• "I’ve been doing some experiments using Processing to generate different patterns and sequences, a projector, and a camera pointing to the projection screen. Some of them are using a technique called procedural light painting, some other combining slit-scan with projected patterns. I’m also very interested in the low repeatability of some of these experiments, like the picture above, due to the noise introduced by the asynchrony of generation, communication and output means. Maybe we can call it Generative Photography." Really nice; interesting overlaps with some of the stuff from Shadow Catchers (in terms of structuring the capture, rather than the release, of light).
  • "It was May 1991. She was 89 years old. She often spoke of herself in the third person. She had a strapping male secretary named Horst." Jordan Mechner interviewed Leni Riefenstahl. Blimey.
  • Went in sceptical, but this is a very good/solid presentation: the emphasis on going beyond chucking around the adjective "playful" and actually considering what makes (different kinds of) games work, and what they may/may not be applicable to, is spot-on. And a reminder that I'm behind on my reading, as usual.
  • "Hooray! Someone has put John Smith’s short film, The Girl Chewing Gum (1976), on YouTube… The film consists almost entirely of a single continuous shot of Stamford Road in Dalston Junction, a downbeat area of east London… The conceit of the film is that everything that moves or appears within shot – pedestrians, cars, pigeons, even clocks – is following the instructions of an omnipotent director who appears to be behind the camera: ‘Now I want the man with white hair and glasses to cross the road … come on, quickly, look this way … now walk off to the left.’ Pedestrians put cigarettes in their mouths, talk to each other, eat chips, take their glasses off, cast a glance behind them or look at the camera, all at the apparent behest of this offscreen director."
  • "An 11 minute documentary exploring the merits and impact of pixel art, animation and chiptune music." Nice interviews, careful, and thoughtful.
  • "Our original inclination was to put game content under "~/Library/Application Support/Steam", along with the other support files Steam uses. The problem is that uninstalling an application is meant to be as simple as dragging it from the Applications folder into the Trash. However, uninstalling Steam this way will leave all of your game content on the drive, which could easily be quite a few gigabytes of wasted space. Our solution was to put the content in a very visible and often used location so users could easily find and delete the game data if they didn't want it anymore. That's right, we chose the Documents folder specifically because it was visible and often used — the very reasons users don't want it there." Well done, Valve, for explaining this in the short term, and providing a solution in the long term. (And: their thinking wasn't so woolly, really).
  • "The route of the [Metropolitan] line between Paddington and Bayswater (opened in 1868) necessitated the demolition of 23 and 24 Leinster Gardens, situated on a long, upmarket terrace of five story houses, and it was decided to build a 5ft-thick facade which matched the houses either side of the break."
  • Back in 2006, early on a Saturday morning, artist Julien Berthier installed a new door in the city of Paris—but it was a fake door, leading nowhere, on an otherwise empty wall in the 3rd arrondissement… Unbelievably, Berthier adds, "Almost 4 years later, the address still exists. Regularly graffitied it is even cleaned by the city service.”