male geek laziness on the industry's part. Incidentally, this report is based on a sample set that was 85% male." Maybe; but sometimes, "seeing the game" is an important part of game design. That doesn't always call for free-roaming urban-carnage, but I'm not sure I can entirely agree with Kane's quotation here.
    (tags: design games play mechanics violence patkane )
  • The City Is Here: Table of contents « Adam Greenfield’s Speedbird
    "Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
    (tags: ubicomp cities architecture urban environment adamgreenfield networked disruption )
  • Review: Pinball Dreaming: Pinball Dreams | FingerGaming
    Pinball Dreams is out on the Phone/Touch? Oh wow.
    (tags: games iphone pinball pinballdreams remale ipodtouch )
  • How Not To Sort By Average Rating
    "You are a web programmer. You have users. Your users rate stuff on your site. You want to put the highest-rated stuff at the top and lowest-rated at the bottom. You need some sort of "score" to sort by."
    (tags: programming statistics ranking algorithm via:jerakeen rating )
  • check out my combo moves [t-shirt] on [technabob]
    When this is on Threadless, I am getting it ASAP. (Although: Ken's super should be a Shoryureppa, not the Shinkuu Hadouken that belongs to Ryu). I think this might be called "splitting hairs", though.
    (tags: design games tshirt streetfighter2 pretty )
  • danielheaf.com: Building participatory democracies
    Some great notes from Dan Heaf on Clay Shirky's talk a week or two ago; I particularly like the notions of building not-quite end-to-end functionality, forcing the user to do something for themselves.
    (tags: barackobama empowerment userexperience democracy groups clayshirky lobbying )
  • Review: The User Illusion
    "“The User Illusion” is what Alan Kay and the PARC designers called “the simplified myth everyone builds to explain (and make guesses about) the system’s actions and what should be done next.” Nørretranders says the user illusion is “a good metaphor for consciousness. Our consciousness is our user illusion for ourselves and our world.” The world we experience is really an illusion; colors, sounds, smells, tastes, etc. are interpretation made by our brain." This sounds interesting, if a challenging read.
    (tags: interaction experience psychology behaviour senses consciousness brain )
  • Blue Lacuna: An Interactive Novel by Aaron A. Reed
    This looks very, very interesting. Yes, it's IF, but it looks like it's pushing that genre quite far.
    (tags: games storytelling narrative story interactivefiction if )
  • GameSetWatch – Column: 'Homer In Silicon': Blue Lacuna
    "There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
    (tags: games writing storytelling narrative interactivefiction if bluelacuna )
  • For Whiskey, Everything in Its Place – The Pour Blog – NYTimes.com
    "…after careful consideration [the editors in charge of style guidelines at the NYT] decided to alter our style. As of now, the spelling whisky will be used not only for Scotch but for Canadian liquor as well. The spelling whiskey will be used for all appropriate liquors from other sources." As it should be.
    (tags: writing language nyt journalism whisky english style spelling )
  • Unit Interactive :: Blog :: Better CSS Font Stacks
    "…using these guidelines, and building on the experience of much more knowledgeable type gurus, I have compiled a list of font stacks that will both open up more font possibilities for web designers, and hopefully offer more appropriate substitutes:" That's interesting; not sure how appropriate it is, but they're good uses of the cascade, by and large.
    (tags: design web typography css fonts )
  • Video games are good for children – EU report | Technology | The Guardian
    "Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
    (tags: games children education learning politics health europe pscyhology )
  • but does it float
    A page full of prettiness, and it fills itself up as you go. Art, graphic design, sci-fi book covers; it's all here.
    (tags: blog design art illustration shiny )
  • chewing pixels » 16-bit Minutemen
    "It’s a scrolling arcade beat ‘em up in the Final Fight-style based within the Watchmen universe. Just like Alan would have wanted." I know, I know. But: it has charm, it's LittleLoud, and it's not like it's setting out to be canon narrative! It's pretending to be a passable arcade game from a long while ago. So I'm going to give it a break (unlike that horrible 3D beat-em-up that's coming out, that looks like it's trying to be Like The Movie).
    (tags: flash games pastiche watchmen licensing littleloud scrollingbeatemup sensible )
  • YouTube – Chairlift "Evident Utensil" OFFICIAL ISSUED VISUALS!! WATCH IN HD!!!
    Music video actively exploiting compression artefacts. The transitions are striking; the reaction to something looking this supposedly broken is peculiarly visceral. Digital patina.
    (tags: music video compression degradation wearandtear patina )
  • Dante's Inferno similar to God of War News // None /// Eurogamer – Games Reviews, News and More
    "The first viewings of Dante's Inferno suggest the action adventure will be very similar to God of War… enemies can be smashed into the air and juggled around using simple combos that mix light and heavy attacks. Magical abilities will also feature, and fallen enemies will spill health and magic orbs that replenish respective status bars." Oh Jesus, please make it stop.
