• "The campaign’s second big lie was that the UK would be able to have access to the single market without accepting the free movement of people from the EU. No country has this arrangement, and there is no reason to think it is possible. If Britain were to secure a deal whereby it had access to the single market and control over EU immigration, it would be the end of the EU – because other countries would leave the EU and demand the same. Leave campaigners don’t seem to understand that Continental elites feel just as strongly about the continued existence of the EU as the Leavers feel about Brexit. For the EU to survive, it will be important for the UK to be seen to pay a high price for leaving. We don’t know what that price is going to be, and I don’t look forward to finding out." Strong stuff from John Lanchester – a delight to read as always – but god, I don't half feel queasy doing so.
  • Alex's column on game mechanics is one of my favourite new RPS features – they're all cracking, and a good example of understanding games by going to the source, rather than guessing – and also highlighting the fact that games are made by *people*, not just conjured out of thin air. Really good stuff.
  • "If you can demonstrate that McDonald’s only introduces the sandwich when pork prices are lower than usual, then you’re but a couple logical steps from concluding that McDonald’s is essentially exploiting a market imbalance between what normal food producers are willing to pay for hog meat at certain times of the year, and what Americans are willing to pay for it once it is processed, molded into illogically anatomical shapes, and slathered in HFCS-rich BBQ sauce." The McRib as arbitrage of pork prices.
  • "If every additional user is putting money in the developers' pockets, then you're less likely to see the site disappear overnight." Yep. This is all quite sensible, and something I've long believed. (See also: Garrett Murray's pleading requests for Tumblr to let him pay for it).
  • "You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."