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"I thought this was a fascinating take on the need within companies for stories… Companies spend a lot of money looking for these stories. Traditional product companies had to ask people and users to tell their stories, normally through market research. Web companies are at a huge advantage: they have rivers of usage data flowing through their servers, and the problem inverses – how to make sense and tease out meaning and interest from such a torrent." This is very good; I'm looking forward to future installments.
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"If Ferelden has room for priests, elves, mages and golems then why doesn’t it have room for sceptics and scientists too?" Lovely notion – roleplaying an aetheist in Dragon Age (as best possible within the game). In this case, the player character believes in magic, but not in the montheist religion that much of the world ascribes to; miracles are really just magic at work. Subsitute "magic" for "science" and you begin to see his point. It's a nicely thought-through piece.
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"The closer has confounded hitters with mostly one pitch: his signature cutter." Lovely motion infographics – informative, and powerfully confirming the narration.
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"The move during the past 10 years or so has been from cameras being precision mechanical devices to molded polycarbonate containers for electronic components. This has meant a lowering of overall physical quality. What one gets in terms of features, functions and image quality is higher than ever before, but the satisfaction of owning and using a high quality mechanical and optical device has for the most part evaporated. Only the top models within any brand produce a tactile satisfaction and please one's esthetic sense." The quotation is from Michael Reichmann; the discussion that follows is as thoughtful as usual from TOP's readers.
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And yet: this just explains how, and shirks any understanding of what the presentation of that information might signify, and instead, essentially, says "there was information, so I made an app, and everybody likes a league table, so I added league tables". It's data visualisation as technical endeavour, when, of course, it is far more than that; the moment you start presenting any information, you're making a statement about it, and nowhere does Gilfelt talk about what he feels the app signifies, or whether its editorial stance is appropriate, which makes me a bit sad.
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"Holga D is a digital camera inspired from the extremely popular cult of Holga and other toy cameras of its kind. Even though it's a digital camera, it retains the qualities and simplicity of the original Holga camera and brings back the joy and delayed gratification associated with good old analog photography." I like this not because it's a digital version of a Holga, but what a digital camera might be like if it took the same approach as a Holga. I also really like the reversible top panel.
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"Hybrids are smooth and neat. Interdisciplinary thinking is diplomatic; it thrives in a bucolic university setting. Chimeras, though? Man, chimeras are weird. They’re just a bunch of different things bolted together. They’re abrupt. They’re discontinuous. They’re impolitic. They’re not plausible; you look at a chimera and you go, “yeah right.” And I like that! Chimeras are on the very edge of the recombinatory possible. Actually — they’re over the edge."
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Just in case you needed instructions.
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Composite keys for Rails/ActiveRecord. Really does appear to work, too, which is nice.
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Lovely: roleplaying Ferris Bueller not only on Twitter, but also on Foursquare. I love that Foursquare has a policy to allow "fake check-ins but not to reward them points"; there's lots of potential there, both playful and storyful.
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"Emo’s rise coincides with the explosion of social networking, the fracturing of commodification, the emergence of micro-trends, the mainstream adoption of alt-porn tropes… Emo’s the musical centre of a pop-culture whirlwind that doesn’t really seem to have been explored much, and when it has it’s often been addressed either in dismissive or alarmist tones." As an emo apologist, I really need to write more in response to this – they're topics I've covered in my head several times.
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"I suspect 'creating something personal, even of moderate quality' and letting people share it is going to be one of the business models of the next century. And one of the social movements. Which will happen if we can squeeze the convenience and scale of the internet into other places."
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"People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don’t play the game, they game it. But in one of these, achievement_all_v4, the author’s added a surprise. A violent, horrific, hilarious surprise of biblical proportions." A good community polices itself. This is hilarious.
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Grandpa Wiggly rules perhaps more than it is possible to rule. Highlights: Mayonnaise the cat, general levels of tolerance, Six Feet Under fan, the whole conversation with 420Manda420, utterly charming Reddit manner. Sometimes, the world is awesome.
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"Craig Raine’s Heartbreak is a novel in the sense in which Eton is a school near Slough. The description is true but misleading. It is really a collection of short stories, loosely linked by the topic announced in the title; but perhaps because the English are said to be averse to buying such volumes, the publishers have represented it as a novel, rather as Jedward are represented as singers." Yes, this has got a lot of coverage (mainly for that opening sentence) but it's still a powerful piece of criticism from Eagleton.
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"Henrietta was an African American woman from Baltimore who died of cervical cancer in 1951. Before she died some of her cancerous tissue was taken – without her permission – and the cells have been reproducing in laboratories around the world ever since.<br />
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Henrietta Lacks' cells are immortal. They are known as the HeLa cell line, and they have become deeply involved in all sorts of medical and genetic research – sometimes in the most unexpected ways." -
"What else could we apply crash-only thinking to? Imagine a crash-only government, where the transition between administrations is always a small revolution. In a system like that, you’d optimize for revolution—build buffers around it—and as a result, when a “real” revolution finally came, it’d be no big deal."
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Cosplaying not only appearance, but also UI. Lovely.
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"Final Fantasy Tactics: The War of the Lions is heading to iPhone and iPod Touch on 15th September." Uh-oh. I might end up giving it another crack. (It's clearly a great game, but very hard and even more unforgiving).
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"Still, if you're going to watch a pair of zombies go at each other for eleventy-billion hours, far into the night, it might as well be these zombies. They were incredible, astonishing, indefatigable. They fell over frequently but they never stayed down. My hat goes off to these zombies. Possibly my head goes off to them too." Xan Brooks' live coverage of Isner-Mahut. Some great writing in there.
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"Even the likes of Modern Warfare 2 and Bad Company hide their bloodlust behind a figleaf of fictional "what if" scenarios. Medal of Honor turns a real tragedy into a social shooting gallery, and is going to have to tread carefully to avoid belittling the reality it borrows for our amusement." The problems of making videogames about current conflict, especially when the tactless multiplayer audience get their hands on your content. Not sure I'm particularly cool about this in any way. Oh well.
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Collecting casual and informal collective-nouns by scraping twitter. The "What Is This" page is very well done, explaining just what the scraper "sees" in a clear fashion. Fun.
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"In AR Monster, you use your iPhone's GPS system and camera to discover and battle more than 600 monsters hidden in the real world. By playing the game in different locations and pointing the handset in different directions, you'll be able to find new kinds of monsters." As is increasingly becoming my reaction to all things AR: "so what?"
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"Start Holding Shift" is when you understand what's going on. You will hate this game.
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I really like this, and need to spend more time with it when I'm not at work: platform-puzzler in which you can "fold" the environment up to shortcut parts of the level. Nice aesthetic, too.