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  • Games Without Frontiers: How Videogames Blind Us With Science
    "After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent — the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules. This leads them, without them even realizing it, to the scientific method."
    (tags: games science scientificmethod systems method deduction statistics inference wired teaching education )
  • Road runner rules
    Jason Kottke republishes the supposed rules that Chuck Jones and other Road Runner animators stuck to whilst making their cartoons. Perhaps a little apocraphyl, but I like the idea of rules for things that aren't games.
    (tags: rules roadrunner cartoon animation chuckjones systems )
  • Merb Routing in 0.5
    "Merb’s routing shiznits needs some serious documentation love. Whilst I have a shot at getting some proper docpatches together here’s an overview of how to use routing in Merb 0.5." Thank god for that – was finding Merb's docs a little patchy in places.
    (tags: merb routing ruby programming documentation )
  • Lippi Selk Bag
    Cannot believe I only just discovered this: it's a sleeping bag with arms and legs. Incredible.
    (tags: sleepingbag selkbag amazing )
  • Kick It › Creating Products, Not Experiences
    "…it’s my feeling that experiences can’t really be designed. You can only provide the resources for people to have an experience; then it’s the people (users) themselves who create the experience." Dan Saffer hits the nail on the head at his new studio's blog. Can't wait to see what comes out of Kicker.
    (tags: products experience design dansaffer kicker studio experiencedesign interaction )
  • Early dConstruct thoughts | A Better Course
    "This leads into something else that felt very clear after the conference; the need to look outside of what we already know. If, as Matt Jones, posited, execution is more important than ideas, we’re going to need an understanding that is based on people who are not us, and that understanding is going to have to incorporate all the richness of what they know, how they model their worlds, and how they model their interactions with the world around them." Looking forward to more from Alex on dConstruct
    (tags: dconstruct08 design copywriting conference )
  • BBC NEWS | Business | The Box takes off on global journey
    "The Box is an ambitious and unique year-long project for BBC News to tell the story of international trade and globalisation by tracking a standard shipping container around the world." Awesome. What's better is that it's a working container, which means it's not significantly contributing in a negative way to environmental damage any more than other containers. Could be interesting.
    (tags: bbc thebox shipping container shippingcontainer )
  • Analog Meets Its Match in Red Digital Cinema's Ultrahigh-Res Camera
    "I'm passionate about this because I'm building the camera I've always wanted to shoot with," he says. "When my grandkids and great-grandkids look back, they're going to say I was a camera builder. I did handgrips and then goggles and then sunglasses to prepare myself. But cameras are magic." Fantastic article about Jim Jannard and his Red digital movie-camera business.
    (tags: hd film camera technology red wired filmmaking cinematography )
  • YouTube – future engineer-this kids amazing
    Brilliant, brilliant little advert.
    (tags: commerical advert engineering education awesome )
  • Video Games Hero – rocking the NDS homebrew
    "VideoGamesHero brings you homebrew action at it's best – offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
    (tags: nintendo ds nintendods homebrew music games rhythmaction )
  • Gamasutra – Game Design Psychology: The Full Hirokazu Yasuhara Interview
    "In this extensive interview, Yasuhara outlines his carefully constructed theories of fun and game design, including the differences between American and Japanese audiences, with illustrated documents." Lots of nice things in here, including a section on "tidying up".
    (tags: game design hirokazuyasuhara interaction play )
  • Front page – APIdock
    "APIdock is a web app that provides a rich and usable interface for searching, perusing and improving the documentation of projects that are included in the app." Handy.
    (tags: api reference documentation doc ruby rspec rails )
  • adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype – where’d the wireframe go?
    "I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
    (tags: documentation ux userexperience design sketching prototyping wireframe making )
  • OmniGraffle UX Template | Konigi
    "In this template you'll find shared layers (masters) for a title page, wireframe, wireframe/storyboard hybrid, simple storyboard, and storyboard with notes. Column guides and a regular grid make it easy to use and keep your layout tight." Nice .graffle templates for UX designers.
    (tags: design ux omnigraffle template layout prototyping )
  • Rosemarie fiore
    Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
    (tags: tempest gyrus qix timelapse merge photography games videogames arcade classic )
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