    (tags: games ea dantesinferno horrible makeitstop wtf )
  • evilrouters.net » Blog Archive » cakephp on os x can’t connect to mysql
    The reason CakePHP has issues connecting to MySQL database on OSX 10.5 is because its database adaptor is explicitly looking for the default mysql socket defined in your php.ini. If you fix that, everything works. The critical adjective, if you ever search for this again, is the "OSX" part.
    (tags: osx development mysql cakephp troubleshooting frustrating )
  • GameSetWatch – In-Depth: Denki Talks Creating Games For 'No-Power' Systems
    "Designing a game for a limited platform is not only a great exercise for a development team, but can often give real insights into how to take an existing product into a whole new area — often with great improvements to controls and the whole user interface and experience." Denki on porting from low-spec digital TV boxes to even-lower spec digital TV boxes. Some good stuff in here, particularly around constraint.
    (tags: design games development constraint )
  • Warcraft guild achievements as RSS – jerakeen.org
    "…once WoLK came out and half the guild went completely insane and started chasing the really silly achievements, it was clear we were going to need an RSS feed of the things. So I built one. It’s based on the Armory, like most WoW tools, and is a complete kludge, like most of my tools. But here are my notes anyway." Hurrah! Tom wrote his magic tool up. It's great, it's daft, and I love the Armory's crazy XML. Alas, my achievements are few and far between…
    (tags: games feeds wow worldofwarcraft data scripting python unassignedvariable armory )
  • The Brainy Gamer: Bringing the boost
    "it seems to me Criterion, in particular, has identified and implemented a strategy that works remarkably well in the current games marketplace: release the best product you can and stand behind it; improve the quality and player experience with frequent upgrades; offer additional value-added content worth charging for; nurture the relationship between your consumers and your development team; and give folks what they want."
    (tags: games burnout dlc servicedesign gaas )
  • Because He Could: Zelda II: Expiditio Linci – Offworld
    "Translator 'tempestas_caput' doesn't seem to offer any explanation as to why he's translated Zelda II into Latin, so we just won't ask. But it's not the only game getting his "sleeping language" treatment: he's also he's also gone alone, dangerously with the original Zelda, and is making his way, even more ambitiously, through Final Fantasy III." Brilliant!
    (tags: games zelda translation latin nes )
  • Suttree » Casual Games, Social Software » Replacing Subscriptions With Seasonal MMOs
    "…if the future of games is to become entertainment services, then are subscriptions going to fall away in favour of upfront payments and free updates?" Some good thinking from Duncan.
    (tags: games mmo product subscription services updates gaas )
  • Energy Information
    "Google PowerMeter, now in prototype, will receive information from utility smart meters and energy management devices and provide anyone who signs up access to her home electricity consumption right on her iGoogle homepage."
    (tags: data visualisation google sustainability energy power energyconsumption )
  • Oh Crap. My Parents Joined Facebook.
    "So, you finally caved. You've accepted a friend request from your Mom, Dad, crazy Aunt Ida, and your college roommate’s newly divorced mother. Well here's your chance to get back at them for taking away your public privacy."
    (tags: blog facebook humour socialmedia privacy family parents )
  • spacesick: It's a Dig, Dig, Dig, Dig Dug
    Daft, lovely, and hypnotic to watch.
    (tags: animation games pastiche motiongraphics digdug saulbass )
  • Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
    "Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
    (tags: games development wired clivethompson globalgamejam fractal microcosm simplicity )
  • Orange Cone: Smart Things: an outline
    "Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
    (tags: design interaction hardware ubicomp ux book embedded things mikekuniavsky )
  • Nikon | News | AF-S DX NIKKOR 35mm f/1.8G
    35mm, f1.8, crop-factor only, and with a built in motor so all the D40/D60 users can use it. This is big news – the first-party crop-factor prime. If they can make it super-affordable and good quality (at least as good as the 35mm f2 I'm thinking of buying) it's a lock.
    (tags: nikon dslr nikkor lenses crop-factor )
  • Pint of gold top and an eighth of hash – milkman who also delivered drugs | World news | guardian.co.uk
    "He probably thinks he is doing a community service but he is blatantly breaking the law and has to be dealt with. I would call him an eccentric." Community service yes; blatantly breaking the law, yes; 'has to be dealt with', really not sure about that. It's not like he was causing harm. Sometimes, the world is a funny place. Oh: and definitely, definitely "eccentric".
    (tags: culture society drugs arthritis medicinal cannabis. )
  • Scribblenauts Preview – Page 1 // DS /// Eurogamer – Games Reviews, News and More
    I can't really quote from it, but you need to read this; it's the most deliciously bonkers concept, and if they pull it off – which seems like it might just be possible, given the level of detail they talk about the game at – it could be properly magical. Lovely preview, too.
    (tags: games ds nintendo writing creativity drawing brilliant scribblenauts )
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