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This is good, and I will be endeavouring to tidy up my commits in future. I'm good at the "little and often" mantra, less good at leaving all my typos/dodgy moments in.
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Unity 2D tutorial that's a) written in text and b) reasonably comprehensive. Certainly reminding me that the thing I had an idea for recently might be entirely possible. Filed for future reference!
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Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.
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Rather nice looking Ruby/Redis feature-flag library.
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Useful-looking list.
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"If you're reading this in 2015 and no one remembers what Flappy Bird was, then I want to emphasize one thing:
In February 2014, there was not much controversy for many game developers, especially indie game developers — the internet was harassing Dong Nguyen for making a game, which is unacceptable. Many people do not support how Nguyen has been treated, and have said so. It is always important to remember resistance to a mob."
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"Tux dresses up sinatra in a shell. Use it to interact with your helpers, view rendering and your app’s response objects. Tux also gives you commands to view your app’s routes and settings." Handy – will definitely be using that in future.
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Alternative to localtunnel, which I'd been having some issues with recently.
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Ah, the joys – and pains – of finding what looks like a software bug… lies in hardware.
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"I thought: what if there were an all-text Myst MMO?" And then: Zarf built it. Or rather, is building it. A super-interesting experiment in what a MOO for the Tumblr and Twine generation might look like; I'd be fascinated to see the Twine community spin up a server or ten.