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This is great – "three-reads" combined with some great interaction design and animation critique; I'm a fan of Zach's work, but this is insightful and clearly presented. Also: not a video! A skimmable talk! In writing! Wonderful.
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Unity 2D tutorial that's a) written in text and b) reasonably comprehensive. Certainly reminding me that the thing I had an idea for recently might be entirely possible. Filed for future reference!
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Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.
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Ian Schreiber's ten week course notes. Lots to get stuck into here.
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"Tambour is a musical game about attacking and countering with rhythm." Really nice: definitely musical, interesting balancing mechanics, and I love the range of inputs. Also it looks good, which helps.
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This is beyond brilliant. Not because it's More Hard Fun From The Maker Of QWOP, but because it's actually easier than QWOP, and it tickles exactly the same part of my brain that bouldering itself tickled, and it makes brilliant use of finger-gymnastics and the keyboard, and it's marvellous, really. I just want to go home and play it all night.
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"Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience." Craft / scenius / place / knowledge. The W Brian Arthur sounds great, and Matt's point – that building strength in a sector is building culture, and that requires investment in something that won't see immediate returns (rather than "five-year plans" and "strategies") is acute. Very good stuff.
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"In their wisdom Sega had connected the console’s power board to the console with six wibbly-wobbly pins and made the disc tray’s lid switch from wishes. Dummying data to the edge of the CD was the least you could do for the asthmatic old dear’s clunking and whining laser." Wonderful piece from Five Players on Dreamcast piracy – and how the pirate community kept life in an undersupported piece of magic.
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Jonathan Blow's game prototypes; some interesting stuff here, especially in the READMEs.
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"Please don’t believe any of this. Go instead to the data and have a look for yourself." Which is, for this audience, a very good way of putting it.
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"Here’s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He’s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum." Very technical. But: if you can grok what's going on (and this is about at the limits of my simple understanding – could barely start to recreate what's described), it's very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.
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"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
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Ben Heck made his own pinball table. And it's not some half-baked pinball table running off a connected PC, with off the shelf components; it's largely built from scratch, from the cabinet to the LED matrix (!). All running off a single microcontroller. He's a smart guy.
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"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
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"Why are so many people getting divorced today? It’s because most of us don’t have extended families anymore. It used to be that when a man and a woman got married, the bride got a lot more people to talk to about everything. The groom got a lot more pals to tell dumb jokes to." The rest of the quotation is where the magic happens.
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In which photographers, or, more likely, their assistants, upload lighting test shots. Some are striking; some are practical; some are made of awesome. Fun!
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The last keffiyeh factory in Palestine is going out of business; they're all made in China now. Well done, hipsters!
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Recommended by Matt Haughey.
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"Here's a handy, step-by-step guide to using the sniper rifle in the smash-hit PlayStation 3 shooter, Killzone 2." Mitch Krpata has four hands.
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"I hate the deep breath I have to take before asking if anyone remembers Jumping Flash or Rescue On Fractalus. I hate being the geeky bore who’s more interested in talking about games from twenty years ago than about BioShock 2 or GTA 5. But even more I hate the waste of modern game development, of watching talented teams burn time and energy reinventing wheels previously perfected by men now in their 60s."